Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Casual Miku/Miku.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Miku-VRCMods.prefab' and ready-to-open scene 'Assets/Miku-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Casual Miku/TDA Miku Casual.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.603 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.42x root scale.
Comments
ok idk how to fix it but whenever i put the model into unity the model is pink and i dont know how to fit it
0@Pixel Where do you find the Dynamic bones, they are not showing up for me, Is it in the shirt bones?
0@Beanboy *Noted
0I think you should create a model of "Richard" from Hotline Miami. It would make a great addition to your gallery of avatars
0Turn down the clothing settings so they don't move so much in the Dynamic Bones on the skirt.Clothes:Update rate: 120Damping: 0.2Elasticity: 0.005Stiffness: 0.9Inert: 0.5Try these settings and see if that helps
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