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Combat Magic VFX Vol.1 Screenshot Combat Magic VFX Vol.1 Screenshot Combat Magic VFX Vol.1 Screenshot Combat Magic VFX Vol.1 Screenshot Combat Magic VFX Vol.1 Screenshot
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3.4K Total Downloads

18.9K Total Views

Asset Type Particles

File Type Unity Package

Description


**Only use for Avatar dependencies, for creating & sharing buy here: https://www.gameassetdeals.com/asset/106836/combat-magic-vfx-vol-1!**

This pack includes: missile, explosion, fire, shield, spikes, zone, buff, tornado and several other combat spells.

Types of effects: Fire, darkness, lightning, blood, frost and magic hexagrams.
52 stylized particle effects in total

Features:
- Optimized for mobiles and PC
- hi-res textures from 1024 to 2048 px (PNG)
- all particle correctly scales
- works with 2D and 3D

Assets (202 files inside Unity Package)


/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/HelperWeb.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Mediator.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Settings.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/HelperShader.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ModuleSettings.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Drawers.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ShaderImportFixer.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/VRCInterface.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/MaterialLinker.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Converter.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Helper.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/RenderQueueShaderGenerator.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/HelperUnity.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Locale.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ThryEditor.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Styles.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/EditorStructs.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ThryFileBuilder.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/GradiantEditor.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/GUIHelper.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/DataStructs.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/EditorDrawingFunctions.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/HelperString.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/EditorChanger.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/PresetHandler.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Config.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/PresetEditor.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ActionsHandlers.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/UnityFixer.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/Parser.cs
/Assets/_PoiyomiShaders/ThryEditor/Editor/ModuleHandler.cs
/Assets/_PoiyomiShaders/Scripts/TextureArrayCreator/Editor/Texture2DArrayData.cs
/Assets/_PoiyomiShaders/Scripts/TextureArrayCreator/Editor/GifImporter.cs
/Assets/_PoiyomiShaders/Scripts/BakePosToColor/Editor/BakePosToColor.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToon/FlatLitToonInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Combat Magic VFX Vol.1/meshes/spike/Spike_04.FBX
/Assets/Combat Magic VFX Vol.1/meshes/spike/Spike_01.FBX
/Assets/Combat Magic VFX Vol.1/meshes/spike/Spike_02.FBX
/Assets/Combat Magic VFX Vol.1/meshes/spike/Spike_03.FBX
/Assets/Combat Magic VFX Vol.1/meshes/spike/Spike_05.FBX
/Assets/Combat Magic VFX Vol.1/meshes/spike/Textures/Spike_Emission.png
/Assets/Combat Magic VFX Vol.1/meshes/spike/Textures/Spike_Normal.png
/Assets/Combat Magic VFX Vol.1/meshes/spike/Textures/Spike_AlbedoTransparency_White.png
/Assets/Combat Magic VFX Vol.1/meshes/spike/Textures/Spike_AlbedoTransparency.png
/Assets/Combat Magic VFX Vol.1/meshes/spike/Textures/Spike_MetallicSmoothness.png
/Assets/Combat Magic VFX Vol.1/meshes/spike/Textures/Spike_Emission_White.png
/Assets/Combat Magic VFX Vol.1/meshes/spike/Materials/Spike_Blood_Red.mat
/Assets/Combat Magic VFX Vol.1/meshes/spike/Materials/Spike.mat
/Assets/Combat Magic VFX Vol.1/meshes/spike/Materials/Spike_AlbedoTransparency.mat
/Assets/Combat Magic VFX Vol.1/scripts/hitfx.cs
/Assets/Combat Magic VFX Vol.1/scripts/demo.cs
/Assets/Combat Magic VFX Vol.1/scripts/fly.cs
/Assets/Combat Magic VFX Vol.1/fx-textures/ring-energy-1.png
/Assets/Combat Magic VFX Vol.1/fx-textures/powered-whirl.png
/Assets/Combat Magic VFX Vol.1/fx-textures/cracks.png
/Assets/Combat Magic VFX Vol.1/fx-textures/flare.png
