Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Wii - Zombie Panic in Wonderland - Skeleton/Open This.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Skeleton-VRCMods.prefab' and ready-to-open scene 'Assets/Skeleton-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Wii - Zombie Panic in Wonderland - Skeleton/Skeleton/Skeleton/Skeleton.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.123x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 35 to 1.123, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Could you upload a copy of this model, rigged, without it's accessories? Or could you point me to where I might be able to download a copy that I could rework, myself? Many thanks!
0"Spine hierarchy missing elements, make sure that the parent of both shoulders and the neck is the chest"
0textures pink
0Dankerr whats your name in Vr Chat ?I wanna know
0I reuploaded this model hoping it would show up
0