Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Harley Quinn Avatar Screenshot Harley Quinn Avatar Screenshot Harley Quinn Avatar Screenshot
Download

571 Total Downloads

13K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


**IMPORTANT NOTE!!!**
The README file is breaking the upload process! Please delete it before you try to upload the file!! (I accidentally made it a script instead of a text file, my bad).
If you run into any other issues, double check that all objects have their materials attached and that all the animation controllers are assigned under Playable Layers.

Here's my Harley Quinn model based on the DC show!

Please credit "@HazelMocha"!

I also have an avatar pedestal (mainly meant for VR) available in this world: https://vrchat.com/home/launch?worldId=wrld_cb0e9385-3f6e-4767-815c-539129b586d0

A few notes:
- I have not included VRCHATSDK with this package so remember to download and import it into your project before you use this package: https://docs.vrchat.com/docs/setting-up-the-sdk

- This is my first publicly released model and I'm still fairly new to VRChat model creation, so please be aware that
this model is most likely not as optimized as she could be; please feel free to adjust her to fit your optimization needs! She currently has an optimization rating of "medium"

- I've included Poiyomi shader (downloaded from: https://github.com/poiyomi/PoiyomiToonShader) with this package as this
model is intended for use with a toon shader. Feel free to use a different shader if you want, but this is what I use.

Harley's materials are already set up to use this shader - if you change shaders, you will most likely need to make adjustments
to get a similar look.

You will also need to adjust the animation transition between her hats as I use a shader fade transition to do this.

- Harley uses the front and back walk cycles from this FFXIV animation pack: https://vrcmods.com/item/7673

- You may notice a few discrepancies in the names of the material slots on the included models - I combined two materials
for optimization at the last minute so this is why.
It still works just fine but don't freak out if the model previews
show a missing texture - just drag any missing materials into the correct material slot on the model (most likely the Accessories material)

- I have not included my face anims with this project but all of her blendshapes should work just fine for creating your own!

If you have any issues getting the model working please leave a comment below and I'll try to get back to you!
Thanks!
-HazelMocha

Assets (443 files inside Unity Package)


