Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Avatars/Whiterun Guard/Scene_WhiterunGuard.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Scene_WhiterunGuard-VRCMods.prefab' and ready-to-open scene 'Assets/Scene_WhiterunGuard-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/Whiterun Guard/Avatar - WhiterunGuard_unitypackage_contents/Assets/Avatars/Whiterun Guard/WhiterunGuard.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.331 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.09x root scale.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
i used to be an adventurer lie you. until i had ***.
0***
0NOICE, VERY NOICE.
0Super cool! is it possible that you can make a daedra? or miraak?
0Let me guess, someone stole your sweet roll.
0follow the follow the **** train CJ
0No lollygaggin
0