Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Downloading sniper avatar

Complete captcha to start download (unitypackage)

We value your computer's safety. Upon uploading a file, our systems dissect, scan for malware, and validate integrity. Next, our community manually reviews each asset for appropriateness. Our meticulous two-tiered process ensures only safe, quality assets reach you.
Uploaded ago
Updated the file ago
File Size: 80.0 MB
File Type: UNITYPACKAGE
Last Updated: ago
VRChat Avatar Descriptor: true
Unity Version: 2019.4.31f1
VRChat SDK3: true
Lip Sync: false
Data checked: ago

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

File Contents

/Assets/Assets/Military Guy.unity
/Assets/Assets/Military Avatar.fbx
/Assets/Assets/Sniper/SniperPrefab.prefab
/Assets/Assets/Sniper/SniperFX.controller
/Assets/Assets/Sniper/Sounds/reloadOut.mp3
/Assets/Assets/Sniper/Sounds/sniperfiresound.mp3
/Assets/Assets/Sniper/Sounds/DryfireSound.mp3
/Assets/Assets/Sniper/Sounds/TacPingSound.mp3
/Assets/Assets/Sniper/Sounds/ReloadIn.mp3
/Assets/Assets/Sniper/Sounds/bulletejectsound.mp3
/Assets/Assets/Sniper/Sounds/SniperBoltOutSound.mp3
/Assets/Assets/Sniper/Sounds/SniperBoltInSound.mp3
/Assets/Assets/Sniper/Textures/Tex_0024_3.png
/Assets/Assets/Sniper/Textures/korpus2.png
/Assets/Assets/Sniper/Textures/comp.png
/Assets/Assets/Sniper/Textures/korpus.png
/Assets/Assets/Sniper/Textures/luneta2.png
/Assets/Assets/Sniper/Textures/scope2.png
/Assets/Assets/Sniper/Textures/szyna camoa.png
/Assets/Assets/Sniper/Textures/pod.png
/Assets/Assets/Sniper/Textures/tac300_bullet.png
/Assets/Assets/Sniper/Textures/szyna.png
/Assets/Assets/Sniper/Textures/tape.png
/Assets/Assets/Sniper/Textures/tac300_scope_lens.png
/Assets/Assets/Sniper/Textures/szyna camo.png
/Assets/Assets/Sniper/Textures/kolba.png
/Assets/Assets/Sniper/Textures/mag.png
/Assets/Assets/Sniper/Textures/korpus camo.png
/Assets/Assets/Sniper/Textures/lunetaa.png
/Assets/Assets/Sniper/Textures/lufa.png
/Assets/Assets/Sniper/Textures/production_1461413708945-d5dk1ktnrfq6ef6n-fcbd7f4e89d8c6f6fd0a566cc46a8591.jpg
/Assets/Assets/Sniper/Particles/spark3.png
/Assets/Assets/Sniper/Particles/smoke emiss.mat
/Assets/Assets/Sniper/Particles/SeekPng.com_smoke-texture-png_924303.png
/Assets/Assets/Sniper/Particles/spark 1.mat
/Assets/Assets/Sniper/Particles/smoke.mat
/Assets/Assets/Sniper/Particles/spark 3.mat
/Assets/Assets/Sniper/Particles/spark emiss.mat
/Assets/Assets/Sniper/Particles/LenseflareFlat 1.png
/Assets/Assets/Sniper/OptimizedShaders/top rail/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/tape/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/end barrel/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/Pod/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/bullet/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/pull back stick/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/Scope/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/end stock/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/bullet 1/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/mag/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/barrel/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/stock 2/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/scope holder/Poiyomi Pro.shader
/Assets/Assets/Sniper/BULLET/BULLET.prefab
/Assets/Assets/Sniper/BULLET/Stuff/Chrome_Bright_Blue_Tint_Black.png
/Assets/Assets/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_BaseColor.png
/Assets/Assets/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Normal.png
/Assets/Assets/Sniper/BULLET/Stuff/BULLET.mat
/Assets/Assets/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Metallic.png
/Assets/Assets/Sniper/BULLET/Stuff/BULLET.fbx
/Assets/Assets/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Height.png
/Assets/Assets/Sniper/BULLET/Stuff/Bullet.spp
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiParallax.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiData.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiVert.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_Poicludes.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMath.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPass.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMatcap.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Shader/Magnification.shader
/Assets/Assets/Sniper/Animations/SniperMagnification.anim
/Assets/Assets/Sniper/Animations/Sniper2handDropped.anim
/Assets/Assets/Sniper/Animations/SniperPull.anim
/Assets/Assets/Sniper/Animations/SniperHand.anim
/Assets/Assets/Sniper/Animations/SniperBulletEect.anim
/Assets/Assets/Sniper/Animations/SniperToggleOn.anim
/Assets/Assets/Sniper/Animations/SniperDrop.anim
/Assets/Assets/Sniper/Animations/SniperLegPull.anim
/Assets/Assets/Sniper/Animations/SniperToggleOff.anim
/Assets/Assets/Sniper/Animations/SniperChest.anim
/Assets/Assets/Sniper/Animations/Sniper2Hand.anim
/Assets/Assets/Sniper/Animations/SniperFire.anim
/Assets/Assets/Sniper/Animations/SniperMagIn.anim
/Assets/Assets/Sniper/Animations/SniperMagOut.anim
/Assets/Assets/Sniper/Animations/Sniper1Hand.anim
/Assets/Assets/Sniper/Animations/SniperFireOffNeutral.anim
/Assets/Assets/Sniper/Animations/SniperFireNeutral.anim
/Assets/Assets/Sniper/Animations/SniperDryFire.anim
/Assets/Assets/Sniper/Materials/Pod.mat
/Assets/Assets/Sniper/Materials/pull back stick.mat
/Assets/Assets/Sniper/Materials/stock 2.mat
/Assets/Assets/Sniper/Materials/tape.mat
/Assets/Assets/Sniper/Materials/Scope.mat
/Assets/Assets/Sniper/Materials/barrel.mat
/Assets/Assets/Sniper/Materials/yNX2xZH.mat
/Assets/Assets/Sniper/Materials/scope holder.mat
/Assets/Assets/Sniper/Materials/mag.mat
/Assets/Assets/Sniper/Materials/end stock.mat
/Assets/Assets/Sniper/Materials/scope texture.mat
/Assets/Assets/Sniper/Materials/Scope Magnification.mat
/Assets/Assets/Sniper/Materials/top rail.mat
/Assets/Assets/Sniper/Materials/bullet.mat
/Assets/Assets/Sniper/Materials/end barrel.mat
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/pull back stick/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Scope/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end stock/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope texture/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/mag/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/barrel/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/stock 2/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/scope holder/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Model/Tac3scope.fbx
