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Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot Rin (Eye-Tracking, Lip-Sync, Dynamic Bones, Facial Emotions, Full-Body Tracking) Screenshot
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555 Total Downloads

13.8K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


An Anime-Style Character For Use In VRchat & Games With Full-Body Tracking Support, Facial Animations.

Low-Poly (20k-40k)

Average 1k-2k Textures

Facial Animations: Blink, Surprised, Angry, Smirk, Sorrow, Fun, Good Luck, Wink.

Package Features: • Full-Body Tracking. • Eye-Tracking. • Lip-Sync. • Dynamic Bones (Hair & Clothing*). • Face/Hand Gestures (Facial Emotions).

Credit: Merian?
[https://www.cgtrader.com/aman-deep]

Assets (589 files inside Unity Package)


/Assets/Rin Scene.unity
/Assets/uploads_files_2218315_Rin+(T-Pose+FBX).fbx
/Assets/Rin (VRChat).prefab
/Assets/_Rin Assets/Rin.prefab
/Assets/_Rin Assets/Rin.vrm
/Assets/_Rin Assets/Rin.Materials/F00_000_00_FaceMouth_00_FACE.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_00_FaceEyeline_00_FACE.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_00_EyeIris_00_EYE.asset
/Assets/_Rin Assets/Rin.Materials/F00_002_01_Shoes_01_CLOTH.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_00_Face_00_SKIN.asset
/Assets/_Rin Assets/Rin.Materials/F00_002_03_Onepice_01_CLOTH.asset
/Assets/_Rin Assets/Rin.Materials/F00_001_01_Body_00_SKIN.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_00_EyeHighlight_00_EYE.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_00_FaceEyelash_00_FACE.asset
/Assets/_Rin Assets/Rin.Materials/F00_001_01_Accessory_01_CLOTH.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_HairBack_00_HAIR.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_00_FaceBrow_00_FACE.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_00_EyeExtra_01_EYE.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_Hair_00_HAIR.asset
/Assets/_Rin Assets/Rin.Materials/F00_001_01_Bottoms_01_CLOTH.asset
/Assets/_Rin Assets/Rin.Materials/F00_000_00_EyeWhite_00_EYE.asset
/Assets/_Rin Assets/Rin.Textures/Thumbnail.png
/Assets/_Rin Assets/Rin.Textures/F00_000_HairBack_00.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_EyeIris_00.png
/Assets/_Rin Assets/Rin.Textures/F00_000_Hair_00_spe.png
/Assets/_Rin Assets/Rin.Textures/Shader_NoneBlack.png
/Assets/_Rin Assets/Rin.Textures/F00_001_01_Body_00_nml.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_Face_00.png
/Assets/_Rin Assets/Rin.Textures/F00_001_01_Accessory_01.png
/Assets/_Rin Assets/Rin.Textures/Matcap_RimHair.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_Face_00_out.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_EyeHighlight_00.png
/Assets/_Rin Assets/Rin.Textures/F00_002_01_Shoes_01.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_FaceBrow_00.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_FaceEyelash_00.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_EyeExtra_01.png
/Assets/_Rin Assets/Rin.Textures/Matcap_Rim.png
/Assets/_Rin Assets/Rin.Textures/F00_001_01_Bottoms_01.png
/Assets/_Rin Assets/Rin.Textures/F00_001_01_Body_00.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_FaceEyeline_00.png
/Assets/_Rin Assets/Rin.Textures/F00_002_03_Onepiece_01.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_FaceMouth_00.png
/Assets/_Rin Assets/Rin.Textures/F00_000_Hair_00_nml.png
/Assets/_Rin Assets/Rin.Textures/Shader_NoneNormal.png
/Assets/_Rin Assets/Rin.Textures/F00_000_Hair_00.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_EyeWhite_00.png
/Assets/_Rin Assets/Rin.Textures/F00_000_HairBack_00_nml.png
/Assets/_Rin Assets/Rin.Textures/F00_000_00_Face_00_nml.png
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.U.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Extra.asset
/Assets/_Rin Assets/Rin.BlendShapes/LookUp.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Blink.asset
/Assets/_Rin Assets/Rin.BlendShapes/LookLeft.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Blink_R.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.O.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Fun.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Sorrow.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Neutral.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Surprised.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Joy.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.asset
/Assets/_Rin Assets/Rin.BlendShapes/LookDown.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Blink_L.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.Angry.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.I.asset
/Assets/_Rin Assets/Rin.BlendShapes/LookRight.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.E.asset
