Selling VRChat Assets in 2026: Your Questions, Answered

seabug
seabug
January 29, 2026 11 views

If you are making VRChat assets and finally ready to start selling, congrats. You are stepping into a fast-growing, creatively wild market.

Someone recently asked in our Discord:

"I make VRChat assets and I really wanna get into selling them."

A few things I’m looking for help with are:

  • What do I give customers in my packages?
  • What sites should I use?
  • What information should I put in my description?
  • How should I showcase my work?
  • Should I offer customs or is that a headache?

These are the exact questions that separate a smooth launch from a support nightmare. Here is the 2026 version.


1) What should I give customers in my packages?

Your goal is simple: the buyer imports your files and gets results without hunting for missing parts.

Include Why it matters Notes
Unity package (.unitypackage) Fast import for most buyers Keep it clean and minimal
Prefab(s) + demo scene Lets buyers verify it works One-click test scene reduces refunds
Textures (PNG) Buyers expect source textures Name them clearly
Toggles and anims Makes it feel premium Optional but highly valued
README setup Cuts support tickets Add Unity version, steps, troubleshooting
License / terms Prevents drama State personal use, no redistribution, upload rules
Preview images Drives conversion Buyers decide in 3 seconds

Optional, but great:

Include When to include it
Blender file If you sell a model, edits, or weight fixes
Quest version If your audience expects Quest support
Variants folder PC, Quest, Lite, Full, different materials
Changelog If you plan updates

Important note on third-party assets

Do not casually bundle stuff you do not have the rights to redistribute. This includes paid shaders, paid scripts, or anything with a license that forbids redistribution.

VRChat’s legal pages also make it clear their materials are licensed and have restrictions, so treat SDK related distribution with care. Link buyers to install VRChat tools via the official Creator Companion instead of shipping everything inside your package.


2) What sites should I use to sell?

Most storefronts do not bring traffic by themselves. Pick the platform that matches your strategy, then market with socials, Discord, and creator communities.

Storefront comparison (fast and honest)

Platform Best for Platform fees Tax handling Notes
Sellfy Branded store that scales No Sellfy transaction fee Not Merchant of Record Great “real shop” feel. Solid for bundles, sales, and long-term stores
Gumroad Start fast, minimal setup 10% + $0.50 per sale (direct) Merchant of Record since Jan 1, 2025 Fees hurt at scale, but tax handling is a major convenience
Payhip Fee ladder, good starter option Free: 5% Plus: 2% Pro: 0% Handles EU and UK VAT for digital products Clean storefront and simple pricing
Jinxy VRChat-native audience You choose platform fee Uses Stripe or PayPal Built for avatars and VR assets. Some built-in visibility options

If you want the detailed breakdown, read this: https://vrcmods.com/blog/sellfy-vs-gumroad-vs-payhip-best-storefront-for-selling-vrchat-avatars-2026

My quick recommendation

If you want a branded store that does not take a platform cut on every sale, Sellfy is a strong long-term pick.


3) What information should I put in my product description?

Your description should answer buyer questions before they ask them.

Copy this structure

Section What to include
Title Clear name + what it is
Compatibility Unity version, PC and Quest support, SDK requirement
Includes Bullet list of exactly what files are included
Features Toggles, blendshapes, physbones, customization
Requirements Any dependencies the buyer must install
License Personal use rules, redistribution rules, upload rules
Support Where to ask for help, Discord, email, FAQ

Example snippet

★ Cyber Kitty Ears (VRChat Accessory)
Unity 2022.3
PC: Yes | Quest: Optional version included

Includes:
- Unitypackage
- Prefab + demo scene
- 2 texture sets
- Toggle-ready anims
- README + license

License: Personal use. No redistribution. Public uploads allowed only on accounts you own.

4) How should I showcase my work?

People do not buy what they cannot understand. Your previews do most of the selling.

Showcase checklist

Asset Why it converts
Thumbnail with bold text Stops the scroll
10 to 20 second video Shows toggles, glow, physbones
4 to 8 screenshots Proves quality and angles
Toggle grid image Buyers love “what is included” clarity
In-world shots Adds vibe and trust

The simplest winning combo

  • 1 strong thumbnail
  • 1 short video
  • 6 clean screenshots
  • 1 “included features” means list

5) Should I offer custom work, or is it a headache?

Custom work can pay well, but only if you run it like a business.

Quick decision table

If this is you Do customs?
You want stable product income Focus on products first
You get overwhelmed by client messages Avoid customs for now
You can scope work and say no Yes, with rules
You have a queue and clear pricing Yes, it scales better

If you do customs, use these rules

Rule Why
Deposit required (at least 50%) Filters time wasters
Written scope + revision limit Prevents endless changes
Milestones Keeps projects moving
Clear delivery format Prevents confusion
No rush promises Saves your sanity

Final thoughts

Start simple:

  • ship a clean package
  • write a clear listing
  • post strong previews
  • pick a storefront that matches your scale plan

Most top sellers win by doing one thing really well: a flagship all-in-one avatar or asset that buyers trust. Then they expand with props, clothing, and bundles.


Sources