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File Contents

/Assets/Scenes/SampleScene.unity
/Assets/UniGLTF/LICENSE.md
/Assets/UniGLTF/package.json
/Assets/UniGLTF/README.md
/Assets/UniGLTF/Tests/UniGLTF.Tests.asmdef
/Assets/UniGLTF/Tests/UniGLTF/TextureEnumerateTests.cs
/Assets/UniGLTF/Tests/UniGLTF/MatrixTests.cs
/Assets/UniGLTF/Tests/UniGLTF/New Material.mat
/Assets/UniGLTF/Tests/UniGLTF/NumericTests.cs
/Assets/UniGLTF/Tests/UniGLTF/TextureTests.cs
/Assets/UniGLTF/Tests/UniGLTF/AssetTests.cs
/Assets/UniGLTF/Tests/UniGLTF/GltfLoadTests.cs
/Assets/UniGLTF/Tests/UniGLTF/GltfJsonUtilTests.cs
/Assets/UniGLTF/Tests/UniGLTF/MeshDataTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_linear.png
/Assets/UniGLTF/Tests/UniGLTF/EditorTextureSerializerTests.cs
/Assets/UniGLTF/Tests/UniGLTF/JsonDeserializeTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_srgb.png
/Assets/UniGLTF/Tests/UniGLTF/MaterialTests.cs
/Assets/UniGLTF/Tests/UniGLTF/NativeArrayTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_normal_map.png
/Assets/UniGLTF/Tests/UniGLTF/UniGLTFTests.cs
/Assets/UniGLTF/Tests/UniGLTF/M17NTest.cs
/Assets/UniGLTF/Tests/UniGLTF/CacheEnumTest.cs
/Assets/UniGLTF/Tests/UniGLTF/MeshExportValidatorTests.cs
/Assets/UniGLTF/Tests/UniGLTF/UnityEngineAndNumerics.cs
/Assets/UniGLTF/Tests/UniGLTF/GlbParserTests.cs
/Assets/UniGLTF/Tests/UniGLTF/MeshTests.cs
/Assets/UniGLTF/Tests/UniJSON/IWriteStreamTest.cs
/Assets/UniGLTF/Tests/UniJSON/TreeTest.cs
/Assets/UniGLTF/Tests/UniJSON/GenericCallUtilityTests.cs
/Assets/UniGLTF/Tests/UniJSON/Utf8StringTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonParserTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonSerializerTests.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonFormatterTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonValueTests.cs
/Assets/UniGLTF/Tests/UniHumanoid/BvhLoaderTests.cs
/Assets/UniGLTF/Tests/UniHumanoid/UniHumanoid.Editor.Tests.asmdef
/Assets/UniGLTF/Editor/GltfImportMenu.cs
/Assets/UniGLTF/Editor/SerializedPropertyEditor.cs
/Assets/UniGLTF/Editor/UniGLTF.Editor.asmdef
/Assets/UniGLTF/Editor/TopMenu.cs
/Assets/UniGLTF/Editor/TestRunner/TestRunner.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/IUnitySettingsValidator.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/Messages.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityEditorSettingsValidatorWindow.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityColorSpaceSettingsValidator.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityEditorSettingsValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/UniGLTFPreference.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ZipArchivedGltfScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/EnabledScope.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ZipArchivedGltfScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GlbScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorMaterial.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapScriptedImporterEditorBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GlbScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ScriptedImporterAxes.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorAnimation.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneInfo.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneSelector.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneInfoDrawer.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/BoneGizmo.prefab
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/SelectedBoneGizmo.prefab
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/OverlayGizmo.shader
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/SelectedBone.mat
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/HoverBoneGizmo.prefab
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/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/HoverBone.mat
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/Bone.mat
/Assets/UniGLTF/Editor/UniGLTF/Serialization/FieldSerializationInfo.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/StringKeyDictionarySerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ArraySerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/CollectionSerializationBase.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/IValueSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ListSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ExtensionSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/PrimitiveSerialization.cs
