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Description
'Hat Kid, the main protagonist of A Hat in Time, is a human-like alien attempting to collect the scattered Time Pieces, the fuel for her spaceship, so she can return home.
Her real name is unknown, as it's never mentioned in-game, and in the instruction manual, she is listed as "Me," due to it being written entirely in first person.
Cubed's Paradox Shader required
Rock n Roll/F6 to do the dance.
If it's missing anything let me know.
Credits to jinseiisla for the original version of the dance. - Even though the one used for the model I created myself because I didn't like the swaying motion of the head as well as it wasn't looped properly. '
Then just click on said object and on the right side if there's a mesh collider click the little gear icon and remove component. Didn't know I left one in there but it shouldn't block you from uploading. What version of the SDK are you using?
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Auto-fixed version available1 fix applied12.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.836 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Comments
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0Anybody finished with the model? I've been wanting it for a while now. If so, please tell me a world I can get it in. (I just want the smug dance.)
0Should I put "Hat Kid", "Had Kid Fix Neck", or "Dancin" In the Scene?
0Should I put "Hat Kid", "Had Kid Fix Neck", or "Dancin" In the Scene?
0"There's no mesh colliders on it. O_o." Found about 5 before I could upload it... Still nice model and taught me something about Unity XD
0Not gonna lie, it took me a long time to get this one working properly. But I learned a lot. So thanks creator.
0ok now everything BUT the shaders are working, possibly a link to the shaders so i know if i have the correct ones?
0i've tried and tried to import this and it just never works wouldn't let me build and publish among other things
0it just show up as a text file for me o.o
0I literally posted how to delete them in the comments.
0doesn't work. too many mesh colliders. maybe add tutorial pls on how to upload.
0Probably because you didn't have the shaders for it. It states in the description what is needed.
0most of the model was pink in unity
0@F how do i remove the mesh coliders ?
0@F ur gay
0@jinseiisla Happy?
0thanks... i needed this in my life.
0F made the animation from scratch lmao, i've seen older versions of it
0Then just click on said object and on the right side if there's a mesh collider click the little gear icon and remove component. Didn't know I left one in there but it shouldn't block you from uploading. What version of the SDK are you using?
0it's in F# - 2185 HEAD --> Quad (1) for me
0There's no mesh colliders on it. O_o
0i don't know why but it won't let me upload avatar till i remove all the mesh collider
0Nice :smug:
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