Setup:
1 - Create a new Unity Project ( Recommended ).
2 - Import VRC SDK 3.0 into project.
3 - Import OskoSuperCutEdition.Unitypackaged.
5 - Drag OskoSuperCutEdition Scene into Hierarchy window and everything should be there. Enjoy!
* Model information:
+ Polygons count: 97404
+ Bones: 273
+ Eye tracking movement: (Left Eye; Right Eye)
+ Auto Detect mouth movement
+ LilToon Shader 1.3.7 -> Body, Face, Hair
+ Using VRC SDK3.
* Other informations:
- Use at your own risk
- There are no restrictions on its use for R-18, R-18G, etc...
- We are not responsible for any trouble caused by its use
- DO NOT RESELL, the product meant for everyone to use.
Plugs:
Gumroad:
https://yuyue.gumroad.com/
Twitter:
https://twitter.com/YueLing60899724
Assets (435 files inside Unity Package)
/Assets/OskoSuperCut/OskoSuperCutEdition.unity
/Assets/OskoSuperCut/OskoFreeSample.png
/Assets/OskoSuperCut/OskoSuperCutV3.fbx
/Assets/OskoSuperCut/Animator/OskoSuperCutMenu.asset
/Assets/OskoSuperCut/Animator/OskoSuperCutFX.controller
/Assets/OskoSuperCut/Animator/OskoSuperCutPara.asset
/Assets/OskoSuperCut/Animator/ClothesControl.asset
/Assets/OskoSuperCut/Animator/Animations/ClothesToggles/TopOff.anim
/Assets/OskoSuperCut/Animator/Animations/ClothesToggles/TopOn.anim
/Assets/OskoSuperCut/Animator/Animations/Expressions/Angry.anim
/Assets/OskoSuperCut/Animator/Animations/Expressions/Tongue Out.anim
/Assets/OskoSuperCut/Animator/Animations/Expressions/Happy.anim
/Assets/OskoSuperCut/Animator/Animations/Expressions/Fun.anim
/Assets/OskoSuperCut/Animator/Animations/Expressions/Sad.anim
/Assets/OskoSuperCut/Animator/Animations/Expressions/Wink.anim
/Assets/OskoSuperCut/Animator/Animations/Expressions/Surprise.anim
/Assets/OskoSuperCut/Texture&Materials/Eyes/Right Eye.mat
/Assets/OskoSuperCut/Texture&Materials/Eyes/Left Eye.png
/Assets/OskoSuperCut/Texture&Materials/Eyes/Right Eye.png
/Assets/OskoSuperCut/Texture&Materials/Eyes/Left Eye.mat
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiDefines.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiData.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiFrag.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiShadowVert.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiGrab.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiVertexManipulations.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiBackFace.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiDithering.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiVert.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_Poicludes.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiMainTex.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiWireframe.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiPenetration.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiAlphaToCoverage.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiMath.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiTessellation.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiShadowFrag.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiMacros.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiShadowIncludes.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiBlending.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiHelpers.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiSpawnInVert.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiSpawnInFrag.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiLighting.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiPass.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/S_Poiyomi_Toon.shader
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiMirror.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiPassShadow.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_PoiV2F.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Right Eye/CGI_FunctionsArtistic.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiDefines.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiData.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiFrag.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiShadowVert.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiGrab.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiVertexManipulations.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiBackFace.