Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Creeper Grill/Creeper Grill.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Creeper Grill-VRCMods.prefab' and ready-to-open scene 'Assets/Creeper Grill-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Creeper Grill/Creeper Grill.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.725 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.1x root scale.
Comments
It is pink... How do I fix it?
0unity cubed shaders for those with pink models
0I really wish people would put down instructions on how to upload their own model
0Hey, I saw your work on the Kh models and I'm really happy with them. Is it possible for you to rig a Dusk with vismes and good bones? Mine would not be able to compare to yours.
0Anyone know how to fix the all pink textures?
0when I upload it to unity she is all purple is there any thing else I need besides the vrchat SDK
0@Baeronius Jebaited
0Unnn...>.>;... Okay I'll bite... how does she explode?
0lit
0