/Assets/README.cs
/Assets/Scenes/Harley VRChat.unity
/Assets/Textures/Harley/HarleyFace.png
/Assets/Textures/Harley/HeadpiecesHeadBitch.png
/Assets/Textures/Harley/Headpiecesmask.png
/Assets/Textures/Harley/Headpieces.png
/Assets/Textures/Harley/Harley.png
/Assets/Textures/Harley/HarleyHair.png
/Assets/Textures/Harley/harleyMASK.png
/Assets/_PoiyomiShaders/poiToonPresets.txt
/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_SoftAdditive.mat
/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_Traditional.mat
/Assets/_PoiyomiShaders/Presets/Rendering/MP_DoubleSided.mat
/Assets/_PoiyomiShaders/Presets/Rendering/MP_ReduceClipDistance.mat
/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_2xMultiplicative.mat
/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_Multiplicative.mat
/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_Additive.mat
/Assets/_PoiyomiShaders/Presets/Rendering/MP_Blending_Premultiplied.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Glitter/MP_GlitterStars.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Emission/MP_RainbowStarEmission.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/StatsOverlay/MP_FPSCounter.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Dissolve/MP_DissolveToInvisible.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Mirror/MP_HideInMirror.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Pathing/MP_MazePath.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Pathing/50 by 50 orthogonal maze 3.png
/Assets/_PoiyomiShaders/Presets/SpecialFX/DepthFX/MP_ColorNearObject.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/DepthFX/MP_FadeNearObject.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Iridescence/MP_Iridescence.mat
/Assets/_PoiyomiShaders/Presets/SpecialFX/Iridescence/T_Irigradient.png
/Assets/_PoiyomiShaders/Presets/Shading/Reflections & Specular/MP_DullNonMetal.mat
/Assets/_PoiyomiShaders/Presets/Shading/Reflections & Specular/MP_ShinyMetal.mat
/Assets/_PoiyomiShaders/Presets/Shading/Reflections & Specular/MP_ShinyNonMetal.mat
/Assets/_PoiyomiShaders/Presets/Shading/Reflections & Specular/MP_DullMetal.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_ShadeMapping.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_Cloth.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_UTSStyleAdditive.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_Realistic.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_MaxAdditive1.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_MaxAdditiveInfinite 1.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_HardToon.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_Lighting_FullUTS.mat
/Assets/_PoiyomiShaders/Presets/Shading/Lighting/MP_LilShading.mat
/Assets/_PoiyomiShaders/Presets/Shading/Stylized Specular/PM_TwoLayerSpec.mat
/Assets/_PoiyomiShaders/Presets/Shading/ClearCoat/MP_ClearCoatShiny.mat
/Assets/_PoiyomiShaders/Presets/Shading/EnvironmentalRim/MP_EnvironmentalRim.mat
/Assets/_PoiyomiShaders/Presets/Shading/Cubemap/MP_Skybox.mat
/Assets/_PoiyomiShaders/Presets/Examples/MP_Examples_Sunglasses.mat
/Assets/_PoiyomiShaders/Presets/Color & Normals/AlphaOptions/MP_FadeClose.mat
/Assets/_PoiyomiShaders/Presets/Color & Normals/AlphaOptions/MP_FadeFar.mat
/Assets/_PoiyomiShaders/Presets/Color & Normals/AlphaOptions/MP_A2C_Dithering.mat
/Assets/_PoiyomiShaders/Presets/Color & Normals/AlphaOptions/MP_CenterFade.mat
/Assets/_PoiyomiShaders/Presets/Color & Normals/ColorAdjust/MP_ColorAdjust_HueShift.mat
/Assets/_PoiyomiShaders/Presets/Color & Normals/BackFace/MP_BackFace.mat
/Assets/_PoiyomiShaders/Textures/ring.fbx
/Assets/_PoiyomiShaders/Textures/UV_Check.png
/Assets/_PoiyomiShaders/Textures/DiscordBannerTrans.png
/Assets/_PoiyomiShaders/Textures/poigo.png
/Assets/_PoiyomiShaders/Textures/Icons/T_icon-github.png
/Assets/_PoiyomiShaders/Textures/Icons/T_icon-twitter.png
/Assets/_PoiyomiShaders/Textures/Icons/T_icon-youtube.png
/Assets/_PoiyomiShaders/Textures/Icons/T_icon-discord.png
/Assets/_PoiyomiShaders/Textures/Icons/T_icon-patreon.png
/Assets/_PoiyomiShaders/Textures/Cubemaps/T_Gold_CM.png
/Assets/_PoiyomiShaders/Textures/Cubemaps/T_ToonLit_CM.psd
/Assets/_PoiyomiShaders/Textures/Cubemaps/T_iridescent_CM.png
/Assets/_PoiyomiShaders/Textures/Cubemaps/T_Shine_CM.png
/Assets/_PoiyomiShaders/Textures/Cubemaps/T_Clouds_CM.jpg
/Assets/_PoiyomiShaders/Textures/Defaults/T_MainTex_D.png
/Assets/_PoiyomiShaders/Textures/Defaults/T_Default_SR.png
/Assets/_PoiyomiShaders/Textures/Defaults/T_Default_CM.exr
/Assets/_PoiyomiShaders/Textures/Debug/T_SecretMessage.png
/Assets/_PoiyomiShaders/Textures/Ramps/T_Skin_SR.tga
/Assets/_PoiyomiShaders/Textures/Ramps/SkinLUT.png
/Assets/_PoiyomiShaders/Textures/Ramps/T_SoftHardBlack_SR.png
/Assets/_PoiyomiShaders/Textures/Ramps/T_ToonSkin_SR.png
/Assets/_PoiyomiShaders/Textures/Ramps/T_SoftHardGrey_SR.png
/Assets/_PoiyomiShaders/Textures/Ramps/T_Mihoyo_MCSR.tga
/Assets/_PoiyomiShaders/Textures/Ramps/T_Metal_SR.png
/Assets/_PoiyomiShaders/Textures/Ramps/T_Hair_SR.tga
/Assets/_PoiyomiShaders/Textures/Ramps/T_Miami.png
/Assets/_PoiyomiShaders/Textures/Ramps/T_Neitri_skin_SR.png
/Assets/_PoiyomiShaders/Textures/Detail/T_Cracks_D.jpg
/Assets/_PoiyomiShaders/Textures/Distortion/T_DistortionMap1_DM.png
/Assets/_PoiyomiShaders/Textures/Distortion/T_DistortionMap0_DM.png
/Assets/_PoiyomiShaders/Textures/Shapes/T_Snowflake.png
/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_crystal_N.jpg
/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_Wave_N.jpg
/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_Cloth_N.jpg
/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_Random_N.jpg
/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_couch_N.jpg
/Assets/_PoiyomiShaders/Textures/Shapes/Normals/WaterNorm.png
/Assets/_PoiyomiShaders/Textures/Shapes/Normals/T_Fabric_N.jpg
/Assets/_PoiyomiShaders/Textures/Misc/T_PastelRainbowVertical.png
/Assets/_PoiyomiShaders/Textures/Misc/T_RainbowHorizontal.png
/Assets/_PoiyomiShaders/Textures/Misc/T_LightRainbowVertical.png
/Assets/_PoiyomiShaders/Textures/Misc/T_Circle.png
/Assets/_PoiyomiShaders/Textures/Misc/T_Black.png
