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Crossfire Player models Avatar Pack Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Crossfire Global Risk and Black List player models ported for VRChat avatar use. Contains 6 Avatars in separate scene files ready for upload all of which has custom animations and emotes and what-not.

Triggers:

~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the gun), "thumbsup" (deploy knife or free-fall when on flying t-pose mode), "victory/peace" gesture (switches to your pistol or fly up fast when on flying t-pose mode), "handgun" (deploys a shield for the GR SWAT, removes Gasmask for both GR and BL SAS, and remote detonate for all the BL models), and "fingerpoint" (install suppressors on the M4A1s or a flying T-pose mode for most of the avatars) *if you want to fire with your pistol out, simply do a combination of the "victory/peace" and "rocknroll" gesture with either your left or right hand.

Known bugs: Flying controls are a bit buggy

Credits:

~> Models and textures by Smilegate

Assets (652 files inside Unity Package)


\Assets\CF BL OMOH.prefab
\Assets\CF BL SAS.prefab
\Assets\CF BL SWAT.prefab
\Assets\CF GR OMOH.prefab
\Assets\CF GR SAS.prefab
\Assets\CF GR SWAT.prefab
\Assets\Crossfire Assets\CF BL OMOH.unity
\Assets\Crossfire Assets\CF BL SAS.unity
\Assets\Crossfire Assets\CF BL SWAT.unity
\Assets\Crossfire Assets\CF GR OMOH.unity
\Assets\Crossfire Assets\CF GR SAS.unity
\Assets\Crossfire Assets\CF GR SWAT.unity
\Assets\Crossfire Assets\adrian shpehard oppfor\Laser.cs
\Assets\Crossfire Assets\adrian shpehard oppfor\Spawner Setup.anim
\Assets\Crossfire Assets\Arctic\ak47 7 round burst.wav
\Assets\Crossfire Assets\Arctic\ak47 full auto.wav
\Assets\Crossfire Assets\Arctic\AK47 Reload.anim
\Assets\Crossfire Assets\Arctic\AK47.FBX
\Assets\Crossfire Assets\Arctic\C4.FBX
\Assets\Crossfire Assets\Arctic\c4_click.wav
\Assets\Crossfire Assets\Arctic\c4_plant.wav
\Assets\Crossfire Assets\Arctic\glock_sliderelease.wav
\Assets\Crossfire Assets\Arctic\Remove C4.anim
\Assets\Crossfire Assets\Arctic\Materials\barrel 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\barrel.bmp
\Assets\Crossfire Assets\Arctic\Materials\forearm 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\forearm.bmp
\Assets\Crossfire Assets\Arctic\Materials\handle 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\handle.bmp
\Assets\Crossfire Assets\Arctic\Materials\lower_body 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\lower_body.bmp
\Assets\Crossfire Assets\Arctic\Materials\magazine 2.bmp
\Assets\Crossfire Assets\Arctic\Materials\magazine.bmp
\Assets\Crossfire Assets\Arctic\Materials\Material #124.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #78.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #79.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #80.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #81.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #82.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #83.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #84.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #85.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #86.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #87.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #88.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #89.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #90.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #91.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #93.mat
\Assets\Crossfire Assets\Arctic\Materials\Material #94.mat
\Assets\Crossfire Assets\Arctic\Materials\reticle 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\reticle.bmp
\Assets\Crossfire Assets\Arctic\Materials\upper_body 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\upper_body.bmp
\Assets\Crossfire Assets\Arctic\Materials\wood 1.bmp
\Assets\Crossfire Assets\Arctic\Materials\wood.bmp
\Assets\Crossfire Assets\Arctic\Materials\w_c4.bmp
\Assets\Crossfire Assets\BL OMOH\BL OMOH 1.FBX
\Assets\Crossfire Assets\BL OMOH\BL OMOH.FBX
\Assets\Crossfire Assets\BL OMOH\BLOverride.overrideController
\Assets\Crossfire Assets\BL OMOH\BLSittingOverride.overrideController
\Assets\Crossfire Assets\BL OMOH\C4 Plant.anim
\Assets\Crossfire Assets\BL OMOH\Materials\e1cdaa0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\e1cdbc0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\e25f120.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\eb1ffc0.bmp
\Assets\Crossfire Assets\BL OMOH\Materials\Material #35.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #36.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #37.mat
