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File Contents
/Assets/Scenes/SampleScene.unity
/Assets/UniGLTF/LICENSE.md
/Assets/UniGLTF/package.json
/Assets/UniGLTF/README.md
/Assets/UniGLTF/Tests/UniGLTF.Tests.asmdef
/Assets/UniGLTF/Tests/UniGLTF/TextureEnumerateTests.cs
/Assets/UniGLTF/Tests/UniGLTF/MatrixTests.cs
/Assets/UniGLTF/Tests/UniGLTF/New Material.mat
/Assets/UniGLTF/Tests/UniGLTF/NumericTests.cs
/Assets/UniGLTF/Tests/UniGLTF/TextureTests.cs
/Assets/UniGLTF/Tests/UniGLTF/AssetTests.cs
/Assets/UniGLTF/Tests/UniGLTF/GltfLoadTests.cs
/Assets/UniGLTF/Tests/UniGLTF/GltfJsonUtilTests.cs
/Assets/UniGLTF/Tests/UniGLTF/MeshDataTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_linear.png
/Assets/UniGLTF/Tests/UniGLTF/EditorTextureSerializerTests.cs
/Assets/UniGLTF/Tests/UniGLTF/JsonDeserializeTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_srgb.png
/Assets/UniGLTF/Tests/UniGLTF/MaterialTests.cs
/Assets/UniGLTF/Tests/UniGLTF/NativeArrayTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_normal_map.png
/Assets/UniGLTF/Tests/UniGLTF/UniGLTFTests.cs
/Assets/UniGLTF/Tests/UniGLTF/M17NTest.cs
/Assets/UniGLTF/Tests/UniGLTF/CacheEnumTest.cs
/Assets/UniGLTF/Tests/UniGLTF/MeshExportValidatorTests.cs
/Assets/UniGLTF/Tests/UniGLTF/UnityEngineAndNumerics.cs
/Assets/UniGLTF/Tests/UniGLTF/GlbParserTests.cs
/Assets/UniGLTF/Tests/UniGLTF/MeshTests.cs
/Assets/UniGLTF/Tests/UniJSON/IWriteStreamTest.cs
/Assets/UniGLTF/Tests/UniJSON/TreeTest.cs
/Assets/UniGLTF/Tests/UniJSON/GenericCallUtilityTests.cs
/Assets/UniGLTF/Tests/UniJSON/Utf8StringTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonParserTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonSerializerTests.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonFormatterTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonValueTests.cs
/Assets/UniGLTF/Tests/UniHumanoid/BvhLoaderTests.cs
/Assets/UniGLTF/Tests/UniHumanoid/UniHumanoid.Editor.Tests.asmdef
/Assets/UniGLTF/Editor/GltfImportMenu.cs
/Assets/UniGLTF/Editor/SerializedPropertyEditor.cs
/Assets/UniGLTF/Editor/UniGLTF.Editor.asmdef
/Assets/UniGLTF/Editor/TopMenu.cs
/Assets/UniGLTF/Editor/TestRunner/TestRunner.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/IUnitySettingsValidator.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/Messages.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityEditorSettingsValidatorWindow.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityColorSpaceSettingsValidator.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityEditorSettingsValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/UniGLTFPreference.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ZipArchivedGltfScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/EnabledScope.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ZipArchivedGltfScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GlbScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorMaterial.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapScriptedImporterEditorBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GlbScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ScriptedImporterAxes.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorAnimation.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneInfo.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneSelector.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneInfoDrawer.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/BoneGizmo.prefab
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/SelectedBoneGizmo.prefab
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/OverlayGizmo.shader
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/SelectedBone.mat
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/HoverBoneGizmo.prefab
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/Bone.fbx
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/HoverBone.mat
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/Bone.mat
/Assets/UniGLTF/Editor/UniGLTF/Serialization/FieldSerializationInfo.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/StringKeyDictionarySerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ArraySerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/CollectionSerializationBase.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/IValueSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ListSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ExtensionSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/PrimitiveSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/NullableSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/EnumSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/DeserializerGenerator.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/SerializerGenerator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/GltfExportWindow.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidatorEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogState.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/SaveFileDialog.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MaterialValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/M17N.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/InternalTPose.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/EditorProgress.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/TabBar.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/HierarchyValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/HumanoidValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/NameValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/ValidationExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaType.cs
/Assets/UniGLTF/Editor/JsonSchema/StringExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/IndexTargets.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaParser.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaSource.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/EnumJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/TraverseContext.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ExtensionJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/StringJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ObjectJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/JsonSchemaBase.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ArrayJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/DictionaryJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/JsonSchemaBaseExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/PrimitiveJsonSchema.cs
