Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Black Mesa Assassin V2 Screenshot Black Mesa Assassin V2 Screenshot Black Mesa Assassin V2 Screenshot
Download

1.1K Total Downloads

27.5K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Female BlackOps Assassin from Black Mesa armed with dual akimbo wielded glocks, complete with some motion animations directly from the game as well as custom emotes.

*if you are having issues uploading due to an audio source error, try updating your VRCSDK. If it's still giving you that error, try removing the ONSPAudiosource scripts from the audio sources, which are all parented in the main avatar, head, chest, hands, and foot bones.

Triggers:

~> For desktop users, you can access the triggers via the emote menu.

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires both pistols), "fingerpoint" (deploys an M9 bayonet on your left hand), and "victory/peace" gesture (invisibility)* do the fist and victory hand gesture at the same time to be fully invisible. *the firing is a bit buggy sometimes when you try and switch to different triggers, best option is to wait for a couple of seconds after firing the gun and then u can do the other triggers, or when the gun is uncontrollably firing on its own, keep holding down either the "fist", or "handgun" trigger and wait for the gun to stop firing.

Credits:

~> Black Mesa Female Assassin & Glock pistol model & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)

Assets (323 files inside Unity Package)


/Assets/BMS Assassin.prefab
/Assets/Assassin Asset files/Half Life Assassin.unity
/Assets/Assassin Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Assassin Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Assassin Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Assassin Asset files/DistanceTool/DistanceTool.cs
/Assets/Assassin Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Assassin Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Assassin Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Assassin Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Assassin Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Assassin Asset files/DynamicBone/Demo/GameController.cs
/Assets/Assassin Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/Assassin Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Assassin Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/Assassin Asset files/Glock/glock17.FBX
/Assets/Assassin Asset files/Glock/Glock17(Clone)_Quality_70.asset
/Assets/Assassin Asset files/Glock/Materials/v_glock._emission.bmp
/Assets/Assassin Asset files/Glock/Materials/v_glock_normal.bmp
/Assets/Assassin Asset files/Glock/Materials/v_glock.bmp
/Assets/Assassin Asset files/Glock/Materials/Material #35.mat
/Assets/Assassin Asset files/Machine Pistol/Models/MachinePistol.FBX
/Assets/Assassin Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Assassin Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Assassin Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Assassin Asset files/bms hecu/hecu_prone_fwd.FBX
/Assets/Assassin Asset files/bms hecu/Magnification.shader
/Assets/Assassin Asset files/bms hecu/glock_6round burst.wav
/Assets/Assassin Asset files/bms hecu/9mm shell.FBX
/Assets/Assassin Asset files/bms hecu/mp5 muzzleflash.FBX
/Assets/Assassin Asset files/bms hecu/hecu_jump.FBX
/Assets/Assassin Asset files/bms hecu/hecu_prone.FBX
/Assets/Assassin Asset files/bms hecu/Materials/Material #114.mat
/Assets/Assassin Asset files/bms hecu/Materials/No Name.mat
/Assets/Assassin Asset files/bms hecu/Materials/Material #125.mat
/Assets/Assassin Asset files/bms hecu/Materials/Material #55.mat
/Assets/Assassin Asset files/bms hecu/Materials/shell_9mm.bmp
/Assets/Assassin Asset files/bms hecu/Materials/gloves.bmp
/Assets/Assassin Asset files/bms hecu/Materials/Material #126.mat
/Assets/Assassin Asset files/bms hecu/Materials/smoke128_3w.dds
/Assets/Assassin Asset files/bms hecu/Materials/Material #81.mat
/Assets/Assassin Asset files/bms hecu/Materials/Material #58.mat
/Assets/Assassin Asset files/bms hecu/Materials/Material #57.mat
/Assets/Assassin Asset files/bms hecu/Materials/body.bmp
/Assets/Assassin Asset files/bms hecu/Materials/gasmask_normals.bmp
/Assets/Assassin Asset files/bms hecu/Materials/body_normal.bmp
/Assets/Assassin Asset files/bms hecu/Materials/eye-iris-brown.bmp
/Assets/Assassin Asset files/bms hecu/Materials/gasmask.bmp
/Assets/Assassin Asset files/bms hecu/Materials/smoke.mat
/Assets/Assassin Asset files/bms hecu/Materials/base_m_n.bmp
/Assets/Assassin Asset files/bms hecu/Materials/muzz_m4_o.dds
/Assets/Assassin Asset files/bms hecu/Materials/Material #92.mat
/Assets/Assassin Asset files/bms hecu/Materials/Material #70.mat
/Assets/Assassin Asset files/bms hecu/Materials/Material #46.mat
/Assets/Assassin Asset files/bms hecu/Materials/gasmask_lens.bmp
/Assets/Assassin Asset files/bms hecu/Materials/Material #59.mat
/Assets/Assassin Asset files/bms hecu/Materials/Material #103.mat
/Assets/Assassin Asset files/bms hecu/Materials/Material #128.mat
/Assets/Assassin Asset files/bms hecu/Materials/base_m_d.bmp
/Assets/Assassin Asset files/bms hecu/Materials/Material #127.mat
/Assets/Assassin Asset files/Assassin/assassin_shootup.anim
/Assets/Assassin Asset files/Assassin/assassin_sit_reload.anim
/Assets/Assassin Asset files/Assassin/Death.anim
/Assets/Assassin Asset files/Assassin/assassin_advance.anim
/Assets/Assassin Asset files/Assassin/assassin_sit_backflip.anim
/Assets/Assassin Asset files/Assassin/assassin_shoot.anim
/Assets/Assassin Asset files/Assassin/AssassinSitting override.overrideController
/Assets/Assassin Asset files/Assassin/knife_deploy1.wav
