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Description
*if you are having issues uploading due to an audio source error, try updating your VRCSDK. If it's still giving you that error, try removing the ONSPAudiosource scripts from the audio sources, which are all parented in the main avatar, head, chest, hands, and foot bones.
Triggers:
~> For desktop users, you can access the triggers via the emote menu.
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires both pistols), "fingerpoint" (deploys an M9 bayonet on your left hand), and "victory/peace" gesture (invisibility)* do the fist and victory hand gesture at the same time to be fully invisible. *the firing is a bit buggy sometimes when you try and switch to different triggers, best option is to wait for a couple of seconds after firing the gun and then u can do the other triggers, or when the gun is uncontrollably firing on its own, keep holding down either the "fist", or "handgun" trigger and wait for the gun to stop firing.
Credits:
~> Black Mesa Female Assassin & Glock pistol model & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)
Assets (323 files inside Unity Package)
/Assets/BMS Assassin.prefab
/Assets/Assassin Asset files/Half Life Assassin.unity
/Assets/Assassin Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Assassin Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Assassin Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Assassin Asset files/DistanceTool/DistanceTool.cs
/Assets/Assassin Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Assassin Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Assassin Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Assassin Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Assassin Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Assassin Asset files/DynamicBone/Demo/GameController.cs
/Assets/Assassin Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/Assassin Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Assassin Asset files/Pixelation-Effect-master/Assets/Manager.cs
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For anybody that experiences the same error as DarthNox "the following component types are found on the avatar and will be removed by the client: mesh collider"!!! To fix your issue you will have to navigate in the Hierarchy from Black Mesa Assassin V2>Armature>GameObject>PrimaryEffects>pistol fire effects>Shell Ejection, then scroll down to find the MeshCollider and remove it (don't disable it remove it completely). Make sure to do this gain to the path Black Mesa Assassin V2>Armature>GameObject 2>PrimaryEffects>pistol fire effects 2>Shell Ejection. Hope this helps! (I have based this solution on a similar model from the same maker with the same problem the Combine Assasin, I hope the paths are similar)
1I'm having trouble building and publishing this model, the error "the following component types are found on the avatar and will be removed by the client: mesh collider" do you know how I could fix this
0btw just updated the avatar just recently... edited some weight paints and fixed the pointy ass thing
0Now all we need is Gordon Freeman and the world will finally be a better place.
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