If you are making VRChat assets and finally ready to start selling, congrats. You are stepping into a fast-growing, creatively wild market.
Someone recently asked in our Discord:
"I make VRChat assets and I really wanna get into selling them."
A few things I’m looking for help with are:
- What do I give customers in my packages?
- What sites should I use?
- What information should I put in my description?
- How should I showcase my work?
- Should I offer customs or is that a headache?
These are the exact questions that separate a smooth launch from a support nightmare. Here is the 2026 version.
1) What should I give customers in my packages?
Your goal is simple: the buyer imports your files and gets results without hunting for missing parts.
Package checklist (recommended)
| Include | Why it matters | Notes |
|---|---|---|
| Unity package (.unitypackage) | Fast import for most buyers | Keep it clean and minimal |
| Prefab(s) + demo scene | Lets buyers verify it works | One-click test scene reduces refunds |
| Textures (PNG) | Buyers expect source textures | Name them clearly |
| Toggles and anims | Makes it feel premium | Optional but highly valued |
| README setup | Cuts support tickets | Add Unity version, steps, troubleshooting |
| License / terms | Prevents drama | State personal use, no redistribution, upload rules |
| Preview images | Drives conversion | Buyers decide in 3 seconds |
Optional, but great:
| Include | When to include it |
|---|---|
| Blender file | If you sell a model, edits, or weight fixes |
| Quest version | If your audience expects Quest support |
| Variants folder | PC, Quest, Lite, Full, different materials |
| Changelog | If you plan updates |
Important note on third-party assets
Do not casually bundle stuff you do not have the rights to redistribute. This includes paid shaders, paid scripts, or anything with a license that forbids redistribution.
VRChat’s legal pages also make it clear their materials are licensed and have restrictions, so treat SDK related distribution with care. Link buyers to install VRChat tools via the official Creator Companion instead of shipping everything inside your package.
- VRChat SDK License: https://hello.vrchat.com/legal/sdk
- VRChat Creator Companion: https://vcc.docs.vrchat.com/
2) What sites should I use to sell?
Most storefronts do not bring traffic by themselves. Pick the platform that matches your strategy, then market with socials, Discord, and creator communities.
Storefront comparison (fast and honest)
| Platform | Best for | Platform fees | Tax handling | Notes |
|---|---|---|---|---|
| Sellfy | Branded store that scales | No Sellfy transaction fee | Not Merchant of Record | Great “real shop” feel. Solid for bundles, sales, and long-term stores |
| Gumroad | Start fast, minimal setup | 10% + $0.50 per sale (direct) | Merchant of Record since Jan 1, 2025 | Fees hurt at scale, but tax handling is a major convenience |
| Payhip | Fee ladder, good starter option | Free: 5% Plus: 2% Pro: 0% | Handles EU and UK VAT for digital products | Clean storefront and simple pricing |
| Jinxy | VRChat-native audience | You choose platform fee | Uses Stripe or PayPal | Built for avatars and VR assets. Some built-in visibility options |
If you want the detailed breakdown, read this: https://vrcmods.com/blog/sellfy-vs-gumroad-vs-payhip-best-storefront-for-selling-vrchat-avatars-2026
My quick recommendation
If you want a branded store that does not take a platform cut on every sale, Sellfy is a strong long-term pick.
3) What information should I put in my product description?
Your description should answer buyer questions before they ask them.
Copy this structure
| Section | What to include |
|---|---|
| Title | Clear name + what it is |
| Compatibility | Unity version, PC and Quest support, SDK requirement |
| Includes | Bullet list of exactly what files are included |
| Features | Toggles, blendshapes, physbones, customization |
| Requirements | Any dependencies the buyer must install |
| License | Personal use rules, redistribution rules, upload rules |
| Support | Where to ask for help, Discord, email, FAQ |
Example snippet
★ Cyber Kitty Ears (VRChat Accessory)
Unity 2022.3
PC: Yes | Quest: Optional version included
Includes:
- Unitypackage
- Prefab + demo scene
- 2 texture sets
- Toggle-ready anims
- README + license
License: Personal use. No redistribution. Public uploads allowed only on accounts you own.
4) How should I showcase my work?
People do not buy what they cannot understand. Your previews do most of the selling.
Showcase checklist
| Asset | Why it converts |
|---|---|
| Thumbnail with bold text | Stops the scroll |
| 10 to 20 second video | Shows toggles, glow, physbones |
| 4 to 8 screenshots | Proves quality and angles |
| Toggle grid image | Buyers love “what is included” clarity |
| In-world shots | Adds vibe and trust |
The simplest winning combo
- 1 strong thumbnail
- 1 short video
- 6 clean screenshots
- 1 “included features” means list
5) Should I offer custom work, or is it a headache?
Custom work can pay well, but only if you run it like a business.
Quick decision table
| If this is you | Do customs? |
|---|---|
| You want stable product income | Focus on products first |
| You get overwhelmed by client messages | Avoid customs for now |
| You can scope work and say no | Yes, with rules |
| You have a queue and clear pricing | Yes, it scales better |
If you do customs, use these rules
| Rule | Why |
|---|---|
| Deposit required (at least 50%) | Filters time wasters |
| Written scope + revision limit | Prevents endless changes |
| Milestones | Keeps projects moving |
| Clear delivery format | Prevents confusion |
| No rush promises | Saves your sanity |
Final thoughts
Start simple:
- ship a clean package
- write a clear listing
- post strong previews
- pick a storefront that matches your scale plan
Most top sellers win by doing one thing really well: a flagship all-in-one avatar or asset that buyers trust. Then they expand with props, clothing, and bundles.
Sources
- Sellfy pricing: https://sellfy.com/pricing/
- Sellfy digital product limits: https://docs.sellfy.com/article/207-selling-digital-products
- Sellfy no transaction fees explanation: https://docs.sellfy.com/article/211-how-much-does-sellfy-cost
- Gumroad pricing and Merchant of Record note: https://gumroad.com/pricing
- Gumroad fees help page: https://gumroad.com/help/article/66-gumroads-fees
- Gumroad Merchant of Record post: https://gumroad.com/blog/p/gumroad-is-becoming-a-merchant-of-record-more-updates
- Payhip pricing: https://payhip.com/pricing
- Payhip EU and UK VAT: https://help.payhip.com/article/127-digital-eu-vat
- Jinxxy fees help: https://support.jinxxy.com/hc/en-us/articles/16736566037389-What-are-the-Jinxxy-fees
- Jinxxy selling page: https://jinxxy.com/about/selling
- VRChat SDK License: https://hello.vrchat.com/legal/sdk
- VRChat Creator Companion: https://vcc.docs.vrchat.com/