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiDithering.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiVert.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_Poicludes.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiMainTex.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiWireframe.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiPenetration.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiAlphaToCoverage.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiMath.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiTessellation.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiShadowFrag.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiMacros.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiShadowIncludes.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiBlending.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiHelpers.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiSpawnInVert.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiSpawnInFrag.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiLighting.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiPass.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/S_Poiyomi_Toon.shader
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiMirror.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiPassShadow.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_PoiV2F.cginc
/Assets/OskoSuperCut/Texture&Materials/Eyes/OptimizedShaders/Left Eye/CGI_FunctionsArtistic.cginc
/Assets/OskoSuperCut/Texture&Materials/Matcap/Imeris_matcap_body.png
/Assets/OskoSuperCut/Texture&Materials/Top/Template cf_m_top_cami01 -576898 1024x1024 normal.png
/Assets/OskoSuperCut/Texture&Materials/Top/Template cf_m_top_cami01 -576898 1024x1024 light.mat
/Assets/OskoSuperCut/Texture&Materials/Top/Template cf_m_top_cami01 -576898 1024x1024 light.png
/Assets/OskoSuperCut/Texture&Materials/Base/New Material.mat
/Assets/OskoSuperCut/Texture&Materials/Base/Atlas_Base.png
/Assets/OskoSuperCut/Texture&Materials/Base/Atlas_BaseNormalMap.png
/Assets/OskoSuperCut/Texture&Materials/TransparentTop/Atlas_TransparentTop.png
/Assets/OskoSuperCut/Texture&Materials/TransparentTop/Atlas_TransparentTop.mat
/Assets/OskoSuperCut/Materials/OskoFreeSample (2).mat
/Assets/OskoSuperCut/Materials/OskoFreeSample.mat
/Assets/lilToon/CHANGELOG_JP.md
/Assets/lilToon/LICENSE
/Assets/lilToon/package.json
/Assets/lilToon/README.md
/Assets/lilToon/CHANGELOG.md
/Assets/lilToon/Third Party Notices.md
/Assets/lilToon/README_JP.md
/Assets/lilToon/Presets/Skin-OutlineShadow.asset
/Assets/lilToon/Presets/Nature-Fur.asset
/Assets/lilToon/Presets/Inorganic-Glass.asset
/Assets/lilToon/Presets/Cloth-Standard.asset
/Assets/lilToon/Presets/Hair-OutlineRimLight.asset
/Assets/lilToon/Presets/Hair-Standard.asset
/Assets/lilToon/Presets/Hair-Illust.asset
/Assets/lilToon/Presets/Cloth-Illust.asset
/Assets/lilToon/Presets/Cloth-Anime.asset
/Assets/lilToon/Presets/Skin-Flat.asset
/Assets/lilToon/Presets/Inorganic-LiteGlass.asset
/Assets/lilToon/Presets/Skin-Illust.asset
/Assets/lilToon/Presets/Hair-Anime.asset
/Assets/lilToon/Presets/Inorganic-Metal (MatCap).asset
/Assets/lilToon/Presets/Inorganic-Metal.asset
/Assets/lilToon/Presets/Cloth-Outline.asset
/Assets/lilToon/Presets/Hair-Outline.asset
/Assets/lilToon/Presets/Skin-Outline.asset
/Assets/lilToon/Presets/Skin-Anime.asset
/Assets/lilToon/Prefabs/FurCollider (range=x.xx22).prefab
/Assets/lilToon/External/Editor/lilToon.Editor.External.asmdef
/Assets/lilToon/External/Editor/ChilloutVRModule.cs
/Assets/lilToon/External/Editor/VRChatModule.cs
/Assets/lilToon/Shader/ltsmulti_o.shader
/Assets/lilToon/Shader/lts_fur_cutout.shader
/Assets/lilToon/Shader/lts_cutout.shader
/Assets/lilToon/Shader/ltspass_opaque.shader
/Assets/lilToon/Shader/lts_tess_cutout_o.shader
/Assets/lilToon/Shader/lts_tess_trans_o.shader
/Assets/lilToon/Shader/lts_furonly_cutout.shader
/Assets/lilToon/Shader/ltspass_tess_opaque.shader
/Assets/lilToon/Shader/lts_cutout_oo.shader
/Assets/lilToon/Shader/lts_overlay_one.shader
/Assets/lilToon/Shader/ltsl_o.shader
/Assets/lilToon/Shader/ltsl_twotrans_o.shader
/Assets/lilToon/Shader/ltspass_cutout.shader
/Assets/lilToon/Shader/lts_fakeshadow.shader
/Assets/lilToon/Shader/lts_tess.shader
