I'm still seeming to have issues when I add dynamic bones n such it says there's too many polygons and performance levels are poor? are you able to help me out on this?
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Auto-fixed version available2 fixes applied9.7 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.4 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
You don't need Odd's SDK for poly-limit removal anymore btw, the public one doesn't have a limit anymore
1I'm still seeming to have issues when I add dynamic bones n such it says there's too many polygons and performance levels are poor? are you able to help me out on this?
0I suggest asking around on the VRC Discord.
0Where do I find the Modified SDK? I tried lookin for it but nothing useful came up.
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0This doesnt look so bad compared to the other stuff you see on here, and it only has 9 downloads so far, so why does it already have -2 points?
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