I'm not sure but there appears to be an issue with the textures on this model, despite downloading the latest unity shaders, the tail and the horns on the head are the only things affected. Tried several different things but my knowledge of unity is rather limited so I'm kinda stuck.
Just wanna say there is a Problem when you moving with the Model arround. There are some withe Dots that are flying around the Face. and i don't know how to fix that
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Auto-fixed version available1 fix applied4.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/DragonOokaFix.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/untitled (1)-VRCMods.prefab' and ready-to-open scene 'Assets/untitled (1)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Plugins/untitled.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.841 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.8x root scale.
Comments
The fact most the meshes are combined ruins it for me. Change that and she'll be perfect.
0I want to change the color and use it in vrc. Can I modify this avatar
0boi put flat lit toon on dem horns and tail looks just fine
0Same issue as Vesper said. This may have to do with the upcoming updates of Unity.
0I'm not sure but there appears to be an issue with the textures on this model, despite downloading the latest unity shaders, the tail and the horns on the head are the only things affected. Tried several different things but my knowledge of unity is rather limited so I'm kinda stuck.
0@Roberino hm, never had that issue. Try moving your viewpoint out a bit. You also should probably move it up too as I realised its a bit too far down
0There's a dot inside the head that goes infront of your viewpoint sometimes when you move btw
0Oof 2 i left the bowlroll link up there ^ so you can get it without the combined meshes
0I thought the eye was a feature...
0if u can send me the model without the combined meshes that would be nice Tritn[9703]
0Just wanna say there is a Problem when you moving with the Model arround. There are some withe Dots that are flying around the Face. and i don't know how to fix that
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