5 of 5 free downloads left today.Sign up to get 100 downloads per day for free.
Auto-fixed version available2 fixes applied24.7 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.6 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 mRoot scale changed from 1 to 1.053 (a 1.053x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
carl got hair
0It's an IRL scanned Croissant which in Unity looks great but in-game it looks like trash. I'll have to fix it later.
0The axe itself is 130k polys while the Model is only 11k, That's one hell of a detailed croissant.
0