/Assets/_PoiyomiShaders/Textures/Misc/T_RainbowVertical.png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (29).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (6).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (35).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (21).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (23).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (8).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (3).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (44).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (32).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (12).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (14).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (2).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (25).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (29).png
/Assets/_PoiyomiShaders/Textures/Matcaps/MatcapLatex.png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (17).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (15).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (37).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (41).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (46).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (16).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (28).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (28).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (18).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (38).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (1).bmp
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (4).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (27).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (9).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (11).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (6).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (5).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (24).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (10).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (22).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (20).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (16).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (42).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (1).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (39).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (11).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (20).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (43).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (24).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap.png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (7).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/LatexMatcap2.png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (15).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (30).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (45).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (19).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (17).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (25).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (8).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_MatcapPinkBlue_MC.png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (10).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (31).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (36).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (23).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (7).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (4).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (14).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (40).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (26).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Rainbow_Matcap.png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (13).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (32).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (26).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (12).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (1).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (47).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (3).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (31).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (22).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (33).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (2).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (30).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (5).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (19).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (33).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (13).jpg
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (9).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (21).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (18).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (34).png
/Assets/_PoiyomiShaders/Textures/Matcaps/T_Matcap_MC (27).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Vornoi2_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (5).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (14).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (20).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (1).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (17).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (7).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Smudge_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (15).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_InvertedHex_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (14).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (10).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (21).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (4).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (17).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (6).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Abstract_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (16).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Voronoi_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Caustic_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Checker_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (23).jpg