\Assets\Crossfire Assets\BL OMOH\Materials\Material #38.mat
\Assets\Crossfire Assets\BL SAS\BL SAS 1.FBX
\Assets\Crossfire Assets\BL SAS\BL SAS gasmask.FBX
\Assets\Crossfire Assets\BL SAS\Materials\deb1dc0.bmp
\Assets\Crossfire Assets\BL SAS\Materials\df07260.bmp
\Assets\Crossfire Assets\BL SAS\Materials\e35f260.bmp
\Assets\Crossfire Assets\BL SAS\Materials\ec0c7a0.bmp
\Assets\Crossfire Assets\BL SAS\Materials\Material #88.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #89.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #90.mat
\Assets\Crossfire Assets\BL SAS\Materials\Material #91.mat
\Assets\Crossfire Assets\BL SWAT\BL SWAT 1.FBX
\Assets\Crossfire Assets\BL SWAT\Materials\de0fc20.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de200a0.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de30540.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\de387a0.bmp
\Assets\Crossfire Assets\BL SWAT\Materials\Material #64.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #65.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #66.mat
\Assets\Crossfire Assets\BL SWAT\Materials\Material #67.mat
\Assets\Crossfire Assets\bms hecu\9mm shell.FBX
\Assets\Crossfire Assets\bms hecu\hecu_prone.FBX
\Assets\Crossfire Assets\bms hecu\hecu_prone_fwd.FBX
\Assets\Crossfire Assets\bms hecu\mp5 muzzleflash.FBX
\Assets\Crossfire Assets\bms hecu\Materials\base_m_d.bmp
\Assets\Crossfire Assets\bms hecu\Materials\base_m_n.bmp
\Assets\Crossfire Assets\bms hecu\Materials\body.bmp
\Assets\Crossfire Assets\bms hecu\Materials\body_normal.bmp
\Assets\Crossfire Assets\bms hecu\Materials\eye-iris-brown.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask_lens.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gasmask_normals.bmp
\Assets\Crossfire Assets\bms hecu\Materials\gloves.bmp
\Assets\Crossfire Assets\bms hecu\Materials\marine_shades_glass.bmp
\Assets\Crossfire Assets\bms hecu\Materials\Material #103.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #114.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #125.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #126.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #127.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #128.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #46.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #55.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #57.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #58.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #59.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #70.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #81.mat
\Assets\Crossfire Assets\bms hecu\Materials\Material #92.mat
\Assets\Crossfire Assets\bms hecu\Materials\mediumtintedglass.mat
\Assets\Crossfire Assets\bms hecu\Materials\muzz_m4_o.dds
\Assets\Crossfire Assets\bms hecu\Materials\No Name.mat
\Assets\Crossfire Assets\bms hecu\Materials\shell_9mm.bmp
\Assets\Crossfire Assets\bms hecu\Materials\smoke.mat
\Assets\Crossfire Assets\bms hecu\Materials\smoke128_3w.dds
\Assets\Crossfire Assets\CF SAS\cf m4a1 s auto.wav
\Assets\Crossfire Assets\CF SAS\CF M4A1.FBX
\Assets\Crossfire Assets\CF SAS\CF SAS 1.FBX
\Assets\Crossfire Assets\CF SAS\CFSASOverride.overrideController
\Assets\Crossfire Assets\CF SAS\CFSASSittingOverride.overrideController
\Assets\Crossfire Assets\CF SAS\Gasmask Off.anim
\Assets\Crossfire Assets\CF SAS\Gasmask.FBX
\Assets\Crossfire Assets\CF SAS\Materials\df07140.bmp
\Assets\Crossfire Assets\CF SAS\Materials\e35f5a0.bmp
\Assets\Crossfire Assets\CF SAS\Materials\e9d0b00.bmp
\Assets\Crossfire Assets\CF SAS\Materials\ec0c960.bmp
\Assets\Crossfire Assets\CF SAS\Materials\Material #190.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #191.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #192.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #193.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #46.mat
\Assets\Crossfire Assets\CF SAS\Materials\Material #47.mat
\Assets\Crossfire Assets\CF SAS\Materials\PV-M4A1.bmp
\Assets\Crossfire Assets\CF SAS\Materials\PV-M4A1_SILENCER.bmp
\Assets\Crossfire Assets\CF SWAT\CF Deploy.wav
\Assets\Crossfire Assets\CF SWAT\CF Nadethrow.anim
\Assets\Crossfire Assets\CF SWAT\CF SWAT 1.FBX
\Assets\Crossfire Assets\CF SWAT\CFSWATOverride.overrideController
\Assets\Crossfire Assets\CF SWAT\CFSWATSittingOverride.overrideController
\Assets\Crossfire Assets\CF SWAT\cf_bombpl.wav
\Assets\Crossfire Assets\CF SWAT\cf_fireinhole.wav
\Assets\Crossfire Assets\CF SWAT\CF_handnade.FBX
\Assets\Crossfire Assets\CF SWAT\cf_letsgo.wav
\Assets\Crossfire Assets\CF SWAT\cf_sticktog.wav
