Description
**This Tac-300 Sniper Rifle is the optimal weapon for any long range situation.**
*Using both contact recievers and physbones, you can completely interact with the weapon.
Pull the bolt back, take out the magazine.
It's fully immersive with both reloading, aiming and handling.*
Easy installation guide made for people with minimal unity knowledge
Should fit most avatars in VRChat
Equip on your back, grab it with your hand.
Drop in world.
Ammo counting system with 5 rounds before needing to reload. You can eject
all bullets without firing as well.
Eject magazine with your left hand (when doing a pointing finger) and put it back in to reload.
Pull bolt back.
Scope with variable zoom using a physbone as an in-world slider.
2 handing.
Sounds and particles.
Summon it back to your hands using double rocker gesture, in case you lost it somewhere
Uses only 1 memory (1 bool)
Note: This assets animations uses write defaults off, but it is made to also work with them on, in case your avatar uses write defaults.
Extra note: If your avatar is extremely large or very small, this item may be a bit more difficult to set up, because particles don't scale well unless you change the actual particle settings, this would require some knowledge of how particles work.
Minor size changes will generally not be that visible, but it is still recommended that you don't try to attach it to an avatar of extreme size difference compared to the size it comes as.
From: https://liindy.gumroad.com/l/Tac300Sniper
*Using both contact recievers and physbones, you can completely interact with the weapon.
Pull the bolt back, take out the magazine.
It's fully immersive with both reloading, aiming and handling.*
Easy installation guide made for people with minimal unity knowledge
Should fit most avatars in VRChat
Equip on your back, grab it with your hand.
Drop in world.
Ammo counting system with 5 rounds before needing to reload. You can eject
all bullets without firing as well.
Eject magazine with your left hand (when doing a pointing finger) and put it back in to reload.
Pull bolt back.
Scope with variable zoom using a physbone as an in-world slider.
2 handing.
Sounds and particles.
Summon it back to your hands using double rocker gesture, in case you lost it somewhere
Uses only 1 memory (1 bool)
Note: This assets animations uses write defaults off, but it is made to also work with them on, in case your avatar uses write defaults.
Extra note: If your avatar is extremely large or very small, this item may be a bit more difficult to set up, because particles don't scale well unless you change the actual particle settings, this would require some knowledge of how particles work.
Minor size changes will generally not be that visible, but it is still recommended that you don't try to attach it to an avatar of extreme size difference compared to the size it comes as.
From: https://liindy.gumroad.com/l/Tac300Sniper
Assets (535 files inside Unity Package)
/Assets/Sniper/Sniper/Read this if your avatar uses Write defaults.txt
/Assets/Sniper/Sniper/Sniper Installation guide but it is a video.mp4
/Assets/Sniper/Sniper/SniperFX wd_off.controller
/Assets/Sniper/Sniper/SniperFX wd_on.controller
/Assets/Sniper/Sniper/SniperPrefab.prefab
/Assets/Sniper/Sniper/READ FIRST Installation guide.pdf
/Assets/Sniper/Sniper/Gesture Controls.txt
/Assets/Sniper/Sniper/Sounds/reloadOut.mp3
/Assets/Sniper/Sniper/Sounds/sniperfiresound.mp3
/Assets/Sniper/Sniper/Sounds/DryfireSound.mp3
/Assets/Sniper/Sniper/Sounds/TacPingSound.mp3
/Assets/Sniper/Sniper/Sounds/ReloadIn.mp3
/Assets/Sniper/Sniper/Sounds/bulletejectsound.mp3
/Assets/Sniper/Sniper/Sounds/SniperBoltOutSound.mp3
/Assets/Sniper/Sniper/Sounds/SniperBoltInSound.mp3
/Assets/Sniper/Sniper/Textures/Tex_0024_3.png
/Assets/Sniper/Sniper/Textures/korpus2.png
/Assets/Sniper/Sniper/Textures/comp.png
/Assets/Sniper/Sniper/Textures/korpus.png
/Assets/Sniper/Sniper/Textures/luneta2.png
/Assets/Sniper/Sniper/Textures/scope2.png
/Assets/Sniper/Sniper/Textures/szyna camoa.png
/Assets/Sniper/Sniper/Textures/pod.png
/Assets/Sniper/Sniper/Textures/tac300_bullet.png
/Assets/Sniper/Sniper/Textures/szyna.png
/Assets/Sniper/Sniper/Textures/tape.png
/Assets/Sniper/Sniper/Textures/tac300_scope_lens.png
/Assets/Sniper/Sniper/Textures/szyna camo.png
/Assets/Sniper/Sniper/Textures/kolba.png
/Assets/Sniper/Sniper/Textures/mag.png
/Assets/Sniper/Sniper/Textures/korpus camo.png
/Assets/Sniper/Sniper/Textures/lunetaa.png
/Assets/Sniper/Sniper/Textures/lufa.png
/Assets/Sniper/Sniper/Textures/production_1461413708945-d5dk1ktnrfq6ef6n-fcbd7f4e89d8c6f6fd0a566cc46a8591.jpg
/Assets/Sniper/Sniper/Particles/spark3.png
/Assets/Sniper/Sniper/Particles/smoke emiss.mat
/Assets/Sniper/Sniper/Particles/SeekPng.com_smoke-texture-png_924303.png
/Assets/Sniper/Sniper/Particles/spark 1.mat
/Assets/Sniper/Sniper/Particles/smoke.mat
/Assets/Sniper/Sniper/Particles/spark 3.mat
/Assets/Sniper/Sniper/Particles/spark emiss.mat
/Assets/Sniper/Sniper/Particles/LenseflareFlat 1.png
/Assets/Sniper/Sniper/OptimizedShaders/top rail/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/tape/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/end barrel/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/Pod/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/bullet/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/pull back stick/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/Scope/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/end stock/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/bullet 1/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/mag/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/barrel/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/stock 2/Poiyomi Pro.shader