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/Assets/UniGLTF/Editor/UniGLTF/Serialization/DeserializerGenerator.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/SerializerGenerator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/GltfExportWindow.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidatorEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogState.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/SaveFileDialog.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MaterialValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/M17N.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/InternalTPose.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/EditorProgress.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/TabBar.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/HierarchyValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/HumanoidValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/NameValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/ValidationExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaType.cs
/Assets/UniGLTF/Editor/JsonSchema/StringExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/IndexTargets.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaParser.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaSource.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/EnumJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/TraverseContext.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ExtensionJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/StringJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ObjectJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/JsonSchemaBase.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ArrayJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/DictionaryJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/JsonSchemaBaseExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/PrimitiveJsonSchema.cs
/Assets/UniGLTF/Editor/Generator/SerializerWriter.cs
/Assets/UniGLTF/Editor/Generator/FormatWriter.cs
/Assets/UniGLTF/Editor/Generator/DeserializerWriter.cs
/Assets/UniGLTF/Editor/Generator/Generator.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshUtilityDialog.cs
/Assets/UniGLTF/Editor/MeshUtility/GameObjectType.cs
/Assets/UniGLTF/Editor/MeshUtility/Splitter.cs
/Assets/UniGLTF/Editor/MeshUtility/PrefabContext.cs
/Assets/UniGLTF/Editor/MeshUtility/UndoContext.cs
/Assets/UniGLTF/Editor/MeshUtility/TabBoneMeshRemover.cs
/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshUtilityMessages.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshIntegrationTab.cs
/Assets/UniGLTF/Editor/UniHumanoid/UniHumanoid.Editor.asmdef
/Assets/UniGLTF/Editor/UniHumanoid/HumanPoseTransferEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/HumanoidEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/BoneMappingEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/bvhAssetPostprocessor.cs
/Assets/UniGLTF/Editor/UniHumanoid/MuscleInspectorEditor.cs
/Assets/UniGLTF/Editor/Animation/EditorAnimationExporter.cs
/Assets/UniGLTF/Editor/Animation/AnimationKeyframeData.cs
/Assets/UniGLTF/Editor/Animation/AnimationExporter.cs
/Assets/UniGLTF/Editor/Animation/AnimationValidator.cs
/Assets/UniGLTF/Editor/Animation/AnimationCurveData.cs
/Assets/UniGLTF/Runtime/UniGLTF.asmdef
/Assets/UniGLTF/Runtime/AssemblyInfo.cs
/Assets/UniGLTF/Runtime/Scenes/LookDev/spruit_sunrise_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/lilienstein_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/moonless_golf_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/floor.prefab
/Assets/UniGLTF/Runtime/Scenes/LookDev/floor.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/RenderingServicePostProcessingProfile.asset
/Assets/UniGLTF/Runtime/Scenes/LookDev/ballroom_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/spruit_sunrise_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/moonless_golf_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/ballroom_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/moonless_golf_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/spruit_sunrise_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/lilienstein_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/lilienstein_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/ballroom_1k.exr
/Assets/UniGLTF/Runtime/Extensions/glTFExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/IndexExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/ColorConversionExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/UnityExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/NumericsExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/ArrayExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/StringExtensions.cs