/Assets/UniGLTF/Editor/Generator/SerializerWriter.cs
/Assets/UniGLTF/Editor/Generator/FormatWriter.cs
/Assets/UniGLTF/Editor/Generator/DeserializerWriter.cs
/Assets/UniGLTF/Editor/Generator/Generator.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshUtilityDialog.cs
/Assets/UniGLTF/Editor/MeshUtility/GameObjectType.cs
/Assets/UniGLTF/Editor/MeshUtility/Splitter.cs
/Assets/UniGLTF/Editor/MeshUtility/PrefabContext.cs
/Assets/UniGLTF/Editor/MeshUtility/UndoContext.cs
/Assets/UniGLTF/Editor/MeshUtility/TabBoneMeshRemover.cs
/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshUtilityMessages.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshIntegrationTab.cs
/Assets/UniGLTF/Editor/UniHumanoid/UniHumanoid.Editor.asmdef
/Assets/UniGLTF/Editor/UniHumanoid/HumanPoseTransferEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/HumanoidEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/BoneMappingEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/bvhAssetPostprocessor.cs
/Assets/UniGLTF/Editor/UniHumanoid/MuscleInspectorEditor.cs
/Assets/UniGLTF/Editor/Animation/EditorAnimationExporter.cs
/Assets/UniGLTF/Editor/Animation/AnimationKeyframeData.cs
/Assets/UniGLTF/Editor/Animation/AnimationExporter.cs
/Assets/UniGLTF/Editor/Animation/AnimationValidator.cs
/Assets/UniGLTF/Editor/Animation/AnimationCurveData.cs
/Assets/UniGLTF/Runtime/UniGLTF.asmdef
/Assets/UniGLTF/Runtime/AssemblyInfo.cs
/Assets/UniGLTF/Runtime/Scenes/LookDev/spruit_sunrise_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/lilienstein_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/moonless_golf_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/floor.prefab
/Assets/UniGLTF/Runtime/Scenes/LookDev/floor.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/RenderingServicePostProcessingProfile.asset
/Assets/UniGLTF/Runtime/Scenes/LookDev/ballroom_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/spruit_sunrise_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/moonless_golf_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/ballroom_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/moonless_golf_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/spruit_sunrise_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/lilienstein_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/lilienstein_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/ballroom_1k.exr
/Assets/UniGLTF/Runtime/Extensions/glTFExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/IndexExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/ColorConversionExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/UnityExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/NumericsExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/ArrayExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/StringExtensions.cs
/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion.cs
/Assets/UniGLTF/Runtime/UniGLTF/RuntimeGltfInstance.cs
/Assets/UniGLTF/Runtime/UniGLTF/PackageVersionPartial.cs
/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFException.cs
/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion_partial.cs
/Assets/UniGLTF/Runtime/UniGLTF/PackageVersion.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMesh.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/GltfDeserializer.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glEnum.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFAnimation.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMaterial.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/IStorage.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/GltfSerializer.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFSkin.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFAssets.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFTexture.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTF.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glbTypes.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFCamera.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFNode.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/JsonSchemaAttribute.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/gltf_mesh_extras_targetNames.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/KHR_materials_emissive_strength.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/KHR_texture_transform.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/gltfExtension.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/KHR_texture_basisu.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/KHR_materials_unlit.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/EmissiveMultiplier/Serializer.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/EmissiveMultiplier/Deserializer.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/EmissiveMultiplier/Format.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ArrayByteBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/SafeMarshalCopy.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/SByte4.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/glbImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UShort4.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UriByteBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ExportingGltfData.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UShort3.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/GltfUtility.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UShort2.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/BytesReader.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/NodeImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Axes.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MigrationFlags.