/Assets/Sniper/Sniper/OptimizedShaders/scope holder/Poiyomi Pro.shader
/Assets/Sniper/Sniper/BULLET/BULLET.prefab
/Assets/Sniper/Sniper/BULLET/Stuff/Chrome_Bright_Blue_Tint_Black.png
/Assets/Sniper/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_BaseColor.png
/Assets/Sniper/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Normal.png
/Assets/Sniper/Sniper/BULLET/Stuff/BULLET.mat
/Assets/Sniper/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Metallic.png
/Assets/Sniper/Sniper/BULLET/Stuff/BULLET.fbx
/Assets/Sniper/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Height.png
/Assets/Sniper/Sniper/BULLET/Stuff/Bullet.spp
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiDefines.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiParallax.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiData.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiFrag.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowVert.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiGrab.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiVertexManipulations.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBackFace.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiDithering.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiVert.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_Poicludes.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMainTex.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiWireframe.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPenetration.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiAlphaToCoverage.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMath.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiTessellation.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowFrag.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMacros.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowIncludes.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBlending.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiHelpers.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiSpawnInVert.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiSpawnInFrag.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiLighting.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPass.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/S_Poiyomi_Toon.shader
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMirror.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPassShadow.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiV2F.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBRDF.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMatcap.cginc
/Assets/Sniper/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_FunctionsArtistic.cginc
/Assets/Sniper/Sniper/Shader/Magnification.shader
/Assets/Sniper/Sniper/Animations/SniperMagnification.anim
/Assets/Sniper/Sniper/Animations/Sniper2handDropped.anim
/Assets/Sniper/Sniper/Animations/SniperPull.anim
/Assets/Sniper/Sniper/Animations/SniperHand.anim
/Assets/Sniper/Sniper/Animations/SniperBulletEect.anim
/Assets/Sniper/Sniper/Animations/SniperToggleOn.anim
/Assets/Sniper/Sniper/Animations/SniperDrop.anim
/Assets/Sniper/Sniper/Animations/SniperLegPull.anim
/Assets/Sniper/Sniper/Animations/SniperToggleOff.anim
/Assets/Sniper/Sniper/Animations/SniperChest.anim
/Assets/Sniper/Sniper/Animations/Sniper2Hand.anim
/Assets/Sniper/Sniper/Animations/SniperFire.anim
/Assets/Sniper/Sniper/Animations/SniperMagIn.anim
/Assets/Sniper/Sniper/Animations/SniperMagOut.anim
/Assets/Sniper/Sniper/Animations/Sniper1Hand.anim
/Assets/Sniper/Sniper/Animations/SniperFireOffNeutral.anim
/Assets/Sniper/Sniper/Animations/SniperFireNeutral.anim
/Assets/Sniper/Sniper/Animations/SniperDryFire.anim
/Assets/Sniper/Sniper/Materials/Pod.mat
/Assets/Sniper/Sniper/Materials/pull back stick.mat
/Assets/Sniper/Sniper/Materials/stock 2.mat
/Assets/Sniper/Sniper/Materials/tape.mat
/Assets/Sniper/Sniper/Materials/Scope.mat
/Assets/Sniper/Sniper/Materials/barrel.mat
/Assets/Sniper/Sniper/Materials/yNX2xZH.mat
/Assets/Sniper/Sniper/Materials/scope holder.mat
/Assets/Sniper/Sniper/Materials/mag.mat
/Assets/Sniper/Sniper/Materials/end stock.mat
/Assets/Sniper/Sniper/Materials/scope texture.mat
/Assets/Sniper/Sniper/Materials/Scope Magnification.mat
/Assets/Sniper/Sniper/Materials/top rail.mat
/Assets/Sniper/Sniper/Materials/bullet.mat
/Assets/Sniper/Sniper/Materials/end barrel.mat