/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion.cs
/Assets/UniGLTF/Runtime/UniGLTF/RuntimeGltfInstance.cs
/Assets/UniGLTF/Runtime/UniGLTF/PackageVersionPartial.cs
/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFException.cs
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/Assets/UniGLTF/Runtime/UniGLTF/PackageVersion.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMesh.cs
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/Assets/VRMShaders/Documentation/VRMShaders.md
/Assets/VRMShaders/VRM10/VRM10Shaders.shadervariants
/Assets/VRMShaders/VRM10/Format/Runtime/VRMShaders.VRM10.Format.Runtime.asmdef
/Assets/VRMShaders/VRM10/Format/Runtime/MaterialsMToon/Format.g.cs
/Assets/VRMShaders/VRM10/MToon10/Tests/MigrationTests.cs
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/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_render_pipeline.hlsl
/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_depthnormals_vertex.hlsl
/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl
/Assets/VRMShaders/VRM10/MToon10/Editor/VRMShaders.VRM10.MToon10.Editor.asmdef
/Assets/VRMShaders/VRM10/MToon10/Editor/MToonInspector.cs
/Assets/VRMShaders/VRM10/MToon10/Editor/LabelScope.cs
/Assets/VRMShaders/VRM10/MToon10/Editor/MToon10EditorEditMode.cs
/Assets/VRMShaders/VRM10/MToon10/Editor/EditorMenu.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToon10Context.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToon10Migrator.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToonOutlineRenderPass.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/VRMShaders.VRM10.MToon10.Runtime.asmdef
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToonValidator.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToonOutlineRenderFeature.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToonMaterialMigrator.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToon0X/MToon0XEnums.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToon0X/MToon0XUtils.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToon0X/MToon0XUtilsGetter.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToon0X/MToon0XUtilsVersion.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/MToon0X/MToon0XDefinition.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/Extensions/MaterialExtensions.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10NormalMapKeyword.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10OutlineModeKeyword.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10DoubleSidedMode.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10TransparentWithZWriteMode.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10ParameterMapKeyword.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10AlphaMode.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10OutlineMode.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10RimMapKeyword.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/MToonDefinedValues/MToon10EmissiveMapKeyword.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/ShaderLabDefinedValues/UnityAlphaToMaskMode.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/ShaderLabDefinedValues/UnityAlphaModeKeyword.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/ShaderLabDefinedValues/UnityZWriteMode.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/ShaderLabDefinedValues/UnityRenderTag.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/ShaderLabDefinedValues/UnityCullMode.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/Properties/MToon10Properties.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/Properties/MToon10Meta.cs
/Assets/VRMShaders/VRM10/MToon10/Runtime/UnityShaderLab/Properties/MToon10Prop.cs
/Assets/VRMShaders/GLTF/UniUnlit/Resources/UniGLTF/UniUnlit.shader
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/Assets/VRMShaders/GLTF/UniUnlit/Editor/UniUnlitEditor.cs
/Assets/VRMShaders/GLTF/UniUnlit/Runtime/UniUnlitUtil.cs
/Assets/VRMShaders/GLTF/UniUnlit/Runtime/VRMShaders.GLTF.UniUnlit.Runtime.asmdef
/Assets/VRMShaders/GLTF/IO/Tests/4x4_non_readable.png
/Assets/VRMShaders/GLTF/IO/Tests/4x4_non_readable_compressed.DDS
/Assets/VRMShaders/GLTF/IO/Tests/TextureBytesTests.cs
/Assets/VRMShaders/GLTF/IO/Tests/VRMShaders.GLTF.IO.Tests.asmdef
/Assets/VRMShaders/GLTF/IO/Tests/PathObjectTests.cs
/Assets/VRMShaders/GLTF/IO/Tests/MetallicRoughnessConverterTests.cs
/Assets/VRMShaders/GLTF/IO/Tests/CopyTextureTests.cs
/Assets/VRMShaders/GLTF/IO/Resources/UniGLTF/StandardMapImporter.shader
/Assets/VRMShaders/GLTF/IO/Resources/UniGLTF/StandardMapExporter.shader
/Assets/VRMShaders/GLTF/IO/Resources/UniGLTF/NormalMapExporter.shader