/Assets/Combat Magic VFX Vol.1/fx-textures/lightning-random-sheet-alpha.png
/Assets/Combat Magic VFX Vol.1/fx-textures/smoke-anim.png
/Assets/Combat Magic VFX Vol.1/fx-textures/energy-whirl.png
/Assets/Combat Magic VFX Vol.1/fx-textures/star-4-radial-alpha.png
/Assets/Combat Magic VFX Vol.1/fx-textures/WaterSplash_4x4_00.png
/Assets/Combat Magic VFX Vol.1/fx-textures/fire-anim.png
/Assets/Combat Magic VFX Vol.1/fx-textures/flare-trail.png
/Assets/Combat Magic VFX Vol.1/fx-textures/flare-radial.png
/Assets/Combat Magic VFX Vol.1/fx-textures/flare-alpha.png
/Assets/Combat Magic VFX Vol.1/fx-textures/ring-energy-sample-alpha.png
/Assets/Combat Magic VFX Vol.1/fx-textures/white-flame.png
/Assets/Combat Magic VFX Vol.1/fx-textures/lightning-branch-sheet.png
/Assets/Combat Magic VFX Vol.1/fx-textures/pulse-sheet-alpha.png
/Assets/Combat Magic VFX Vol.1/fx-textures/ribbon-sample.png
/Assets/Combat Magic VFX Vol.1/fx-textures/ring-sample.png
/Assets/Combat Magic VFX Vol.1/fx-textures/hexagrams_ground.png
/Assets/Combat Magic VFX Vol.1/fx-textures/flare-sample-2.png
/Assets/Combat Magic VFX Vol.1/fx-textures/energy-liquid.png
/Assets/Combat Magic VFX Vol.1/fx-textures/fire-white.png
/Assets/Combat Magic VFX Vol.1/fx-textures/ring-energy-sample.png
/Assets/Combat Magic VFX Vol.1/fx-textures/flare-texture-sample.png
/Assets/Combat Magic VFX Vol.1/fx-textures/lightning-ray.png
/Assets/Combat Magic VFX Vol.1/fx-textures/star-4-radial.png
/Assets/Combat Magic VFX Vol.1/fx-textures/lightning-puff-sheet-white.png
/Assets/Combat Magic VFX Vol.1/fx-textures/fire-random-sheet-alpha.png
/Assets/Combat Magic VFX Vol.1/fx-textures/lightning-circle-sheet.png
/Assets/Combat Magic VFX Vol.1/Demo/Demo.unity
/Assets/Combat Magic VFX Vol.1/Demo/ground.png
/Assets/Combat Magic VFX Vol.1/Demo/ground-mat.mat
/Assets/Combat Magic VFX Vol.1/Demo/Materials/ground.mat
/Assets/Combat Magic VFX Vol.1/materials/lightning-branch-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/energy-ring-1-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/pulse-3-addtive.mat
/Assets/Combat Magic VFX Vol.1/materials/smoke-anim-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/lightning-puff-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/flare-trail-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/lightning-ray-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/ribbon-sample-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/lightning-random-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/flare-trail-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/lightning-circle-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/star-4-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/lightning-branch-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/fire-additive-colored.mat
/Assets/Combat Magic VFX Vol.1/materials/energy-ring-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/ring-sample-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/energy-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/energy-ring-1-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/white-flame-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/pulse-3-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/fire-random-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/cracks-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/fire-random-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/flare-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/star-4-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/lightning-circle-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/cracks-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/flare-mat-star.mat
/Assets/Combat Magic VFX Vol.1/materials/flare-radial-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/energy-ring-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/energy-liquid-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/flare-sample-2-material.mat
/Assets/Combat Magic VFX Vol.1/materials/powered-whirl-material.mat
/Assets/Combat Magic VFX Vol.1/materials/black-energy-splats.mat
/Assets/Combat Magic VFX Vol.1/materials/heal-cross-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/lightning-ray-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/hex-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/flare-met-star-blend.mat
/Assets/Combat Magic VFX Vol.1/materials/fire-additive.mat
/Assets/Combat Magic VFX Vol.1/materials/flare-blend-mat.mat
/Assets/Combat Magic VFX Vol.1/materials/smoke-blend.mat
/Assets/Combat Magic VFX Vol.1/shaders/Darkmatter.shader
/Assets/Combat Magic VFX Vol.1/shaders/VertexWarp.shader