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiDefines.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiData.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiGrab.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiVertexManipulations.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBackFace.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiDithering.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_Poicludes.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMainTex.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiWireframe.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPenetration.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiAlphaToCoverage.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMath.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiTessellation.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMacros.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowIncludes.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBlending.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiHelpers.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiSpawnInVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiSpawnInFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiLighting.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPass.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/S_Poiyomi_Toon.shader
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMirror.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPassShadow.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiV2F.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBRDF.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/top rail/CGI_FunctionsArtistic.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiDefines.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiData.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiGrab.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiVertexManipulations.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBackFace.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiDithering.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_Poicludes.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMainTex.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiWireframe.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPenetration.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiAlphaToCoverage.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMath.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiTessellation.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMacros.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowIncludes.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBlending.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiHelpers.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiSpawnInVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiSpawnInFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiLighting.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPass.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/S_Poiyomi_Toon.shader
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMirror.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPassShadow.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiV2F.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBRDF.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/tape/CGI_FunctionsArtistic.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiDefines.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiData.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiGrab.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiVertexManipulations.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBackFace.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiDithering.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_Poicludes.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMainTex.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiWireframe.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPenetration.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiAlphaToCoverage.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMath.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiTessellation.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMacros.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowIncludes.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBlending.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiHelpers.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiSpawnInVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiSpawnInFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiLighting.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPass.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/S_Poiyomi_Toon.shader
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMirror.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPassShadow.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiV2F.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBRDF.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/end barrel/CGI_FunctionsArtistic.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiDefines.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiData.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiFrag.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiShadowVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiGrab.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiVertexManipulations.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiBackFace.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiDithering.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiVert.cginc
/Assets/Sniper/Sniper/Materials/OptimizedShaders/Pod/CGI_Poicludes.cginc
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/Assets/Sniper/Sniper/Model/Tac3scope.fbx
/Assets/Sniper/Sniper/Model/magazine.fbx
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