/Assets/Assassin Asset files/Assassin/dualies_Shoot_VR.anim
/Assets/Assassin Asset files/Assassin/assassin knife.anim
/Assets/Assassin Asset files/Assassin/assassin_salute.anim
/Assets/Assassin Asset files/Assassin/kick05.wav
/Assets/Assassin Asset files/Assassin/runback.FBX
/Assets/Assassin Asset files/Assassin/namehidemesh.FBX
/Assets/Assassin Asset files/Assassin/InvisMaskBehind.shader
/Assets/Assassin Asset files/Assassin/assassin_sit.anim
/Assets/Assassin Asset files/Assassin/AssassinOverride.overrideController
/Assets/Assassin Asset files/Assassin/AssassinAvatarController.controller
/Assets/Assassin Asset files/Assassin/walk.FBX
/Assets/Assassin Asset files/Assassin/assassin_reload.anim
/Assets/Assassin Asset files/Assassin/assassin_backflip.anim
/Assets/Assassin Asset files/Assassin/walk R.FBX
/Assets/Assassin Asset files/Assassin/pound_door1.wav
/Assets/Assassin Asset files/Assassin/assassin handgun.anim
/Assets/Assassin Asset files/Assassin/dual glock reload.wav
/Assets/Assassin Asset files/Assassin/assassin fist.anim
/Assets/Assassin Asset files/Assassin/assassin_idle.anim
/Assets/Assassin Asset files/Assassin/assassin_crouch.anim
/Assets/Assassin Asset files/Assassin/assassin_sit_shoot.anim
/Assets/Assassin Asset files/Assassin/assassin_melee.anim
/Assets/Assassin Asset files/Assassin/sprint.FBX
/Assets/Assassin Asset files/Assassin/kick03.wav
/Assets/Assassin Asset files/Assassin/assassin_sit_shootup.anim
/Assets/Assassin Asset files/Assassin/assassin invisibility.anim
/Assets/Assassin Asset files/Assassin/holster.FBX
/Assets/Assassin Asset files/Assassin/death04.wav
/Assets/Assassin Asset files/Assassin/assassin5.fbx
/Assets/Assassin Asset files/Assassin/death05.wav
/Assets/Assassin Asset files/Assassin/Materials/femassassin_body_d.bmp
/Assets/Assassin Asset files/Assassin/Materials/01 - Default.mat
/Assets/Assassin Asset files/Assassin/Materials/femassassin_body_emission.bmp
/Assets/Assassin Asset files/Assassin/Materials/femassassin_body_D.mat
/Assets/Assassin Asset files/Assassin/Materials/Material #36.mat
/Assets/Assassin Asset files/Assassin/Materials/Material #58.mat
/Assets/Assassin Asset files/Assassin/Materials/Material #57.mat
/Assets/Assassin Asset files/Assassin/Materials/femassassin_body_n.bmp
/Assets/Assassin Asset files/Assassin/Materials/femassassin_body_leather.mat
/Assets/Assassin Asset files/Assassin/Materials/namehide.mat
/Assets/Assassin Asset files/Assassin/Materials/Invi Camo.mat
/Assets/Assassin Asset files/Assassin/Materials/invi cutout.bmp
/Assets/Assassin Asset files/Assassin/Materials/Material #35.mat
/Assets/Assassin Asset files/css st6/gift_pickup.wav
/Assets/Assassin Asset files/css st6/ammopickup.wav
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Assassin Asset files/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Assassin Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Assassin Asset files/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Assassin Asset files/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Assassin Asset files/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Assassin Asset files/Standard Assets/Utility/CameraRefocus.cs
/Assets/Assassin Asset files/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Assassin Asset files/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Assassin Asset files/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Assassin Asset files/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Assassin Asset files/Standard Assets/Utility/DragRigidbody.cs
/Assets/Assassin Asset files/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Assassin Asset files/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Assassin Asset files/Standard Assets/Utility/ObjectResetter.cs
/Assets/Assassin Asset files/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Assassin Asset files/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Assassin Asset files/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Assassin Asset files/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Assassin Asset files/Standard Assets/Utility/FOVKick.cs
/Assets/Assassin Asset files/Standard Assets/Utility/FollowTarget.cs
/Assets/Assassin Asset files/Standard Assets/Utility/FPSCounter.cs
/Assets/Assassin Asset files/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Assassin Asset files/Standard Assets/Utility/SmoothFollow.cs
/Assets/Assassin Asset files/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Assassin Asset files/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Assassin Asset files/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Assassin Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/Assassin Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Assassin Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Assassin Asset files/Yuri/C100 Knife.FBX
/Assets/Assassin Asset files/Yuri/Materials/knife_b.bmp
/Assets/Assassin Asset files/Yuri/Materials/bipod_c.dds
/Assets/Assassin Asset files/Yuri/Materials/knife_c.dds
/Assets/Assassin Asset files/Yuri/Materials/knife.mat
/Assets/Assassin Asset files/Yuri/Materials/ColormapGloss.mat
/Assets/Assassin Asset files/snark/Flashlight.cs
/Assets/Assassin Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/Assassin Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/Assassin Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/Assassin Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Assassin Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
/Assets/Assassin Asset files/solidsnake/mp5 muzzleflash 1.FBX
/Assets/Assassin Asset files/solidsnake/Materials/No Name.mat
/Assets/Assassin Asset files/solidsnake/Materials/m4 muzz.mat
Comments