/Assets/Assets/Sniper/Model/magazine.fbx
/Assets/Assets/_PoiyomiShaders/poiToonPresets.txt
/Assets/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_SoftAdditive.mat
/Assets/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_Traditional.mat
/Assets/Assets/_PoiyomiShaders/Presets/Rendering/MP_DoubleSided.mat
/Assets/Assets/_PoiyomiShaders/Presets/Rendering/MP_ReduceClipDistance.mat
/Assets/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_2xMultiplicative.mat
/Assets/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_Multiplicative.mat
/Assets/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_Additive.mat
/Assets/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_Premultiplied.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/Glitter/MP_GlitterStars.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/Emission/MP_RainbowStarEmission.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/StatsOverlay/MP_FPSCounter.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/Dissolve/MP_DissolveToInvisible.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/Mirror/MP_HideInMirror.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/Pathing/MP_MazePath.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/Pathing/50 by 50 orthogonal maze 3.png
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/DepthFX/MP_ColorNearObject.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/DepthFX/MP_FadeNearObject.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/Iridescence/MP_Iridescence.mat
/Assets/Assets/_PoiyomiShaders/Presets/SpecialFX/Iridescence/T_Irigradient.png
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Reflections & Specular/MP_DullNonMetal.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Reflections & Specular/MP_ShinyMetal.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Reflections & Specular/MP_ShinyNonMetal.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Reflections & Specular/MP_DullMetal.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_ShadeMapping.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_Cloth.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_UTSStyleAdditive.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_Realistic.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_MaxAdditive1.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_MaxAdditiveInfinite 1.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_HardToon.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_FullUTS.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_LilShading.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Stylized Specular/PM_TwoLayerSpec.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/ClearCoat/MP_ClearCoatShiny.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/EnvironmentalRim/MP_EnvironmentalRim.mat
/Assets/Assets/_PoiyomiShaders/Presets/Shading/Cubemap/MP_Skybox.mat
/Assets/Assets/_PoiyomiShaders/Presets/Examples/MP_Examples_Sunglasses.mat
/Assets/Assets/_PoiyomiShaders/Presets/Color & Normals/AlphaOptions/MP_FadeClose.mat
/Assets/Assets/_PoiyomiShaders/Presets/Color & Normals/AlphaOptions/MP_FadeFar.mat
/Assets/Assets/_PoiyomiShaders/Presets/Color & Normals/AlphaOptions/MP_A2C_Dithering.mat
/Assets/Assets/_PoiyomiShaders/Presets/Color & Normals/AlphaOptions/MP_CenterFade.mat
/Assets/Assets/_PoiyomiShaders/Presets/Color & Normals/ColorAdjust/MP_ColorAdjust_HueShift.mat
/Assets/Assets/_PoiyomiShaders/Presets/Color & Normals/BackFace/MP_BackFace.mat
/Assets/Assets/_PoiyomiShaders/Textures/ring.fbx
/Assets/Assets/_PoiyomiShaders/Textures/UV_Check.png
/Assets/Assets/_PoiyomiShaders/Textures/DiscordBannerTrans.png
/Assets/Assets/_PoiyomiShaders/Textures/poigo.png
/Assets/Assets/_PoiyomiShaders/Textures/Icons/T_icon-github.png
/Assets/Assets/_PoiyomiShaders/Textures/Icons/T_icon-twitter.png
/Assets/Assets/_PoiyomiShaders/Textures/Icons/T_icon-youtube.png
/Assets/Assets/_PoiyomiShaders/Textures/Icons/T_icon-discord.png
/Assets/Assets/_PoiyomiShaders/Textures/Icons/T_icon-patreon.png
/Assets/Assets/_PoiyomiShaders/Textures/Cubemaps/T_Gold_CM.png
/Assets/Assets/_PoiyomiShaders/Textures/Cubemaps/T_ToonLit_CM.psd
/Assets/Assets/_PoiyomiShaders/Textures/Cubemaps/T_iridescent_CM.png
/Assets/Assets/_PoiyomiShaders/Textures/Cubemaps/T_Shine_CM.png
/Assets/Assets/_PoiyomiShaders/Textures/Cubemaps/T_Clouds_CM.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Defaults/T_MainTex_D.png
/Assets/Assets/_PoiyomiShaders/Textures/Defaults/T_Default_SR.png
/Assets/Assets/_PoiyomiShaders/Textures/Defaults/T_Default_CM.exr
/Assets/Assets/_PoiyomiShaders/Textures/Debug/T_SecretMessage.png
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_Skin_SR.tga
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/SkinLUT.png
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_SoftHardBlack_SR.png
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_ToonSkin_SR.png
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_SoftHardGrey_SR.png
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_Mihoyo_MCSR.tga
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_Metal_SR.png
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_Hair_SR.tga
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_Miami.png
/Assets/Assets/_PoiyomiShaders/Textures/Ramps/T_Neitri_skin_SR.png
/Assets/Assets/_PoiyomiShaders/Textures/Detail/T_Cracks_D.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Distortion/T_DistortionMap1_DM.png
/Assets/Assets/_PoiyomiShaders/Textures/Distortion/T_DistortionMap0_DM.png
/Assets/Assets/_PoiyomiShaders/Textures/Shapes/T_Snowflake.png
/Assets/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_crystal_N.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_Wave_N.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_Cloth_N.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_Random_N.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_couch_N.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Shapes/Normals/WaterNorm.png
/Assets/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_Fabric_N.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Misc/T_PastelRainbowVertical.png
/Assets/Assets/_PoiyomiShaders/Textures/Misc/T_RainbowHorizontal.png
/Assets/Assets/_PoiyomiShaders/Textures/Misc/T_LightRainbowVertical.png
/Assets/Assets/_PoiyomiShaders/Textures/Misc/T_Circle.png
/Assets/Assets/_PoiyomiShaders/Textures/Misc/T_Black.png