/Assets/_Rin Assets/Rin.BlendShapes/BlendShape.A.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_FaceMouth_00_FACE.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_FaceEyeline_00_FACE.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_EyeIris_00_EYE.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_002_01_Shoes_01_CLOTH.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_Face_00_SKIN.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_002_03_Onepice_01_CLOTH.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_001_01_Body_00_SKIN.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_EyeHighlight_00_EYE.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_FaceEyelash_00_FACE.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_001_01_Accessory_01_CLOTH.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_HairBack_00_HAIR.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_FaceBrow_00_FACE.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_EyeExtra_01_EYE.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_Hair_00_HAIR.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_001_01_Bottoms_01_CLOTH.asset
/Assets/_Rin Assets/Rin (VRChat).Materials/F00_000_00_EyeWhite_00_EYE.asset
/Assets/_Rin Assets/Rin (VRChat).Meshes/Body.asset
/Assets/_Rin Assets/Rin (VRChat).VRChat/Angry.anim
/Assets/_Rin Assets/Rin (VRChat).VRChat/Surprised.anim
/Assets/_Rin Assets/Rin (VRChat).VRChat/blink.controller
/Assets/_Rin Assets/Rin (VRChat).VRChat/PRONEIDLE-position-fixed.anim
/Assets/_Rin Assets/Rin (VRChat).VRChat/CustomStandingAnims.overrideController
/Assets/_Rin Assets/Rin (VRChat).VRChat/Fun.anim
/Assets/_Rin Assets/Rin (VRChat).VRChat/PRONEFWD-position-fixed.anim
/Assets/_Rin Assets/Rin (VRChat).VRChat/blink.anim
/Assets/_Rin Assets/Rin (VRChat).VRChat/Joy.anim
/Assets/_Rin Assets/Rin (VRChat).VRChat/CustomSittingAnims.overrideController
/Assets/_Rin Assets/Rin (VRChat).VRChat/Sorrow.anim
/Assets/_Rin Assets/Rin.Meshes/Face.baked.asset
/Assets/_Rin Assets/Rin.Meshes/Hair001.baked.asset
/Assets/_Rin Assets/Rin.Meshes/Body.baked.asset
/Assets/Custom Gestures/Rock & Roll (Fun).anim
/Assets/Custom Gestures/Handopen (Sorrow).anim
/Assets/Custom Gestures/blink.controller
/Assets/Custom Gestures/PRONEIDLE-position-fixed.anim
/Assets/Custom Gestures/Fist (Angry).anim
/Assets/Custom Gestures/Finger Point (Surprised).anim
/Assets/Custom Gestures/Gesture Test Controller.controller
/Assets/Custom Gestures/Victory (Peace & Wink).anim
/Assets/Custom Gestures/Handgun (Smirk).anim
/Assets/Custom Gestures/CustomStandingAnims gesture.overrideController
/Assets/Custom Gestures/Thumbs up (Gud Luk).anim
/Assets/Custom Gestures/Blink.anim
/Assets/Custom Gestures/CustomSittingAnims gesture.overrideController
/Assets/Custom Gestures/PRONEFWD-position-fixed.anim
/Assets/SDKs/VRMConverterForVRChat/LICENSE
/Assets/SDKs/VRMConverterForVRChat/readme.url
/Assets/SDKs/VRMConverterForVRChat/SpringBoneParameters.cs
/Assets/SDKs/VRMConverterForVRChat/BoneInfo.cs
/Assets/SDKs/VRMConverterForVRChat/DynamicBoneParameters.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/THUMBSUP.anim
/Assets/SDKs/VRMConverterForVRChat/Editor/Duplicator.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/ComponentsRemover.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/VRChatsBugsWorkaround.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/Converter.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/VRMUtility.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/ROCKNROLL.anim
/Assets/SDKs/VRMConverterForVRChat/Editor/LocalizableAttribute.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/Locales.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/VRChatUtility.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/BlendShapeReplacer.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/VICTORY.anim
/Assets/SDKs/VRMConverterForVRChat/Editor/Gettext .cs
/Assets/SDKs/VRMConverterForVRChat/Editor/ResultDialog.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/Menu.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/Wizard.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/GeometryCorrector.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/Writer.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/HANDGUN.anim
/Assets/SDKs/VRMConverterForVRChat/Editor/PRONEFWD.anim
/Assets/SDKs/VRMConverterForVRChat/Editor/FINGERPOINT.anim
/Assets/SDKs/VRMConverterForVRChat/Editor/ComponentsReplacer.cs
/Assets/SDKs/VRMConverterForVRChat/Editor/PRONEIDLE.anim
/Assets/SDKs/VRMConverterForVRChat/Editor/VRMBlendShapeClip.cs
/Assets/SDKs/DynamicBone/ReadMe.txt
/Assets/SDKs/DynamicBone/Demo/Demo1.unity
/Assets/SDKs/DynamicBone/Demo/c1.fbx
/Assets/SDKs/DynamicBone/Demo/tail.FBX