/Assets/_PoiyomiShaders/Textures/Noise/Gradient2.jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (2).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (19).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (18).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (13).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (8).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (6).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (12).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (2).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (1).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Cloudy_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Abstract2_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (11).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (13).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Brick2_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (12).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (10).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Brick_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (9).png
/Assets/_PoiyomiShaders/Textures/Noise/T_ZigZag_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (7).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Pattern_Noise.jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (13).TGA
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (5).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Cell_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (11).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Blotch_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Pattern2_Noise.jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (8).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (15).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (1).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (9).TGA
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (16).TGA
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (16).jpg
/Assets/_PoiyomiShaders/Textures/Noise/Gradient.jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Sketch_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No.png (3).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (22).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (4).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (2).png
/Assets/_PoiyomiShaders/Textures/Noise/T_Wiggly_Noise.png
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (18).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (3).jpg
/Assets/_PoiyomiShaders/Textures/Noise/T_Noise_No (12).TGA
/Assets/_PoiyomiShaders/Textures/Fonts/T_RobotoMedium_FONT.png
/Assets/_PoiyomiShaders/Textures/Fonts/T_RobotoRegular_FONT.png
/Assets/_PoiyomiShaders/Textures/Fonts/T_DigitalBold_FONT.png
/Assets/_PoiyomiShaders/Textures/Fonts/T_RobotoBlack_FONT.png
/Assets/_PoiyomiShaders/Textures/LUTs/dfg-multiscatter-cloth.exr
/Assets/_PoiyomiShaders/Textures/Masks/T_RGBA_Mask.tif
/Assets/_PoiyomiShaders/Textures/Masks/T_Star_MBW.jpg
/Assets/_PoiyomiShaders/Textures/Masks/T_circuit_MBW.png
/Assets/_PoiyomiShaders/Textures/Masks/T_Grid_MBW.png
/Assets/_PoiyomiShaders/Textures/Masks/T_Star.png
/Assets/_PoiyomiShaders/Textures/Gifs/zigzags.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_2ColorLines_GIF.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_Ovals_GIF.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_GrayThing_GIF.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_Hearts_GIF.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_3ColorLines_GIF.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_HorizontalCircles_GIF.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_Matrix_GIF.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_FireWorks_GIF.asset
/Assets/_PoiyomiShaders/Textures/Gifs/Waves.gif
/Assets/_PoiyomiShaders/Textures/Gifs/VerticalCircles.gif
/Assets/_PoiyomiShaders/Textures/Gifs/T_Snakes_GIF.gif
/Assets/_PoiyomiShaders/Textures/Fur/FurHeightMap.gif
/Assets/_PoiyomiShaders/Textures/Fur/Fur (4).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (12).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (14).jpg
/Assets/_PoiyomiShaders/Textures/Fur/ornage-fur-texture.jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (7).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (13).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (24).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (5).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (17).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (22).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (2).png
/Assets/_PoiyomiShaders/Textures/Fur/Fur (2).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (8).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (23).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (3).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (1).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (21).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (19).jpg
/Assets/_PoiyomiShaders/Textures/Fur/noise_simplex.png
/Assets/_PoiyomiShaders/Textures/Fur/Fur (16).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (6).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (18).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (11).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (9).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (1).png
/Assets/_PoiyomiShaders/Textures/Fur/Fur (15).jpg
/Assets/_PoiyomiShaders/Textures/Fur/Fur (4).png
/Assets/_PoiyomiShaders/Textures/Fur/Fur (10).jpg
/Assets/_PoiyomiShaders/TPS/Export_ArmatureRotation.png
/Assets/_PoiyomiShaders/TPS/[TPS][Orifice] RanchJar.prefab
/Assets/_PoiyomiShaders/TPS/[TPS][Penetrator] Simple.prefab
/Assets/_PoiyomiShaders/TPS/[TPS][Penetrator] Carrot.prefab
/Assets/_PoiyomiShaders/TPS/Export_FBX_ExportSettings.png
/Assets/_PoiyomiShaders/TPS/PenetratorSetup.txt
/Assets/_PoiyomiShaders/TPS/[TPS][Orifice] Simple.prefab
/Assets/_PoiyomiShaders/TPS/Assets/orifice.fbx
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles.zip
/Assets/_PoiyomiShaders/TPS/Assets/PenFBX.fbx
/Assets/_PoiyomiShaders/TPS/Assets/TPS Poi Orf.mat
/Assets/_PoiyomiShaders/TPS/Assets/TPS Expl.mat
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/etrator.blend.meta
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/jar.blend
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/jar.blend1
