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GTA 5 Buzzard Screenshot GTA 5 Buzzard Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


AH-6 Littlebird AKA the "Buzzard" from GTA 5.

Triggers:

~> For desktop users, you can access the triggers by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the miniguns), "thumbsup" (descend faster or free-fall), "victory/peace" gesture (fly up *do this while jumping once), "handgun" (fire rocket pods), and "fingerpoint" (fast auto hover forward)

*~> If you want to upload it to above 20K polys, you can do so by manually editing the "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the 3 or so lines that says: "(polycount < 20000)" and change it to something bigger.

Known bugs: Movement in general is a bit buggy especially going backwards, and movement is substantially faster in VR. Also doing Shift+F4 or the fingerpoint gesture can sometimes get you through walls. If you want to respawn, make sure that you are on the ground before doing so.

Credits:

~> Models and textures by Rockstar Entertainment

~> Rigging and animation from L4D2 by Valve

Assets (404 files inside Unity Package)


/Assets/Buzzard RC.prefab
/Assets/Buzzard Asset files/Buzzard RC.unity
/Assets/Buzzard Asset files/AH6/minigun fire loop.wav
/Assets/Buzzard Asset files/AH6/AH-6 Rocketpods fire.wav
/Assets/Buzzard Asset files/AH6/AH6.FBX
/Assets/Buzzard Asset files/AH6/minigun barrels.FBX
/Assets/Buzzard Asset files/AH6/Materials/desert.bmp
/Assets/Buzzard Asset files/AH6/Materials/Material #38.mat
/Assets/Buzzard Asset files/AH6/Materials/Material #40.mat
/Assets/Buzzard Asset files/AH6/Materials/Material #36.mat
/Assets/Buzzard Asset files/AH6/Materials/Material #62.mat
/Assets/Buzzard Asset files/AH6/Materials/flyer_interior_hd.bmp
/Assets/Buzzard Asset files/AH6/Materials/Material #39.mat
/Assets/Buzzard Asset files/AH6/Materials/Material #37.mat
/Assets/Buzzard Asset files/AH6/Materials/Material #63.mat
/Assets/Buzzard Asset files/AH6/Materials/Material #86.mat
/Assets/Buzzard Asset files/AH6/Materials/Material #85.mat
/Assets/Buzzard Asset files/AH6/Materials/2_prop_blades2_prop_blades_a.bmp
/Assets/Buzzard Asset files/AH6/Materials/Material #51.mat
/Assets/Buzzard Asset files/AH6/Materials/buzzard_rocket.bmp
/Assets/Buzzard Asset files/AH6/Materials/vehicle_generic_detail2.bmp
/Assets/Buzzard Asset files/AH6/Materials/vehicle_generic_glasswindows2.bmp
/Assets/Buzzard Asset files/AH6/Materials/vehicle_generic_doorshut.bmp
/Assets/Buzzard Asset files/AH6/Materials/Material #35.mat
/Assets/Buzzard Asset files/AH6/Materials/Material #74.mat
/Assets/Buzzard Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Buzzard Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Buzzard Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Buzzard Asset files/DistanceTool/DistanceTool.cs
/Assets/Buzzard Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Buzzard Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Buzzard Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Buzzard Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Buzzard Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Buzzard Asset files/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Buzzard Asset files/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Buzzard Asset files/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/Buzzard Asset files/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/Buzzard Asset files/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/Buzzard Asset files/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/Buzzard Asset files/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/Buzzard Asset files/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/Buzzard Asset files/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/Buzzard Asset files/DynamicBone/Demo/GameController.cs
/Assets/Buzzard Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/Buzzard Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Buzzard Asset files/adrian shpehard oppfor/MP5.FBX
/Assets/Buzzard Asset files/adrian shpehard oppfor/Hgrunt.FBX
/Assets/Buzzard Asset files/adrian shpehard oppfor/Laser.cs
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/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/saw_world1.bmp
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/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/Material #71.mat
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/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/boots.mat
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/mask_face.mat
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/helmet.mat
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/saw_world2.bmp
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/Wrench.mat
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/mask_face_emission.bmp
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/v_pipe_wrench_ring.bmp
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/Wrench Ring.mat
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/Material #46.mat
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/fatigues.BMP
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/saw_world1.mat
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/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/saw_world3.mat
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/mask_face.BMP
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/helmet.BMP
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/v_pipe_wrench.bmp
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/grunt_reg_torso.BMP
/Assets/Buzzard Asset files/adrian shpehard oppfor/Materials/Material #72.mat
/Assets/Buzzard Asset files/ZFB05/WeaponEffects/Materials/RocketTrailParticle.mat
/Assets/Buzzard Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
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/Assets/Buzzard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
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Comments

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jupiterorange 1528625858 ago

how to make the rocket pods work?

0
TheDude 1527097676 ago

@Trixelen I was noticing that, too. However, the animation files for it are still there. It's just not working, for one reason or another. I'm still very new to animation side of Unity, but I plan on screwing with it later. If I figure out a solution, I'll post it in here. (Unless, of course, one of you crazy Unity guru's offer your expertise before then.)

0
Trixelen 1527094120 ago

Pretty good model, however, the rocket's don't seem to work?Overall, no other issues, the mini-guns work as they should!

0
TheDude 1527069179 ago

Aside from the typical audio script issue, this model is awesome! Thank you for taking the time to upload it. Also, thank you for pointing out how to change the poly limit. I already had a modded SDK, but your instructions helped me figure out how to remove the height limit. Something I've been wondering for a while now. So, thank you very much for that, as well!

0
Oney 1527020596 ago

Thanks for the advice PonySaurus Rex

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COMPETIZIONE 1527018042 ago

Thanks for the Help Ponysaurus Rex ;)

0
PonySaurus Rex Author 1527013141 ago

sorry... forgot to check the polycount, here's how you can upload a higher polycount avatar: "~> If you want to upload it to above 20K polys, you can do so by manually editing the "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the lines that says: "(polycount < 20000)" and change it to something bigger."

0
Oney 1527008458 ago

It says there too many polygons any fix?

0
Weso2222222222222 1526989703 ago

You should maybe try and do some stormtroopers with gun animation

0
Weso2222222222222 1526989371 ago

Great model mate you should make some more GTAV planes or aircrafts or if it’s possible to do GTAV vehicles

0

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