/Assets/SDKs/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/SDKs/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/SDKs/DynamicBone/Scripts/DynamicBone.cs
/Assets/SDKs/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/SDKs/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/SDKs/VRM/README.url
/Assets/SDKs/VRM/DepthFirstScheduler/LockQueue.cs
/Assets/SDKs/VRM/DepthFirstScheduler/TaskChain.cs
/Assets/SDKs/VRM/DepthFirstScheduler/LICENSE
/Assets/SDKs/VRM/DepthFirstScheduler/Schedulable.cs
/Assets/SDKs/VRM/DepthFirstScheduler/Scheduler.cs
/Assets/SDKs/VRM/DepthFirstScheduler/MainThreadDispatcher.cs
/Assets/SDKs/VRM/DepthFirstScheduler/Functor.cs
/Assets/SDKs/VRM/DepthFirstScheduler/Unit.cs
/Assets/SDKs/VRM/DepthFirstScheduler/README.md
/Assets/SDKs/VRM/DepthFirstScheduler/IEnumeratorExtensions.cs
/Assets/SDKs/VRM/DepthFirstScheduler/MonitorQueue.cs
/Assets/SDKs/VRM/DepthFirstScheduler/Scheduler/ThreadPoolScheduler.cs
/Assets/SDKs/VRM/DepthFirstScheduler/Scheduler/ThreadScheduler.cs
/Assets/SDKs/VRM/DepthFirstScheduler/Scheduler/StepScheduler.cs
/Assets/SDKs/VRM/DepthFirstScheduler/Scheduler/CurrentThreadScheduler.cs
/Assets/SDKs/VRM/DepthFirstScheduler/Editor/Tests/DepthFirstScheduler.cs
/Assets/SDKs/VRM/UniGLTF/LICENSE.md
/Assets/SDKs/VRM/UniGLTF/README.md
/Assets/SDKs/VRM/UniGLTF/Resources/Shaders/NormalMapDecoder.shader
/Assets/SDKs/VRM/UniGLTF/Resources/Shaders/StandardVColor.shader
/Assets/SDKs/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader
/Assets/SDKs/VRM/UniGLTF/Editor/ImporterMenu.cs
/Assets/SDKs/VRM/UniGLTF/Editor/UniGLTFVersionMenu.cs
/Assets/SDKs/VRM/UniGLTF/Editor/gltfAssetPostprocessor.cs
/Assets/SDKs/VRM/UniGLTF/Editor/Tests/TextureTests.cs
/Assets/SDKs/VRM/UniGLTF/Editor/Tests/JsonDeserializeTests.cs
/Assets/SDKs/VRM/UniGLTF/Editor/Tests/MaterialTests.cs
/Assets/SDKs/VRM/UniGLTF/Editor/Tests/UniGLTFTests.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/UniGLTFVersion.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/UniGLTFException.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/UniGLTFVersion_partial.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Extensions/glTFExtensions.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Extensions/UnityExtensions.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Extensions/ArrayExtensions.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Extensions/StringExtensions.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Extensions/JsonParserExtensions.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFMesh.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFBuffer.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/JsonSerializableBase.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glEnum.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFAnimation.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFMaterial.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/BytesBuffer.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/MonoBehaviourComparator.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/GLTFJsonFormatter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFSkin.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFAssets.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFTexture.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTF.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glbTypes.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFCamera.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/glTFNode.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/ExtensionsAndExtras/glTFExtensions.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/ExtensionsAndExtras/KHR_draco_mesh_compression.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/ExtensionsAndExtras/glTFMesh.Primitives.extras.targetNames.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/ExtensionsAndExtras/glTFCameraExtensions.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/ExtensionsAndExtras/glTFNode.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/Format/ExtensionsAndExtras/KHR_materials_unlit.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/MeshWithMaterials.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/ShaderStore.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/glbImporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/TriangleUtil.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/StaticMeshIntegrator.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/IStorage.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/BytesReader.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/MaterialExporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/AnimationKeyframeData.