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File Contents

/Assets/PoiShaders/PoiyomiToonShader/Editor/PoiToon.cs
/Assets/Okamicat Color/Nametag/NameTagMaterial.mat
/Assets/Okamicat Color/Nametag/Nametag.prefab
/Assets/Okamicat Color/Nametag/EMPTY.png
/Assets/Okamicat Color/watch/smartwatch2.png
/Assets/Okamicat Color/watch/smartwatch1.png
/Assets/Okamineko/Okamineko.unity
/Assets/Okamineko/OkaminekofixedFullBody.fbx
/Assets/Okamineko/Materials/1.mat
/Assets/Okamineko/Materials/black-micro-fiber-cloth-fabric-texture.mat
/Assets/Okamineko/Materials/combined_image_0_9839811945.mat
/Assets/Okamineko/Materials/combined_image_0_2508644138.mat
/Assets/Okamineko/Materials/combined_image_0_4365450683.mat
/Assets/Okamineko/Materials/combined_image_0_7878902421.mat
/Assets/Okamineko/FullBody/combined_image_0_4365450683.png
/Assets/Okamineko/FullBody/1.png
/Assets/Okamineko/FullBody/BodyEmission 1.png
/Assets/Okamineko/FullBody/2.png
/Assets/Okamineko/Model/Textures/black-micro-fiber-cloth-fabric-texture.jpg
/Assets/Okamineko/Model/Textures/combined_image_0_7878902421.png
/Assets/Okamineko/Model/Textures/combined_image_0_2508644138.png
/Assets/Okamineko/Model/Textures/CapEmission.png
/Assets/Okamineko/Model/Textures/ClothesEmission.png
/Assets/Okamineko/Model/Textures/HairEmission.png
/Assets/Okamineko/Model/Textures/combined_image_0_9839811945.png
/Assets/Okamineko/Wvyshe/RingAboveHead/tex_vfx-ult_particle_spritesheet_shards-mb.png
/Assets/Okamineko/Wvyshe/RingAboveHead/TotallyNotVFX.png
/Assets/Okamineko/Wvyshe/RingAboveHead/MoveThis.prefab
/Assets/Okamineko/Wvyshe/RingAboveHead/BaseRing.mat
/Assets/Okamineko/Wvyshe/RingAboveHead/ShatterEffect.mat
/Assets/Okamineko/Wvyshe/RingAboveHead/AscendingBigRings.mat
/Assets/Shaders/PoiShaders/MasterShader/PoiyomiDissolve.png
/Assets/Shaders/PoiShaders/MasterShader/PoiyomiToonFunc.png
/Assets/Shaders/PoiShaders/MasterShader/Editor/PoiMaster.cs
/Assets/Shaders/PoiShaders/MasterShader/Opaque/PoiyomiMaster.shader
/Assets/Okamicat/watch/Smartwatch.obj
/Assets/Okamicat/watch/Materials/watchMat.mat
/Assets/Okami/DynamicBone/Demo/GameController.cs
/Assets/Okami/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/Okami/DynamicBone/Scripts/DynamicBone.cs
/Assets/Okami/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/Okami/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Okami/Avatars/1VRCMods Stuff/Paws.prefab
/Assets/Okami/_Avatars/Neko Kanna/Materials/58aeffe0c869e092af51ee77.png
/Assets/Okami/_Avatars/Neko Kanna/Materials/Paws.mat
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/Editor/Layout.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/Editor/HologramShaderGUI.cs
/Assets/Okami/Assets - Mods/Hologram/Assets/Editor/Foldout.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csDemoScenceControl.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csMouseOrbit.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csRotate.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csColorChangerinSampleScene.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csParticleMake.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Shaders/unity5/Editor/CustomMaterialEditor.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Shaders/unity5/Editor/Shader_softrim_dissolve.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Scripts/HUDFPS.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Scripts/ScrollingUVs_PDS.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Scripts/PDS_GameController.cs
/Assets/Neitri's Clock/V4/clock.png
/Assets/Neitri's Clock/V4/Clock V4.shader
/Assets/Neitri's Clock/V4/Neitri's Clock V4.fbx
/Assets/Neitri's Clock/V4/Materials/clock.mat