For working AudioSource you need previous version of sdk:
https://mega.nz/#!F2AH3L7T!Trcj4SssZL0eYSEUOJFNEWdLZs41wdo0CAOQMyUqBBs
You will also need the CubedShaders:
https://vrcmods.com/reqs/cubedunityshaders.unitypackage And probably better to have dynamic bones (but not neccessary)
Installation:
1. Download the cubedshaders and vrcsdk if you don't have it. Links are above.
2. Import vrcsdk into unity, then the cubed shaders package.
3. import the avatar
4. Load the scene "elin2" in folder Elin2
5. Upload
Custom dance (Original Elin dance from Tera online (with sound) and CaramellDance.
Custom animation (Original Elin's from Tera for "Walk Forward", "Run Forward" and "Idle" state). Not tested in VR mode but in Non-VR looks fine ("Idle" slightly buggy cause head and legs movement with camera)
Credits: Source Elin model by MoogleOutFitters (
https://moogleoutfitters.deviantart.com), Elin character and animations from Tera and BlueHole Studio.
P.S. I can't do visemes for Lip Sync by myself, but I attach blender source. Feel free to modify it and add lip sync. (
https://mega.nz/#!VV402LqI!D00azeNIkUagEcphTaeAbWMQPOmtQaL5cS44Q1zvfVA)
Assets (53 files inside Unity Package)
/Assets/Elin2/popori_f_base_spec.tga
/Assets/Elin2/RUN.controller
/Assets/Elin2/hair_d.png
/Assets/Elin2/Popori_F_Face00_spec.tga
/Assets/Elin2/IDLE4.controller
/Assets/Elin2/Popori_F_Face00_norm.tga
/Assets/Elin2/catwalk3.anim
/Assets/Elin2/elin3.fbx
/Assets/Elin2/CustomOverride 1.overrideController
/Assets/Elin2/popori_F_hair01_spec.tga
/Assets/Elin2/IDLE3.anim
/Assets/Elin2/CaramellDansen 1.anim
/Assets/Elin2/popori_F_hair01_norm.tga
/Assets/Elin2/WALK3.controller
/Assets/Elin2/popori_f_base_norm.tga
/Assets/Elin2/RUN.anim
/Assets/Elin2/popori_F_hair01_diff.tga
/Assets/Elin2/hair_s.png
/Assets/Elin2/popori_f_base_diff.tga
/Assets/Elin2/WALK3.anim
/Assets/Elin2/Clapping 1.anim
/Assets/Elin2/custom_idle.anim
/Assets/Elin2/pc_underskirts_25_Popori_f_rare_diff.tga
/Assets/Elin2/ElinDance.anim
/Assets/Elin2/RUN_sorc.anim
/Assets/Elin2/PC_Event_26_Popori_F_Rare_spec.tga
/Assets/Elin2/WALK.anim
/Assets/Elin2/IDLE3.controller
/Assets/Elin2/WALK2.anim
/Assets/Elin2/Popori_F_Face00_diff.tga
/Assets/Elin2/ElinDance.controller
/Assets/Elin2/IDLE2.anim
/Assets/Elin2/elin2.unity
/Assets/Elin2/pc_event_26_popori_f_rare_norm.tga
/Assets/Elin2/ElinDance.wav
/Assets/Elin2/flatspec.tga
/Assets/Elin2/pc_underskirts_25_Popori_f_rare_norm.tga
/Assets/Elin2/Idle-Sample.anim
/Assets/Elin2/IDLE1.anim
/Assets/Elin2/hair_n.png
/Assets/Elin2/pc_event_26_popori_f_rare_diff.tga
/Assets/Elin2/PC_Underskirts_25_Popori_F_Rare_spec.tga
/Assets/Elin2/Materials/hair_d.mat
/Assets/Elin2/Materials/popori_f_base_diff.mat
/Assets/Elin2/Materials/popori_F_hair01_diff.mat
/Assets/Elin2/Materials/pc_underskirts_25_Popori_f_rare_diff.mat
/Assets/Elin2/Materials/Popori_F_Face00_diff.mat
/Assets/Elin2/Materials/pc_event_26_popori_f_rare_diff.mat
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs