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 TDA Fluffy Rin {Lip Sync, Eye Track, 5 Emotes & Modded SDK} Screenshot
Download

2.2K Total Downloads

52.8K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Sauce: https://mmdfantasy1126.deviantart.com/art/TDA-Fluffy-Miku-Luka-and-Rin-Download-549136773

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!!! THIS AVATAR HAS 23K POLLY'S !!!

Please follow these steps for the avatar to work

1. Import modded SDK
https://drive.google.com/file/d/1wlRK7LaPVtLpdCq03Qu2zOcFPkuNTPVW/view?usp=sharing

2. Import Cubed's Unity Shaders
https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases

3. Import avatar package

If you have any problems with uploading the model, you can find in the VRChatMods Discord server as 'Metal Nips' in greek letters and messege me.

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TDA Rin HS:

https://vrcmods.com/item/1491-TDA-Rin-HS-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

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Other Fluffy vocaloid models

Luka:
https://vrcmods.com/item/1605-TDA-Fluffy-Luka-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Miku:
https://vrcmods.com/item/1606-TDA-Fluffy-Miku-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Assets (124 files inside Unity Package)


/Assets/5 emotes.overrideController
/Assets/Scenes/Fluffy Rin.unity
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Avatars/TDA Miku HS/Animations/Angry.anim
/Assets/Avatars/TDA Miku HS/Animations/Happy.anim
/Assets/Avatars/TDA Miku HS/Animations/Sad.anim
/Assets/Avatars/TDA Miku HS/Animations/Curious.anim
/Assets/Avatars/TDA Miku HS/Animations/Suprised.anim
/Assets/Avatars/TDA Fluffy Rin/Fluffy Rin.fbx
/Assets/Avatars/TDA Fluffy Rin/Materials/sleeve.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/face_RinAp.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/touka_rinAP_01.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/k_face_MikuAp.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/stripes.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/torso.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/boots.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/border.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/skin_rinAp.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/facetex.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/hair_rin3Ap.mat
/Assets/Avatars/TDA Fluffy Rin/Materials/shorts.mat
/Assets/Avatars/TDA Fluffy Rin/tga/hair_rin3Ap.png
/Assets/Avatars/TDA Fluffy Rin/tga/stripes.png
/Assets/Avatars/TDA Fluffy Rin/tga/touka_rinAP_01.tga
/Assets/Avatars/TDA Fluffy Rin/tga/face_RinAp.tga
/Assets/Avatars/TDA Fluffy Rin/tga/facetex.png
/Assets/Avatars/TDA Fluffy Rin/tga/skin_rinAp.png
/Assets/Avatars/TDA Fluffy Rin/tga/sleeve.png
/Assets/Avatars/TDA Fluffy Rin/tga/torso.png
/Assets/Avatars/TDA Fluffy Rin/tga/k_face_MikuAp.tga
/Assets/Avatars/TDA Fluffy Rin/tga/boots.png
/Assets/Avatars/TDA Fluffy Rin/tga/border.png
/Assets/Avatars/TDA Fluffy Rin/tga/shorts.png
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Layout.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Foldout.cs
Comments

You must be logged in to comment. Login Now
tirru 1528069969 ago

Why not just put them all in a pack?

2
Eaven Starchilde 1537239472 ago

Silent Stalker is the original artist for these avatars on vrchat; do you have permission to have these

0
Nekeuw Author 1529001500 ago

Import modded SDK

0
Cyniko 1528940208 ago

how to upload models that go beyond 20k poly?

0
Cokey 1528120245 ago

sus joj

0
Nekeuw Author 1528107305 ago

I've thought about it but well first off I don't know how, and second maybe some people dont want all models just one?

0

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