/Assets/VRMShaders/GLTF/IO/Editor/VRMShaders.GLTF.IO.Editor.asmdef
/Assets/VRMShaders/GLTF/IO/Editor/Texture/EditorTextureUtility.cs
/Assets/VRMShaders/GLTF/IO/Editor/Texture/Importer/TextureImporterConfigurator.cs
/Assets/VRMShaders/GLTF/IO/Editor/Texture/Exporter/EditorTextureSerializer.cs
/Assets/VRMShaders/GLTF/IO/Runtime/IResponsibilityForDestroyObjects.cs
/Assets/VRMShaders/GLTF/IO/Runtime/VRMShaders.GLTF.IO.Runtime.asmdef
/Assets/VRMShaders/GLTF/IO/Runtime/SubAssetKey.cs
/Assets/VRMShaders/GLTF/IO/Runtime/ColorSpace.cs
/Assets/VRMShaders/GLTF/IO/Runtime/PathObject.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Util/Symbols.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Util/UnityObjectDestroyer.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Material/Importer/MaterialFactory.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Material/Importer/MaterialDescriptor.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Util/TextureExtensions.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Converter/NormalConverter.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Converter/TextureConverter.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Converter/OcclusionMetallicRoughnessConverter.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/TextureFactory.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/TextureDescriptor.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/KtxTextureDeserializer.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/SamplerParam.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/UnitySupportedImageTypeDeserializer.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/TextureDescriptorSet.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/TextureImportName.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/ITextureDeserializer.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/TextureImportTypes.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/UnityTextureDeserializer.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Importer/DeserializingTextureInfo.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Exporter/RuntimeTextureSerializer.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Exporter/ITextureExporter.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Exporter/ITextureSerializer.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Exporter/TextureExportTypes.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Exporter/TextureExporter.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Texture/Exporter/TextureExportParam.cs
/Assets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/NextFrameTaskScheduler.cs
/Assets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/IAwaitCaller.cs
/Assets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/RuntimeOnlyAwaitCaller.cs
/Assets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/ImmediateCaller.cs
/Assets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/TinyManagedTaskScheduler.cs
/Assets/VRMShaders/GLTF/IO/Runtime/AwaitCaller/RuntimeOnlyNoThreadAwaitCaller.cs
/Assets/VRMShaders/GLTF/IO/Runtime/Animation/Importer/AnimationClipFactory.cs
/Assets/VRMShaders/VRM/VRMShaders.shadervariants
/Assets/VRMShaders/VRM/MToon/LICENSE
/Assets/VRMShaders/VRM/MToon/README.md
/Assets/VRMShaders/VRM/MToon/MToon/MToon.asmdef
/Assets/VRMShaders/VRM/MToon/MToon/Resources/Shaders/MToon.shader
/Assets/VRMShaders/VRM/MToon/MToon/Resources/Shaders/MToonCore.cginc
/Assets/VRMShaders/VRM/MToon/MToon/Resources/Shaders/MToonSM3.cginc
/Assets/VRMShaders/VRM/MToon/MToon/Resources/Shaders/MToonSM4.cginc
/Assets/VRMShaders/VRM/MToon/MToon/Samples/OutlineWidthModes.unity
/Assets/VRMShaders/VRM/MToon/MToon/Samples/Materials/Ex_OutlineWidth_Screen.mat
/Assets/VRMShaders/VRM/MToon/MToon/Samples/Materials/Ex_OutlineWidth_World.mat
/Assets/VRMShaders/VRM/MToon/MToon/Samples/Materials/Ground.mat
/Assets/VRMShaders/VRM/MToon/MToon/Samples/Materials/Toon.mat
/Assets/VRMShaders/VRM/MToon/MToon/Editor/EditorUtils.cs
/Assets/VRMShaders/VRM/MToon/MToon/Editor/MToonInspector.cs
/Assets/VRMShaders/VRM/MToon/MToon/Editor/MToon.Editor.asmdef
/Assets/VRMShaders/VRM/MToon/MToon/Editor/EditorEnums.cs
/Assets/VRMShaders/VRM/MToon/MToon/Scripts/Utils.cs
/Assets/VRMShaders/VRM/MToon/MToon/Scripts/MToonDefinition.cs
/Assets/VRMShaders/VRM/MToon/MToon/Scripts/UtilsSetter.cs
/Assets/VRMShaders/VRM/MToon/MToon/Scripts/UtilsVersion.cs
/Assets/VRMShaders/VRM/MToon/MToon/Scripts/Enums.cs
/Assets/VRMShaders/VRM/MToon/MToon/Scripts/UtilsGetter.cs
/Assets/VRMShaders/VRM/IO/Runtime/PreShaderPropExporter.cs
/Assets/VRMShaders/VRM/IO/Runtime/VRMShaders.VRM.IO.Runtime.asmdef
/Assets/VRMShaders/VRM/IO/Runtime/ShaderProps.cs