\Assets\Crossfire Assets\CF SWAT\CF_thrownnade.FBX
\Assets\Crossfire Assets\CF SWAT\Materials\eb9a781.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ebc2ae0.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ec02a80.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\ec17ee0.bmp
\Assets\Crossfire Assets\CF SWAT\Materials\Material #35.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #36.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #37.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #38.mat
\Assets\Crossfire Assets\CF SWAT\Materials\Material #39.mat
\Assets\Crossfire Assets\CF SWAT\Materials\PV-HEGRENADE.bmp
\Assets\Crossfire Assets\css st6\gift_pickup.wav
\Assets\Crossfire Assets\css st6\step1.wav
\Assets\Crossfire Assets\css st6\step2.wav
\Assets\Crossfire Assets\css st6\step3.wav
\Assets\Crossfire Assets\css st6\step4.wav
\Assets\Crossfire Assets\Cubed's Unity Shaders\Editor\FlatLitToonInspector.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\Shaders\Flat Lit Toon.shader
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\AutoBlink.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\AutoBlinkforSD.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\CameraController.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\FaceUpdate.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\IdleChanger.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\IKCtrlRightHand.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\RandomWind.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringBone.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringCollider.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\SpringManager.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\ThirdPersonCamera.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\Scripts\UnityChanControlScriptWithRgidBody.cs
\Assets\Crossfire Assets\Cubed's Unity Shaders\UnityChan\SplashScreen\Scripts\SplashScreen.cs
\Assets\Crossfire Assets\DistanceTool\DistanceTool.cs
\Assets\Crossfire Assets\DistanceTool\Editor\DistanceToolEditor.cs
\Assets\Crossfire Assets\DistanceTool\Editor\DistanceToolMenu.cs
\Assets\Crossfire Assets\DynamicBone\Demo\GameController.cs
\Assets\Crossfire Assets\DynamicBone\Scripts\DynamicBone.cs
\Assets\Crossfire Assets\DynamicBone\Scripts\DynamicBoneCollider.cs
\Assets\Crossfire Assets\EffectExamples\Misc Effects\Materials\Spark2Particle.mat
\Assets\Crossfire Assets\EffectExamples\Misc Effects\Textures\SparkParticle.tif
\Assets\Crossfire Assets\EffectExamples\Shared\Prefabs\ParticlesLight.prefab
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\DecalDestroyer.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\GunAim.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\GunShoot.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\ParticleExamples.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Scripts\ParticleMenu.cs
\Assets\Crossfire Assets\EffectExamples\Shared\Shaders\SurfaceShader_VC.shader
\Assets\Crossfire Assets\FireExplosionEffects\Materials\EmbersParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Materials\FlameRoundYellowParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Materials\SmokeDarkParticle.mat
\Assets\Crossfire Assets\FireExplosionEffects\Textures\FlameRoundParticleSheet.tif
\Assets\Crossfire Assets\FireExplosionEffects\Textures\SmokePuff02ParticleSheet.tif
\Assets\Crossfire Assets\FireExplosionVFX\Scripts\FxSplash.cs
\Assets\Crossfire Assets\FireExplosionVFX\Scripts\LaunchEffect.cs
\Assets\Crossfire Assets\Machine Pistol\Models\MachinePistol.FBX
\Assets\Crossfire Assets\MagicMirror\Demo\DemoScript.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\Displace.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\GerstnerDisplace.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\MeshContainer.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\PlanarReflection.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\SpecularLighting.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\Water.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\WaterBase.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water\Water\Scripts\WaterTile.cs
\Assets\Crossfire Assets\MagicMirror\Demo\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorCameraScript.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorReflectionScript.cs
\Assets\Crossfire Assets\MagicMirror\Prefab\MirrorScript.cs
\Assets\Crossfire Assets\MantisLODEditor\Common\MantisLODEditorOnline.cs
\Assets\Crossfire Assets\MantisLODEditor\Common\Mantis_Mesh.cs
\Assets\Crossfire Assets\MantisLODEditor\Editor\InnerMantisLODEditorOnline.cs