/Assets/lilToon/Shader/ltsmulti.shader
/Assets/lilToon/Shader/ltsmulti_ref.shader
/Assets/lilToon/Shader/lts_fur.shader
/Assets/lilToon/Shader/ltspass_baker.shader
/Assets/lilToon/Shader/lts_tess_twotrans_o.shader
/Assets/lilToon/Shader/lts_ref.shader
/Assets/lilToon/Shader/ltsl_onetrans_o.shader
/Assets/lilToon/Shader/lts_furonly.shader
/Assets/lilToon/Shader/lts_twotrans_o.shader
/Assets/lilToon/Shader/ltsmulti_fur.shader
/Assets/lilToon/Shader/ltsl_trans_o.shader
/Assets/lilToon/Shader/lts_cutout_o.shader
/Assets/lilToon/Shader/lts_tess_onetrans_o.shader
/Assets/lilToon/Shader/lts_tess_onetrans.shader
/Assets/lilToon/Shader/lts_ref_blur.shader
/Assets/lilToon/Shader/lts_trans.shader
/Assets/lilToon/Shader/lts_tess_trans.shader
/Assets/lilToon/Shader/ltspass_lite_cutout.shader
/Assets/lilToon/Shader/lts_gem.shader
/Assets/lilToon/Shader/lts_furonly_two.shader
/Assets/lilToon/Shader/ltspass_dummy.shader
/Assets/lilToon/Shader/ltsl_overlay.shader
/Assets/lilToon/Shader/lts_fur_two.shader
/Assets/lilToon/Shader/ltspass_tess_cutout.shader
/Assets/lilToon/Shader/ltsmulti_gem.shader
/Assets/lilToon/Shader/ltsl.shader
/Assets/lilToon/Shader/ltsl_twotrans.shader
/Assets/lilToon/Shader/ltspass_lite_transparent.shader
/Assets/lilToon/Shader/lts_trans_oo.shader
/Assets/lilToon/Shader/ltsl_cutout_o.shader
/Assets/lilToon/Shader/lts_tess_o.shader
/Assets/lilToon/Shader/lts_onetrans.shader
/Assets/lilToon/Shader/ltspass_tess_transparent.shader
/Assets/lilToon/Shader/lts.shader
/Assets/lilToon/Shader/ltsl_onetrans.shader
/Assets/lilToon/Shader/lts_o.shader
/Assets/lilToon/Shader/lts_oo.shader
/Assets/lilToon/Shader/ltsl_overlay_one.shader
/Assets/lilToon/Shader/lts_onetrans_o.shader
/Assets/lilToon/Shader/lts_twotrans.shader
/Assets/lilToon/Shader/ltsl_trans.shader
/Assets/lilToon/Shader/ltspass_proponly.shader
/Assets/lilToon/Shader/ltspass_transparent.shader
/Assets/lilToon/Shader/lts_trans_o.shader
/Assets/lilToon/Shader/ltsl_cutout.shader
/Assets/lilToon/Shader/ltspass_lite_opaque.shader
/Assets/lilToon/Shader/lts_tess_cutout.shader
/Assets/lilToon/Shader/lts_overlay.shader
/Assets/lilToon/Shader/lts_tess_twotrans.shader
/Assets/lilToon/Shader/Includes/lil_pass_forward.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_forward_fur.hlsl
/Assets/lilToon/Shader/Includes/lil_pipeline_lwrp.hlsl
/Assets/lilToon/Shader/Includes/lil_pipeline_hdrp.hlsl
/Assets/lilToon/Shader/Includes/lil_common_input.hlsl
/Assets/lilToon/Shader/Includes/lil_common_frag_alpha.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_universal2d.hlsl
/Assets/lilToon/Shader/Includes/lil_common_frag.hlsl
/Assets/lilToon/Shader/Includes/lil_common_macro.hlsl
/Assets/lilToon/Shader/Includes/lil_common_input_base.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_shadowcaster.hlsl
/Assets/lilToon/Shader/Includes/lil_common_functions.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_forward_gem.hlsl
/Assets/lilToon/Shader/Includes/openlit_core.hlsl
/Assets/lilToon/Shader/Includes/lil_common_input_opt.hlsl
/Assets/lilToon/Shader/Includes/GTModelDecode.cginc
/Assets/lilToon/Shader/Includes/lil_vert_outline.hlsl
/Assets/lilToon/Shader/Includes/lil_tessellation.hlsl
/Assets/lilToon/Shader/Includes/lil_vert_audiolink.hlsl
/Assets/lilToon/Shader/Includes/lil_common_functions_thirdparty.hlsl
/Assets/lilToon/Shader/Includes/lil_common_appdata.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_forward_refblur.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_forward_fakeshadow.hlsl
/Assets/lilToon/Shader/Includes/lil_vert_encryption.hlsl
/Assets/lilToon/Shader/Includes/lil_pipeline_brp.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_forward_lite.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_depthonly.hlsl
/Assets/lilToon/Shader/Includes/lil_common.hlsl
/Assets/lilToon/Shader/Includes/lil_common_vert_fur.hlsl
/Assets/lilToon/Shader/Includes/lil_pipeline_urp.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_forward_normal.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_motionvectors.hlsl
/Assets/lilToon/Shader/Includes/lil_common_vert.hlsl
/Assets/lilToon/Shader/Includes/lil_common_vert_fur_thirdparty.hlsl
/Assets/lilToon/Shader/Includes/lil_replace_keywords.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_meta.hlsl