/Assets/Assets/_PoiyomiShaders/Textures/Misc/T_RainbowVertical.png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (29).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (6).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (35).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (21).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (23).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (8).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (3).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (44).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (32).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (12).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (14).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (2).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (25).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (29).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/MatcapLatex.png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (17).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (15).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (37).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (41).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (46).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (16).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (28).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (28).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (18).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (38).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (1).bmp
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (4).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (27).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (9).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (11).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (6).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (5).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (24).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (10).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (22).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (20).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (16).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (42).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (1).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (39).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (11).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (20).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (43).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (24).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap.png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (7).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/LatexMatcap2.png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (15).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (30).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (45).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (19).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (17).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (25).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (8).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_MatcapPinkBlue_MC.png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (10).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (31).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (36).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (23).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (7).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (4).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (14).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (40).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (26).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Rainbow_Matcap.png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (13).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (32).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (26).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (12).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (1).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (47).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (3).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (31).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (22).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (33).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (2).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (30).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (5).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (19).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (33).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (13).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (9).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (21).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (18).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (34).png
/Assets/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (27).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Vornoi2_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (5).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (14).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (20).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (1).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (17).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (7).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Smudge_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (15).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_InvertedHex_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (14).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (10).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (21).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (4).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (17).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (6).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Abstract_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (16).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Voronoi_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Caustic_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Checker_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (23).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/Gradient2.