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/NodeImporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/AnimationImporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/TextureItem.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/TextureIO.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/TextureLoader.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/AnimationExporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/ZipArchiveStorage.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/UnityPath.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/TextureConverter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/TextureExportManager.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/TextureSamplerUtil.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/gltfExporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/gltfImporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/MaterialImporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/MeshImporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/MeshExporter.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/AnimationCurveData.cs
/Assets/SDKs/VRM/UniGLTF/Scripts/IO/ImporterContext.cs
/Assets/SDKs/VRM/UniJSON/LICENSE
/Assets/SDKs/VRM/UniJSON/README.md
/Assets/SDKs/VRM/UniJSON/Editor/Tests/RPCTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/IWriteStreamTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/TreeTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/GenericCallUtilityTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Utf8StringTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Toml/TomlParserTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/MsgPack/RawTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/MsgPack/BooleanTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/MsgPack/StringTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/MsgPack/IntTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/MsgPack/TimeTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/MsgPack/FloatTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/MsgPack/ArrayTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/MsgPack/MapTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Json/SchemaTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Json/JsonParserTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Json/JsonSerializerTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Json/ValidatorTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Json/JsonDiffTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Json/SerializeWithSchemaTests.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Json/JsonFormatterTest.cs
/Assets/SDKs/VRM/UniJSON/Editor/Tests/Json/JsonValueTests.cs
/Assets/SDKs/VRM/UniJSON/Scripts/FormatterExtensions.cs
/Assets/SDKs/VRM/UniJSON/Scripts/ByteBuffer.cs
/Assets/SDKs/VRM/UniJSON/Scripts/ActionDisposer.cs
/Assets/SDKs/VRM/UniJSON/Scripts/ConcreteCast.cs
/Assets/SDKs/VRM/UniJSON/Scripts/GenericDeserializer.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Exceptions.cs
/Assets/SDKs/VRM/UniJSON/Scripts/IValue.cs
/Assets/SDKs/VRM/UniJSON/Scripts/IFormatter.cs
/Assets/SDKs/VRM/UniJSON/Scripts/ITreeNode.cs
/Assets/SDKs/VRM/UniJSON/Scripts/GenericCast.cs
/Assets/SDKs/VRM/UniJSON/Scripts/IFileSystemAccessor.cs
/Assets/SDKs/VRM/UniJSON/Scripts/GenericConstructor.cs
/Assets/SDKs/VRM/UniJSON/Scripts/ConcreteCast.g.cs
/Assets/SDKs/VRM/UniJSON/Scripts/FormatterExtensionsSerializer.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Utf8String/Utf8StringBuilder.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Utf8String/Utf8StringSplitterExtensions.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Utf8String/Utf8Iterator.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Utf8String/IUtf8String.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Utf8String/Utf8String.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Utf8String/Utf8StringExtensions.cs
/Assets/SDKs/VRM/UniJSON/Scripts/IStore/IStore.cs
/Assets/SDKs/VRM/UniJSON/Scripts/IStore/StreamStore.cs
/Assets/SDKs/VRM/UniJSON/Scripts/IStore/BytesStore.cs
/Assets/SDKs/VRM/UniJSON/Scripts/IStore/StringBuilderStore.cs
/Assets/SDKs/VRM/UniJSON/Scripts/IStore/ByteUnion.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Extensions/ByteExtensions.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Extensions/ParserExtensions.cs
/Assets/SDKs/VRM/UniJSON/Scripts/Extensions/EnumExtensions.cs
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/Assets/Editor/CombineMeshesAndSubMeshes.cs
Comments

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iZikit 1649692556 ago

merci

0
SaladoJoestar 1582299535 ago

How original, vrcmods should give you a reward for this pretty original avatar.

0
NeganVR 1582094414 ago

sex

0

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