Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/TDA Len SWAT-VRCMods.unity': a scene with the avatar model 'Assets/LSPD Assets/Models/TDA Len SWAT.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/TDA Len SWAT-VRCMods.unity' and set the viewpoint to 1.685 m in world (eye level), derived from the rig's eye bones.
Resized the avatar to 1.8 m
The new scene imports the model at 0.452x scale (from 1), so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/TDA Len Scientist Base-VRCMods.unity': a scene with the avatar model 'Assets/LSPD Assets/Models/TDA Len Scientist Base.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/TDA Len Scientist Base-VRCMods.unity' and set the viewpoint to 1.685 m in world (eye level), derived from the rig's eye bones.
Resized the avatar to 1.8 m
The new scene imports the model at 0.452x scale (from 1), so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Created 2 separate avatar scenes
Open each generated scene, use VRChat SDK > Show Control Panel > Builder, resolve any model-specific warnings, and upload each avatar separately. See Assets/VRCMods-Upload-Instructions.txt inside the package.
Comments
Disgusting creatures!
5anytime I go to build it in unity it always comes up with many problems in console and never shows me the name page please someone help me
1i want the original Ooka miko police avatars
1***
1vr
0Thanks
0Kinda ******** rn, how do I import this into vrchat? I cant shove that download into blender and Idk what to do with it in Unity
0I was hoping for Battlefield 4 jets.
0Hey, PonySaurus_Rex, there's no texture for the FLAT CAP can I get some help on how to get that last texture, and if you can't, could you provide it, please?
0The handgun model bugs out. Only barrel and clip shows.
0I like them :) Keep up the awesome work!
0?
0there is no link why?
0This is beautiful...
0Ni
0