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (2).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (19).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (18).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (13).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (8).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (6).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (12).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (2).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (1).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Cloudy_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Abstract2_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (11).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (13).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Brick2_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (12).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (10).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Brick_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (9).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_ZigZag_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (7).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Pattern_Noise.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (13).TGA
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (5).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Cell_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (11).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Blotch_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Pattern2_Noise.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (8).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (15).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (1).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (16).TGA
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (16).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/Gradient.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Sketch_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (3).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (22).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (4).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (2).png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Wiggly_Noise.png
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (18).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (3).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (12).TGA
/Assets/Assets/_PoiyomiShaders/Textures/Fonts/T_RobotoMedium_FONT.png
/Assets/Assets/_PoiyomiShaders/Textures/Fonts/T_RobotoRegular_FONT.png
/Assets/Assets/_PoiyomiShaders/Textures/Fonts/T_DigitalBold_FONT.png
/Assets/Assets/_PoiyomiShaders/Textures/Fonts/T_RobotoBlack_FONT.png
/Assets/Assets/_PoiyomiShaders/Textures/LUTs/dfg-multiscatter-cloth.exr
/Assets/Assets/_PoiyomiShaders/Textures/Masks/T_RGBA_Mask.tif
/Assets/Assets/_PoiyomiShaders/Textures/Masks/T_Star_MBW.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Masks/T_circuit_MBW.png
/Assets/Assets/_PoiyomiShaders/Textures/Masks/T_Grid_MBW.png
/Assets/Assets/_PoiyomiShaders/Textures/Masks/T_Star.png
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/zigzags.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_Ovals_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_GrayThing_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_Hearts_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_3ColorLines_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_HorizontalCircles_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/Waves.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/VerticalCircles.gif
/Assets/Assets/_PoiyomiShaders/Textures/Gifs/T_Snakes_GIF.gif
/Assets/Assets/_PoiyomiShaders/Textures/Fur/FurHeightMap.gif
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (4).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (12).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (14).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/ornage-fur-texture.jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (7).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (13).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (24).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (5).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (17).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (22).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (2).png
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (2).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (8).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (23).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (3).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (1).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (21).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (19).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/noise_simplex.png
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (16).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (6).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (18).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (11).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (9).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (1).png
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (15).jpg
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (4).png
/Assets/Assets/_PoiyomiShaders/Textures/Fur/Fur (10).jpg
/Assets/Assets/_PoiyomiShaders/ThirdPartyLicenses/SILENT_LICENSE.txt
/Assets/Assets/_PoiyomiShaders/ThirdPartyLicenses/LIL_LICENSE.txt
/Assets/Assets/_PoiyomiShaders/Shaders/PoiLabels.txt
/Assets/Assets/_PoiyomiShaders/Shaders/8.0/Poiyomi.shader
/Assets/Assets/_PoiyomiShaders/Shaders/8.0/Poiyomi Outline.shader
/Assets/Assets/_PoiyomiShaders/Shaders/8.0/Poiyomi Early Outline.shader
/Assets/Assets/_PoiyomiShaders/Shaders/8.0/Poiyomi World.shader
/Assets/Assets/_PoiyomiShaders/Shaders/Extras/MasterScanner.shader
/Assets/Assets/_PoiyomiShaders/Shaders/Extras/InvisStencil.shader
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/LICENSE
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/CREDITS.txt
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/docs.html
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/README.md
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/thry_editor_locale.csv
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/External/ReadMe.txt
