Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Chibi Rin Tohsaka.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Chibi Rin Tohsaka-VRCMods.prefab' and ready-to-open scene 'Assets/Chibi Rin Tohsaka-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/Chibi Rin Tohsaka/baby rin kiss me 1.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.337x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.08 to 1.337, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 4 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
Nice work! And i like that teaser.
0Teaser for Arcade Neko Miku http://prntscr.com/jpn0uv
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