(If the avatar appears transparent for you, select all the materials in the 'materials' folder, and on the top right change the Shader to CubedParadox, and select rendering mode Opaque. (Personally, I like cutout and change the alpha cut to 0.1 or when it looks the least bad))
EDIT: I fixed up the textures. They should apply correctly now. Sorry about that. If they don't please tell me in the comments. I should be doing the same for Ozen soon.
EDIT2: ALRIGHT!!! Everything should work good now. All in a single material, leg leather no longer looks bad, and the light has a facial expression along with a flare effect. If anything is wrong, please tell me in comments.
Wow... you made it perfectly!!! Thank U for your working. By the way, I'm making a game of Made In Abyss. So, can I use this model for developing a game(This game is not for money and commercial, but only for my hobby.)??? I can't make character... If you have a time for replying to me, will you send a Email to me? My email is [email protected]0 Reply
Her left eye doesn't blink. Also, you need to include the dynamic bone scripts with the upload. I had to torrent Dynamic Bones to get them to work. Screw paying 20 dollars for it.0 Reply
@Nostalgic I put the model into the scene an manually dragged the materials to where it looked like they went on the model. I used the image above for reference.0 Reply
@Gartruil What is the fix? I'm still relatively new to Unity. Any help is greatly appreciated c:0 Reply
Hey, when I import it, the materials are transparent, which is an easy fix, but the japanese named materials don't have texture.0 Reply