This is a fixed version of the avatar by bananam, which unfortunately seems to have a few broken shaders and, for some people, broken textures for the outfit. Scroll to bottom for troubleshooting.
The shaders that should be fixed are: the tomato, the pan, the duck, and his hair.
Also, with the original avatar doing the fist gesture made the face distort in a weird way that i assume was unintentional, so i have decoupled the fist gesture from any animations. The left hand index finger and thumb are still not aligned properly, but i don't know how to fix it and it makes for funny conversational points anyway.
This is still over 20k poly. Feel free to decimate in blender. I don't know how, so i didn't (yet)
Gestures:
-point = "ITS ROTTEN", spawns a rotten looking 'tomato' in the left hand
-handgun = "WHAT ARE YOU!?" spawns a piece of bread on either hand, to make people an idiot sandwhich
-rocknroll (or thumbs up, i forgot) = "YOU'RE COOKING THE BURNT DUCK" spawns a pan with a clearly burned and smoking duck
TROUBLESHOOTING:
If any shaders load in as purple, simply click it and change the material to 'standard'
If any materials do not properly load and the body appears bright white, you must manually drag each of the 4 png textures to the four corresponding body parts in the scene editor. like so: https://i.imgur.com/vO0fVAd.png
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Auto-fixed version available2 fixes applied2.3 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.72 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 mRoot scale changed from 1 to 0.98 (a 0.98x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
Its ******* raw!
1Sweet! Somebody picked it up LUL
1where is the lamb SAUCE!!!!
0I need to change all the shaders but i dont know where all of them are
0i keep getting this when i want to publish it "getting control 0's position in a group with only 0 controls when doing repaint" what to do?
0***
0Everything but the face and hair is just pure white. Do I need special shaders or something for this model?
0I'm ********, but, how do I make sure the gestures are on it?
0***
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