You must be logged in to comment. Login Now
Patatobear 1549223589 ago

For anybody that experiences the same error as DarthNox "the following component types are found on the avatar and will be removed by the client: mesh collider"!!! To fix your issue you will have to navigate in the Hierarchy from Black Mesa Assassin V2>Armature>GameObject>PrimaryEffects>pistol fire effects>Shell Ejection, then scroll down to find the MeshCollider and remove it (don't disable it remove it completely). Make sure to do this gain to the path Black Mesa Assassin V2>Armature>GameObject 2>PrimaryEffects>pistol fire effects 2>Shell Ejection. Hope this helps! (I have based this solution on a similar model from the same maker with the same problem the Combine Assasin, I hope the paths are similar)

1
DarthNox 1545616391 ago

I'm having trouble building and publishing this model, the error "the following component types are found on the avatar and will be removed by the client: mesh collider" do you know how I could fix this

0
prothean 1531921254 ago

is their a way to make her gun go invisible when she goes invisible?

0
PonySaurus Rex Author 1523009650 ago

shift+f5

0
xkaizen 1523000878 ago

how to go invisible? Desktop user

0
PonySaurus Rex Author 1523000393 ago

btw just updated the avatar just recently... edited some weight paints and fixed the pointy ass thing

0
PonySaurus Rex Author 1523000159 ago

yes it can :)

0
xkaizen 1522997559 ago

can it go invisible?

0
One Free Man 1522990246 ago

Need Gordon Freeman!

0
Tycitron 1522980142 ago

Now all we need is Gordon Freeman and the world will finally be a better place.

0

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling

Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.

Uncover Our Quality VRChat and 3D Modeling Tutorials