\Assets\Crossfire Assets\Models\Nanachi\DynamicBone\Scripts\DynamicBoneColliderBase.cs
\Assets\Crossfire Assets\Models\Nanachi\DynamicBone\Scripts\DynamicBonePlaneCollider.cs
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\002-Now.wav
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\s006-click.wav
\Assets\Crossfire Assets\MyAssets\Avatar5\Sounds\s012-detonator.wav
\Assets\Crossfire Assets\OMOH\AK Crouch Shoot.anim
\Assets\Crossfire Assets\OMOH\AK Stand Shoot.anim
\Assets\Crossfire Assets\OMOH\cf ak47 draw.wav
\Assets\Crossfire Assets\OMOH\CF AK47 fire guns.anim
\Assets\Crossfire Assets\OMOH\CF AK47.FBX
\Assets\Crossfire Assets\OMOH\CF Deagle V2.FBX
\Assets\Crossfire Assets\OMOH\CF Knife.FBX
\Assets\Crossfire Assets\OMOH\CFAvatarController.controller
\Assets\Crossfire Assets\OMOH\CFOverride.overrideController
\Assets\Crossfire Assets\OMOH\CFSittingOverride.overrideController
\Assets\Crossfire Assets\OMOH\Crossfire_idle.anim
\Assets\Crossfire Assets\OMOH\deagle-1.wav
\Assets\Crossfire Assets\OMOH\G_MZC_AK47_CLIPIN.wav
\Assets\Crossfire Assets\OMOH\G_MZC_AK47_CLIPOUT.wav
\Assets\Crossfire Assets\OMOH\OMON T Pose.FBX
\Assets\Crossfire Assets\OMOH\OMON V2.FBX
\Assets\Crossfire Assets\OMOH\Materials\2d68e0.bmp
\Assets\Crossfire Assets\OMOH\Materials\deb1ee0.bmp
\Assets\Crossfire Assets\OMOH\Materials\e1cdaa0.bmp
\Assets\Crossfire Assets\OMOH\Materials\e25f000.bmp
\Assets\Crossfire Assets\OMOH\Materials\KnifeCF.bmp
\Assets\Crossfire Assets\OMOH\Materials\Material #35.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #36.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #37.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #38.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #39.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #40.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #49.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #50.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #51.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #52.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #73.mat
\Assets\Crossfire Assets\OMOH\Materials\Material #74.mat
\Assets\Crossfire Assets\OMOH\Materials\PV-AK47.bmp
\Assets\Crossfire Assets\OMOH\Materials\PV-DEAGLE-CAMO 1.bmp
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\FPSDisplay.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Manager.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Pixelation\PixelationEffect.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Pixelation\PixelationEffectMask.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\AntialiasingEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\BloomAndFlaresEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\BloomEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\CameraMotionBlurEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\ColorCorrectionCurvesEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\ColorCorrectionLookupEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\CreaseShadingEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\DepthOfFieldDeprecatedEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\DepthOfFieldEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\EdgeDetectionEditor.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Editor\ImageEffects\NoiseAndGrainEditor.cs
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\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\BloomAndFlares.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\BloomOptimized.cs
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\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\CameraMotionBlur.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionCurves.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionLookup.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionRamp.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\CreaseShading.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\DepthOfField.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\DepthOfFieldDeprecated.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Fisheye.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\GlobalFog.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\Grayscale.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs
\Assets\Crossfire Assets\Pixelation-Effect-master\Assets\Standard\ImageEffect\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs
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Comments

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Trixelen 1532493884 ago

Nicely done!

0
Beanboy 1532446542 ago

y e e t

0

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