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/External/Editor/AbiAutoLock.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Resources/thry_rect.png
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Resources/thryEditor_link.png
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Resources/thryEditor_iconThry.png
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/Example2.shader
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/ThryLabelExample.txt
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/thry_locale_example.csv
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/Example1.shader
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/ThryPresetsExample.txt
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/HelperWeb.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ThryAssemblyDefinition.asmdef
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Mediator.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Settings.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Unity.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Drawers.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/MaterialLinker.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helper.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ShaderOptimizer.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Locale.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/UploadAnchorOverrideSetter.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ThryEditor.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Styles.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/EditorStructs.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ThryFileBuilder.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Presets.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/GradiantEditor.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/GUIHelper.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/DataStructs.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/EditorChanger.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ThryTexturePacker.compute
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Config.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ShaderTranslator.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Parser.cs
/Assets/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ModuleHandler.cs
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/ModularShadersGeneratorStyle.uss
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/icon_link.png
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTextureUnpacker.shader
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTexturePacker.shader
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/icon_link_pro.png
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiData.cs
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/BakeToVertexColorsEditor.cs
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/TextureUtility.cs
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/BadImportChecker.cs
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/GradientFlood (8).cs
/Assets/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiHelpers.cs
/Assets/Assets/VRLabs/GeneratedAssets/Animators/FX.controller
/Assets/Assets/VRLabs/GeneratedAssets/ExpressionParameters/Parameters.asset
/Assets/Assets/VRLabs/Avatars 3.0 Manager/LICENSE
/Assets/Assets/VRLabs/Avatars 3.0 Manager/読んでください.md
/Assets/Assets/VRLabs/Avatars 3.0 Manager/package.json
/Assets/Assets/VRLabs/Avatars 3.0 Manager/README.md
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/AnimatorCloner.cs
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/AV3Manager.cs
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/AV3ManagerFunctions.cs
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/VRLabs.AV3Manager.Editor.asmdef
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Tabs/WDTab.cs
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Tabs/ParametersTab.cs
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Tabs/LayersTab.cs
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/ParametersTabIconLight.png
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/AV3ManagerStyleLight.uss
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/WdTabIconDark.png
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/AV3ManagerStyle.uss
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/ParametersTabIconDark.png
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/WdTabIconLight.png
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/AV3ManagerStyleDark.uss
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/logo.png
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/FX.controller
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/ManagerAnimatorBeacon.anim
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/Action.controller
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/Additive.controller
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/IKPose.controller
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/Gesture.controller
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/EmptyClip.anim
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/TPose.controller
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/Sitting.controller
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Resources/AV3M/DefaultAnimators/Base.controller
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Elements/ClipsSwapAreaElement.cs
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Elements/FluentUIElements.cs
/Assets/Assets/VRLabs/Avatars 3.0 Manager/Editor/Elements/AnimatorMergerElement.cs
/Assets/Assets/ProjectSettings/NavMeshAreas.asset
/Assets/Assets/ProjectSettings/ProjectVersion.txt
/Assets/Assets/ProjectSettings/UnityConnectSettings.asset
/Assets/Assets/ProjectSettings/InputManager.asset
/Assets/Assets/ProjectSettings/EditorSettings.asset
/Assets/Assets/ProjectSettings/QualitySettings.asset
/Assets/Assets/ProjectSettings/NetworkManager.asset
/Assets/Assets/ProjectSettings/AudioManager.asset
/Assets/Assets/ProjectSettings/ProjectSettings.asset
/Assets/Assets/ProjectSettings/ClusterInputManager.asset
/Assets/Assets/ProjectSettings/EditorBuildSettings.asset
/Assets/Assets/ProjectSettings/GraphicsSettings.asset
/Assets/Assets/ProjectSettings/DynamicsManager.asset
/Assets/Assets/ProjectSettings/TimeManager.asset
/Assets/Assets/ProjectSettings/TagManager.asset
/Assets/Assets/ProjectSettings/Physics2DSettings.asset
/Assets/Assets/Materials/west.jpg
