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Crossfire Commando Player Model Screenshot Crossfire Commando Player Model Screenshot Crossfire Commando Player Model Screenshot Crossfire Commando Player Model Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Crossfire Hero Mode X Commando Player Model for VRChat use.
*Requires Unity 2017 (Unity 2017.4.15f1)
*Optimized for Full-Body-Tracking
*Scene file inside "Crossfire Commando Assets" folder
~> Weapons Included:
Dual Flame Kukri
~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by toggling the "rocknroll" hand gesture (Melee Attack 1), "thumbsup" (descend in fly-mode), "victory/peace" gesture (Deploy Dual Kukris), "finger gun" gesture (Remove Dual Kukris/disable fly-mode), "fingerpoint" gesture (Melee Attack 2/steep ascend in fly-mode), "fist" (trigger random voice-lines) and "hand open" (to reset the gesture)
Credits:
~> Player & weapon models, textures and sounds from Crossfireâ„¢ by Smilegate Entertainment

Assets (231 files inside Unity Package)


/Assets/Crossfire Commando Assets/CF Hero X.unity
/Assets/Crossfire Commando Assets/PyroParticles/Prefab/Materials/AdditiveTintable.shader
/Assets/Crossfire Commando Assets/PyroParticles/Prefab/Materials/FireParticleFlameSheetMaterial.mat
/Assets/Crossfire Commando Assets/BF4 1x Optics/Materials/Delta Reticle.mat
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF_Fist.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Commando Tpose.FBX
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Hero mode x background.png
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Command Hands Rigged.FBX
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Hero x Background.mat
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF_Handopen.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Commando V3.FBX
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Player Base.fbx
/Assets/Crossfire Commando Assets/Crossfire 2.0/Audios/CF Hero Die.ogg
/Assets/Crossfire Commando Assets/Crossfire 2.0/Audios/CF Commando Deploy.ogg
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Weapons/Hero Melee Attack 2.ogg
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Weapons/Hero Kukri Deploy.ogg
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Weapons/Hero Melee Attack 1.ogg
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Weapons/Materials/hero kukri.png
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Weapons/Materials/CFKukri Commando.mat
/Assets/Crossfire Commando Assets/Crossfire 2.0/CF Weapons/Materials/hero kukri emission.png
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Turn Off Ring Of Fire.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/CF HeroX OverrideEmpty.overrideController
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Sexy Dance.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_run_N.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_prone.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_crouch.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_walk_SE.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_crouch_walk_R.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Toggle Flashlight On-Off.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_run_NW.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Kukri Deploy.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_run_SE.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Deploy Dual Kukris.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_crouch_walk.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_run_SW.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Ring Flame Effect Anim.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_walk_SW.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Hero Melee Attack 1.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/CF_HeroX_Idle.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Ring Flame Effect.overrideController
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Hero Melee Attack 2.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_runback.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_run_NE.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/CF_HeroX_sit.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_walk_NE.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Kukri Deploy.overrideController
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Hero Descend.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/CF HeroX Sit OverrideEmpty.overrideController
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_walk_N.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_walk_NW.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Hero Melee Deploy.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Remove Dual Kukris.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Turn On Ring Of Fire.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_walk_R.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_walkback.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/Hero Remove Melee.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Hero X Anims/cfherox_fall.anim
/Assets/Crossfire Commando Assets/Crossfire 2.0/Materials/Hero Hair.mat
/Assets/Crossfire Commando Assets/Crossfire 2.0/Materials/Hero Head.mat
/Assets/Crossfire Commando Assets/Crossfire 2.0/Materials/Tex_1035_0.dds
/Assets/Crossfire Commando Assets/Crossfire 2.0/Materials/Hero Head.bmp