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Byte4.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContextExtensions.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/BufferAccessor.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MonoBehaviourComparator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/SkinJoint.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContextSpeedLog.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ZipArchiveStorage.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/NativeArrayManager.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UnityPath.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ExtensionSupportFlags.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/GltfExportSettings.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/BlendShapeTargetNameLocationFlags.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/FileSystemStorage.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/GltfJsonUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ArrayPin.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Byte3.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ProgressInfo.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContext.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/GltfData.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/AutoGltfFileParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbBinaryParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GltfFileWithResourceFilesParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/ZipArchivedGltfFileParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbFileParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbLowLevelParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/PrimitiveExtensions.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/BlendShapeExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshWithMaterials.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExporter_DividedVertexBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshVertexUtility.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/VertexColorState.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshData.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshUploader.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/TriangleUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExporter_SharedVertexBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/PositionMinMax.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/JointsAccessor.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExportInfo.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/WeightsAccessor.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/SkinningInfo.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshVertex0.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExportUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/BlendShapeFilter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshVertex1.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshVertex2.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/IMaterialExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/glTFBlendMode.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/MaterialImporterParamExtensions.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/TextureTransform.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/RenderPipelineTypes.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/IMaterialDescriptorGenerator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfMaterialExportUtils.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/RenderPipelineMaterialDescriptorUtility.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfMaterialImportUtils.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Export/BuiltInGltfMaterialExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Export/Materials/BuiltInFallbackMaterialExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Export/Materials/BuiltInStandardMaterialExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Export/Materials/BuiltInGenericUnlitMaterialExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Export/Materials/BuiltInUniUnlitMaterialExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Import/BuiltInGltfMaterialDescriptorGenerator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Import/Materials/BuiltInGltfDefaultMaterialImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Import/Materials/BuiltInGltfUnlitMaterialImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/BuiltInRP/Import/Materials/BuiltInGltfPbrMaterialImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/Import/UrpGltfMaterialDescriptorGenerator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/Import/Materials/UrpGltfDefaultMaterialImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/Import/Materials/UrpGltfPbrMaterialImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/AnimationIO/IAnimationExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/AnimationIO/AnimationImporterUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/ITextureDescriptorGenerator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfPbrTextureImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureDescriptorGenerator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/TextureSamplerUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/Validation/Validation.cs
/Assets/UniGLTF/Runtime/Utils/UniGLTF.Utils.asmdef
/Assets/UniGLTF/Runtime/Utils/TransformState.cs
/Assets/UniGLTF/Runtime/Utils/EuclideanTransform.cs
/Assets/UniGLTF/Runtime/Utils/UniGLTFLogger.cs
/Assets/UniGLTF/Runtime/Utils/CachedEnum/CachedEnumType.cs
/Assets/UniGLTF/Runtime/Utils/CachedEnum/CachedEnum.cs
/Assets/UniGLTF/Runtime/UniJSON/FormatterExtensions.cs
/Assets/UniGLTF/Runtime/UniJSON/ByteBuffer.cs
/Assets/UniGLTF/Runtime/UniJSON/ValueNodeType.cs
/Assets/UniGLTF/Runtime/UniJSON/ConcreteCast.cs
/Assets/UniGLTF/Runtime/UniJSON/Exceptions.cs
/Assets/UniGLTF/Runtime/UniJSON/IFormatter.cs
/Assets/UniGLTF/Runtime/UniJSON/IFileSystemAccessor.cs
/Assets/UniGLTF/Runtime/UniJSON/ConcreteCast.g.cs
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