/Assets/Assets/Materials/PANTS.mat
/Assets/Assets/Materials/helmet.jpg
/Assets/Assets/Materials/Material #38.mat
/Assets/Assets/Materials/Material #40.mat
/Assets/Assets/Materials/AMOR.mat
/Assets/Assets/Materials/Material #36.mat
/Assets/Assets/Materials/13 - Default.mat
/Assets/Assets/Materials/Material #41.mat
/Assets/Assets/Materials/Material #39.mat
/Assets/Assets/Materials/ojos.jpg
/Assets/Assets/Materials/Material #37.mat
/Assets/Assets/Materials/WEST.mat
/Assets/Assets/Materials/amor.jpg
/Assets/Assets/Materials/pants.jpg
/Assets/Assets/Materials/ct_urban_glass.png
/Assets/Assets/Materials/OJOS.mat
/Assets/Assets/Materials/face.jpg
/Assets/Assets/Materials/FACE.mat
/Assets/Assets/Materials/HELMET.mat
/Assets/VRCSDK/Plugins/VRC.Dynamics.dll
/Assets/VRCSDK/Plugins/VRCCore-Standalone.dll
/Assets/VRCSDK/Plugins/VRC.SDK3.Dynamics.Contact.dll
/Assets/VRCSDK/Plugins/VRC.SDK3.Dynamics.PhysBone.dll
/Assets/VRCSDK/Plugins/VRC.SDK3.Dynamics.PhysBone.Editor.dll
/Assets/VRCSDK/Plugins/VRCCore-Editor.dll
/Assets/VRCSDK/Plugins/VRC.SDK3.Dynamics.Contact.Editor.dll
/Assets/VRCSDK/Plugins/VRCSDKBase-Editor.dll
/Assets/VRCSDK/Plugins/VRCSDK3A.dll
/Assets/VRCSDK/Plugins/VRCSDK3A-Editor.dll
/Assets/VRCSDK/Plugins/VRCSDKBase.dll
/Assets/VRCSDK/Plugins/VRC.Utility.dll
/Assets/VRCSDK/Dependencies/VRChat/Editor/FixConstraintUpdateOrder.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/SDKUpdater.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkSplashScreen.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/FixAnimatorControllers.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCCachedWebRequest.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ShaderKeywordsUtility.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/HDRColorFixerUtility.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_EditorTools.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCNetworkIDUtility.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelHelp.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelAccount.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelSettings.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelContent.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/IVRCSdkControlPanelBuilder.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilderAttribute.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanel.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/BuildPipeline/Samples/VRCSDKBuildRequestedCallbackSample.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/SDK3Compatibility/VRCSdk3Analysis.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/EditorHandling.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRCObjectSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_PickupEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_YouTubeSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_TriggerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRCSceneDescriptorEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/EventHandlerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_WebPanelEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_AvatarVariationsEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRCPlayerModsEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRCPlayerStationEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_SpatialAudioSourceEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_ObjectSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_SyncVideoPlayerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/EditorCoroutine.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/AutoAddSpatialAudioComponents.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_PlayerAudioOverrideEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRCObjectSpawnEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_SyncVideoStreamEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/OldTriggerEditors.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRCPlayerModEditorWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRCAvatarDescriptorEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_DestructibleStandardEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/ApiCacheEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRC_DataStorageEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ShaderStripping/InjectStereoVariants.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ShaderStripping/StripPostProcessing.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/ShaderStripping/StripAndroidAvatars.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/Validation/Performance/SDKPerformanceDisplay.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/ContentUploadedDialog.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeBlueprintCreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/GameViewMethods.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/CommunityLabsConstants.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/SceneSaver.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/AudioManagerSettings.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/MaterialFallback/FallbackMaterialCache.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/ValidationUtils.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/WorldValidation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/AvatarValidation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/ShaderValidation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/PerformanceFilterSet.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/AvatarPerformance.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/PerformanceRating.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/PerformanceScannerSet.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/MeshUtils.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/PerformanceInfoDisplayLevel.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/AvatarPerformanceCategory.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Enums/PerformanceRating.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Enums/AvatarPerformanceCategory.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/AudioPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/ParticlePerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/AnimatorPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/ClothPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/TrailRendererPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/MeshPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/ContactPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/AbstractPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/PhysicsPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/PhysBonePerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/DynamicBonePerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/LineRendererPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Scanners/LightPerformanceScanner.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Filters/AbstractPerformanceFilter.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Stats/AvatarPerformanceStats.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Stats/AvatarPerformanceStatsLevel.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Stats/AvatarPerformanceStatsLevelSet.cs