/Assets/Crossfire Commando Assets/Crossfire 2.0/Materials/Hero Body.mat
/Assets/Crossfire Commando Assets/Crossfire 2.0/Materials/Tex_0198_0.dds
/Assets/Crossfire Commando Assets/UnityChan/Scripts/ImageEffects/Shaders/UTS_EdgeDetect.shader
/Assets/Crossfire Commando Assets/UnityChan/Scripts/ImageEffects/Scripts/UTS_EdgeDetection.cs
/Assets/Crossfire Commando Assets/UnityChan/Scripts/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Crossfire Commando Assets/Reflex Sight/Textures/delta_ret.dds
/Assets/Crossfire Commando Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Crossfire Commando Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Crossfire Commando Assets/Reflex Sight/Demo Scene/Models/Sight/Shaders/Non Scaling/reflex_noscale.shader
/Assets/Crossfire Commando Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/Crossfire Commando Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/Crossfire Commando Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/Crossfire Commando Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Crossfire Commando Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Crossfire Commando Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Crossfire Commando Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Crossfire Commando Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Crossfire Commando Assets/csgosas/csgo sexydance.wav
/Assets/Crossfire Commando Assets/CSS/FlashlightCookie 1.tif
/Assets/Crossfire Commando Assets/CSS/flashlight1.wav
/Assets/Crossfire Commando Assets/CSS/Anims/T Pose Mode (Flying Mode).anim
/Assets/Crossfire Commando Assets/CSS/Anims/Die.anim
/Assets/Crossfire Commando Assets/NoeNoe Shaders/Textures/noenoe_toon_boolean.png
/Assets/Crossfire Commando Assets/NoeNoe Shaders/NoeNoe Toon Shader/NoeNoe Toon Opaque.shader
/Assets/Crossfire Commando Assets/Turret/Turret Anims/Turret Variants 2.controller
/Assets/Crossfire Commando Assets/Turret/Turret Anims/Switch Turret Oracle.anim
/Assets/Crossfire Commando Assets/Turret/Turret Anims/Switch Turret Defective.anim
/Assets/Crossfire Commando Assets/Turret/Turret Anims/Animator Enable.anim
/Assets/Crossfire Commando Assets/Turret/Turret Anims/Suspend Animations.anim
/Assets/Crossfire Commando Assets/Turret/Turret Anims/Animator Enabler.controller
/Assets/Crossfire Commando Assets/Reflex Shader 2/Reflex Shader 2 Transparent.shader
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Crossfire Commando Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Disable.controller
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Enable.controller
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Semi FireSelect.anim
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Semi.controller
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Enable.anim
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Animations/Controller Animations/Fireselector Auto.controller
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Disable.anim
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Animations/Controller Animations/AK Auto FireSelect.anim
/Assets/Crossfire Commando Assets/InventorySysPrefabEdited/Editor/InvRemapper.cs
/Assets/Crossfire Commando Assets/bms hecu/Magnification.shader
/Assets/Crossfire Commando Assets/bms hecu/HGRUNT_Prone_Fwd.anim
/Assets/Crossfire Commando Assets/bms hecu/Materials/laserbeam 1.bmp
/Assets/Crossfire Commando Assets/bms hecu/Materials/gloves 2 white.png
/Assets/Crossfire Commando Assets/bms hecu/Materials/gloves 3.mat
/Assets/Crossfire Commando Assets/bms hecu/Materials/Black Gloves.mat
/Assets/Crossfire Commando Assets/bms hecu/Materials/clearglass.mat
/Assets/Crossfire Commando Assets/bms hecu/Materials/clearglass.bmp
/Assets/Crossfire Commando Assets/bms hecu/Materials/tracer.mat
/Assets/Crossfire Commando Assets/KY_effects/Mesh/SM_ky_quad_centerRot.fbx
/Assets/Crossfire Commando Assets/KY_effects/Mesh/Materials/unnamed.mat
/Assets/Crossfire Commando Assets/Assassin/namehide rotate.overrideController
/Assets/Crossfire Commando Assets/Assassin/hide rotation.anim
/Assets/Crossfire Commando Assets/OMOH/CF Kukri.FBX
/Assets/Crossfire Commando Assets/OMOH/Materials/Material #153.mat
/Assets/Crossfire Commando Assets/OMOH/Materials/pv-mi_kucri emission.bmp
/Assets/Crossfire Commando Assets/OMOH/Materials/pv-mi_kucri.bmp
/Assets/Crossfire Commando Assets/OMOH/Materials/pv-mi_kucri_ref.bmp
/Assets/Crossfire Commando Assets/pedobear/candy.FBX
/Assets/Crossfire Commando Assets/pedobear/Materials/No Name.mat
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Textures/ParticleFlamesSheet.png
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Shaders/PriorityParticleAlpha.shader
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Crossfire Commando Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Crossfire Commando Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/Crossfire Commando Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/Crossfire Commando Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Crossfire Commando Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Crossfire Commando Assets/Gulf War Miko/Materials/Cut Out Tex.mat
Comments

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willis8080 1581925306 ago

Badass avatars.

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NeganVR 1581858062 ago

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