/Assets/lilToon/Shader/Includes/lil_pass_depthnormals.hlsl
/Assets/lilToon/BaseShaderResources/lts_ref.lilinternal
/Assets/lilToon/BaseShaderResources/lts_gem.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_cutout.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_o.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_twotrans_o.lilinternal
/Assets/lilToon/BaseShaderResources/lts_overlay.lilinternal
/Assets/lilToon/BaseShaderResources/lts_twotrans.lilinternal
/Assets/lilToon/BaseShaderResources/lts_overlay_one.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_tess_opaque.lilinternal
/Assets/lilToon/BaseShaderResources/lts_o.lilinternal
/Assets/lilToon/BaseShaderResources/lts_furonly_two.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_lite_transparent.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_trans.lilinternal
/Assets/lilToon/BaseShaderResources/lts_fakeshadow.lilinternal
/Assets/lilToon/BaseShaderResources/lts.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_tess_transparent.lilinternal
/Assets/lilToon/BaseShaderResources/lts_furonly.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_trans_o.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_onetrans_o.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_tess_cutout.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_onetrans.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_overlay_one.lilinternal
/Assets/lilToon/BaseShaderResources/lts_fur.lilinternal
/Assets/lilToon/BaseShaderResources/lts_furonly_cutout.lilinternal
/Assets/lilToon/BaseShaderResources/ltsmulti.lilinternal
/Assets/lilToon/BaseShaderResources/ltsmulti_fur.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_onetrans_o.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_cutout.lilinternal
/Assets/lilToon/BaseShaderResources/lts_cutout_oo.lilinternal
/Assets/lilToon/BaseShaderResources/lts_trans_oo.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_twotrans.lilinternal
/Assets/lilToon/BaseShaderResources/lts_oo.lilinternal
/Assets/lilToon/BaseShaderResources/lts_trans.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_baker.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_overlay.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_trans.lilinternal
/Assets/lilToon/BaseShaderResources/lts_onetrans_o.lilinternal
/Assets/lilToon/BaseShaderResources/lts_cutout.lilinternal
/Assets/lilToon/BaseShaderResources/lts_fur_cutout.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_lite_opaque.lilinternal
/Assets/lilToon/BaseShaderResources/lilCustomShaderDatas.lilblock
/Assets/lilToon/BaseShaderResources/ltsl_o.lilinternal
/Assets/lilToon/BaseShaderResources/lts_cutout_o.lilinternal
/Assets/lilToon/BaseShaderResources/ltsmulti_gem.lilinternal
/Assets/lilToon/BaseShaderResources/lts_trans_o.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_lite_cutout.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_twotrans.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess.lilinternal
/Assets/lilToon/BaseShaderResources/ltsmulti_ref.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_transparent.lilinternal
/Assets/lilToon/BaseShaderResources/lts_fur_two.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_proponly.lilinternal
/Assets/lilToon/BaseShaderResources/lts_twotrans_o.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_twotrans_o.lilinternal
/Assets/lilToon/BaseShaderResources/lts_onetrans.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_cutout.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_cutout_o.lilinternal
/Assets/lilToon/BaseShaderResources/ltsmulti_o.lilinternal
/Assets/lilToon/BaseShaderResources/ltspass_opaque.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_cutout_o.lilinternal
/Assets/lilToon/BaseShaderResources/lts_ref_blur.lilinternal
/Assets/lilToon/BaseShaderResources/ltsl_onetrans.lilinternal
/Assets/lilToon/BaseShaderResources/lts_tess_trans_o.lilinternal
/Assets/lilToon/CustomShaderResources/HDRP/DefaultFakeShadow.lilblock
/Assets/lilToon/CustomShaderResources/HDRP/DefaultMulti.lilblock
/Assets/lilToon/CustomShaderResources/HDRP/DefaultUsePassOutline.lilblock
/Assets/lilToon/CustomShaderResources/HDRP/DefaultUsePassOutlineTwoSide.lilblock
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