NaitPack - Updated MultiShader
Included in this pack are
1 Shader with 3 variants
1 Particle System
The included materials are 3 different uses of my smoke shader which has a 3 color and alpha blend with controllable animation speed.
Included particle system is just a test of the smoke shader.
Oh yes, the fun stuff. Included is my multishader which has been updated and improved.
Seperate Cutout Texture - This will use the alpha channel, unlike glow mask
Glow Mask - Make sure everything you DON'T want to glow is colored solid black and anywhere you want to glow is colored white.
Fresnel glow - Adds a glow at the edges inward, or optionally, the center outwards
Toon-Glow toggle - Toonifies the glowing effect
Max brightness - The maximum brightness your character will be lit
Screen-space outlines - Outlines get wider as you walk away
Rim light tinting
Changed the glowmap from emission to custom lighting. Won't be super bright on worlds that have HDR anymore. Change also allowed me to make it so the glow only shows up when there is no light.
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Hey, can you tell me where you got the Dutch Angel Dragon model?
Avatar & Model Installing
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