/Assets/VRCSDK/Dependencies/Oculus/Spatializer/Editor/ONSPAudioSourceEditor.cs
/Assets/VRCSDK/Dependencies/Oculus/Spatializer/Scripts/ONSPSettings.cs
/Assets/VRCSDK/Dependencies/Oculus/Spatializer/Scripts/ONSPAudioSource.cs
/Assets/VRCSDK/Dependencies/librsync/librsync.net.dll
/Assets/VRCSDK/Dependencies/librsync/Blake2Sharp.dll
/Assets/VRCSDK/Dependencies/Managed/System.Memory.dll
/Assets/VRCSDK/Dependencies/Managed/VRC.Collections.dll
/Assets/VRCSDK/Dependencies/Managed/System.Numerics.Vectors.dll
/Assets/VRCSDK/Dependencies/Managed/Collections.Pooled.dll
/Assets/VRCSDK/Dependencies/Managed/System.Buffers.dll
/Assets/VRCSDK/Dependencies/Managed/System.Threading.Tasks.Extensions.dll
/Assets/VRCSDK/Dependencies/Managed/System.Collections.Immutable.dll
/Assets/VRCSDK/Dependencies/Managed/System.Runtime.CompilerServices.Unsafe.dll
/Assets/VRCSDK/Examples3/Expressions Menu/DefaultExpressionsMenu.asset
/Assets/VRCSDK/Examples3/Expressions Menu/Icons/item_pistol.png
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_disbelief.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_sprint_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_point.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_peace.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_still.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_drum.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_raise_hand.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_strafe_right_135.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_point.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_low_crawl_still.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_open.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_land_quick.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_strafe_right_135.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_backflip.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_sit.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_strafe_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_laugh.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_fall_long.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_walk_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_clap.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_strafe_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_thumbs_up.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right_135.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_point.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_rock.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_backward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_low_crawl_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_ikpose.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_gun.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_strafe_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_still.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_dance.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_afk.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_shake_fist.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_cheer.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_clap.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_landing.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_fall_short.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_disapprove.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_tpose.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_supine_getup.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_low_crawl_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_sadkick.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_fist.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_strafe_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_idle.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_wave.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_walk_backward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_die.anim
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_HandsOnly.mask
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_Hand Right.mask
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_Hand Left.mask
/Assets/VRCSDK/Sample Assets/Editor/RealtimeEmissiveGammaGUI.cs
/Assets/VRCSDK/SDK3A/Editor/AvatarDynamicsSetup.cs
/Assets/VRCSDK/SDK3A/Editor/VRCSdkControlPanelAvatarBuilder3A.cs
/Assets/VRCSDK/SDK3A/Editor/SDK3AImportFix.cs
/Assets/VRCSDK/SDK3A/Editor/UPMImporter/UPMImporter.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3View.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorRemeasureAvatarEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3LipSync.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCExpressionParametersEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarPlayerStationEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3_Expressions.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCExpressionMenuEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3AnimLayerInit.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3AnimLayerGui.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorLocomotionControlEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarSpatialAudioSourceEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3_Colliders.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorTemporaryPoseSpaceEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarParameterDriverEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorTrackingControlEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3EyeLook.cs
/Assets/VRCSDK/SDK3A/Runtime/AvatarValidation.cs