/Assets/Combat Magic VFX Vol.1/shaders/GlassStainedBumpDistort.shader
/Assets/Combat Magic VFX Vol.1/shaders/materials/distortion-glass.mat
/Assets/Combat Magic VFX Vol.1/shaders/textures/GlassStainedAlbedo.tif
/Assets/Combat Magic VFX Vol.1/resources/blood-fx/blood-circle.prefab
/Assets/Combat Magic VFX Vol.1/resources/blood-fx/blood-arc-black-ring.prefab
/Assets/Combat Magic VFX Vol.1/resources/blood-fx/blood-spike.prefab
/Assets/Combat Magic VFX Vol.1/resources/blood-fx/blood-shock.prefab
/Assets/Combat Magic VFX Vol.1/resources/blood-fx/blood-shield.prefab
/Assets/Combat Magic VFX Vol.1/resources/blood-fx/blood-ring.prefab
/Assets/Combat Magic VFX Vol.1/resources/blood-fx/blood-cloud.prefab
/Assets/Combat Magic VFX Vol.1/resources/blood-fx/blood-massacre.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-tornado.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-circle.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-whirling-zone.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-whirling-shield.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-cloud.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-flaming-explosion.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-impact-small.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-whirling-explode.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/volcanic-tornado.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-whirling-zone-nosparks.prefab
/Assets/Combat Magic VFX Vol.1/resources/fire-fx/fire-eradication-beam.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-black-zone.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-lightning-explosion.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-whirling-explosion.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-lightning.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-whirling-shield.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-impact.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-ray.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-tornado.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-cloud.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-chaotic-explosion.prefab
/Assets/Combat Magic VFX Vol.1/resources/black-arc/black-arc-circle.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-ray.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-tornado.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-arc-black-ring.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-explode-nosmoke.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-arc-ring.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-cloud.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-sphere.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-whirling-arc-zone.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-arc-flash.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-explode.prefab
/Assets/Combat Magic VFX Vol.1/resources/lightning-fx/lightning-impact.prefab
/Assets/Combat Magic VFX Vol.1/resources/hex-fx/hex-shield.prefab
/Assets/Combat Magic VFX Vol.1/resources/hex-fx/hex-aura-orange.prefab
/Assets/Combat Magic VFX Vol.1/resources/hex-fx/hex-aura-cyan.prefab
/Assets/Combat Magic VFX Vol.1/resources/hex-fx/hex-aura.prefab
/Assets/Combat Magic VFX Vol.1/resources/hex-fx/hex-explode.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/projectiles/dark-projectile.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/projectiles/lightning-projectile.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/projectiles/fire-fireball.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/projectiles/blood-projectile.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/projectiles/frost-projectile.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/impacts/frost-projectile-impact.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/impacts/fire-fireball-impact.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/impacts/blood-projectile-impact.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/impacts/dark-projectile-impact.prefab
/Assets/Combat Magic VFX Vol.1/resources/missiles/impacts/lightning-projectile-impact.prefab
/Assets/Combat Magic VFX Vol.1/resources/frost-fx/frost-crystal.prefab
/Assets/Combat Magic VFX Vol.1/resources/frost-fx/frost-ring.prefab
/Assets/Combat Magic VFX Vol.1/resources/frost-fx/frost-wave.prefab
/Assets/Combat Magic VFX Vol.1/resources/frost-fx/frost-frozen-tomb.prefab
/Assets/Combat Magic VFX Vol.1/resources/frost-fx/frost-spike.prefab
/Assets/Combat Magic VFX Vol.1/resources/frost-fx/frost-shock.prefab
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