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/etrator.blend
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/jar.blend1.meta
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/jar.blend.meta
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/rot/carrot.blend1.meta
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/rot/carrot.blend.meta
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/rot/carrot.blend1
/Assets/_PoiyomiShaders/TPS/Assets/TPSBlendFiles_zip_contents/rot/carrot.blend
/Assets/_PoiyomiShaders/TPS/Assets/Baked/Penetrator_baked_mesh.png
/Assets/_PoiyomiShaders/TPS/Assets/Jar/ranch.mat
/Assets/_PoiyomiShaders/TPS/Assets/Jar/jar.mat
/Assets/_PoiyomiShaders/TPS/Assets/Jar/Jar.fbx
/Assets/_PoiyomiShaders/TPS/Assets/Jar/OptimizedShaders/ranch/Poiyomi Pro.shader
/Assets/_PoiyomiShaders/TPS/Assets/Jar/OptimizedShaders/jar/Poiyomi Pro.shader
/Assets/_PoiyomiShaders/TPS/Assets/Jar/textures/ranch_Base_color.png
/Assets/_PoiyomiShaders/TPS/Assets/Jar/textures/glass_Normal.png
/Assets/_PoiyomiShaders/TPS/Assets/Jar/textures/ranch_Normal_OpenGL.png
/Assets/_PoiyomiShaders/TPS/Assets/Jar/textures/glass_Opacity.png
/Assets/_PoiyomiShaders/TPS/Assets/Jar/textures/glass_Roughness.png
/Assets/_PoiyomiShaders/TPS/Assets/Carrot/carrot.fbx
/Assets/_PoiyomiShaders/TPS/Assets/Carrot/Carrot_Base_color.png
/Assets/_PoiyomiShaders/TPS/Assets/Carrot/Carrot.mat
/Assets/_PoiyomiShaders/TPS/Assets/Carrot/Baked/carrot_baked_mesh 11.png
/Assets/_PoiyomiShaders/TPS/Editor/TPS_Setup.cs
/Assets/_PoiyomiShaders/TPS/Dev Resources/TPS.shader
/Assets/_PoiyomiShaders/TPS/Dev Resources/tps.cginc
/Assets/_PoiyomiShaders/TPS/Dev Resources/VRLM_TPS.asset
/Assets/_PoiyomiShaders/TPS/Dev Resources/VRLT_TPS.poiTemplateCollection
/Assets/_PoiyomiShaders/ThirdPartyLicenses/SILENT_LICENSE.txt
/Assets/_PoiyomiShaders/ThirdPartyLicenses/LIL_LICENSE.txt
/Assets/_PoiyomiShaders/Shaders/PoiLabels.txt
/Assets/_PoiyomiShaders/Shaders/8.0/Poiyomi.shader
/Assets/_PoiyomiShaders/Shaders/8.0/Poiyomi Outline.shader
/Assets/_PoiyomiShaders/Shaders/8.0/Poiyomi Early Outline.shader
/Assets/_PoiyomiShaders/Shaders/8.0/Poiyomi World.shader
/Assets/_PoiyomiShaders/Shaders/Extras/MasterScanner.shader
/Assets/_PoiyomiShaders/Shaders/Extras/InvisStencil.shader
/Assets/_PoiyomiShaders/Scripts/ThryEditor/LICENSE
/Assets/_PoiyomiShaders/Scripts/ThryEditor/CREDITS.txt
/Assets/_PoiyomiShaders/Scripts/ThryEditor/docs.html
/Assets/_PoiyomiShaders/Scripts/ThryEditor/README.md
/Assets/_PoiyomiShaders/Scripts/ThryEditor/thry_editor_locale.csv
/Assets/_PoiyomiShaders/Scripts/ThryEditor/External/ReadMe.txt
/Assets/_PoiyomiShaders/Scripts/ThryEditor/External/Editor/AbiAutoLock.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Resources/thry_rect.png
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Resources/thryEditor_link.png
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Resources/thryEditor_iconThry.png
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/Example2.shader
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/ThryLabelExample.txt
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/thry_locale_example.csv
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/Example1.shader
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Examples/ThryPresetsExample.txt
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/HelperWeb.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ThryAssemblyDefinition.asmdef
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Mediator.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Settings.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Unity.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Drawers.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/MaterialLinker.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Helper.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ShaderOptimizer.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Locale.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/UploadAnchorOverrideSetter.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ThryEditor.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Styles.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/EditorStructs.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ThryFileBuilder.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Presets.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/GradiantEditor.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/GUIHelper.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/DataStructs.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/EditorChanger.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ThryTexturePacker.compute
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Config.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ShaderTranslator.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/Parser.cs
/Assets/_PoiyomiShaders/Scripts/ThryEditor/Editor/ModuleHandler.cs
/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/ModularShadersGeneratorStyle.uss
/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/icon_link.png
/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTextureUnpacker.shader
/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/PoiTexturePacker.shader
/Assets/_PoiyomiShaders/Scripts/poi-tools/Resources/Poi/icon_link_pro.png
/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiData.cs
/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/BakeToVertexColorsEditor.cs
/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/TextureUtility.cs
/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/BadImportChecker.cs
/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/GradientFlood (8).cs
/Assets/_PoiyomiShaders/Scripts/poi-tools/Editor/PoiHelpers.cs
/Assets/Animations/Harley/Walk 1.anim
/Assets/Animations/Harley/Backwards 1.anim
/Assets/Animations/Harley/Harlstanding.asset
/Assets/Animations/Harley/Anims/Hammer Off.anim
/Assets/Animations/Harley/Anims/Hammer Toggle.anim
/Assets/Animations/Harley/Anims/Glasses OFF.anim
/Assets/Animations/Harley/Anims/Holding Prop.anim
/Assets/Animations/Harley/Anims/Cobb OFF.anim
/Assets/Animations/Harley/Anims/Empty.anim
/Assets/Animations/Harley/Anims/Sunglasses enable.anim
/Assets/Animations/Harley/Anims/Cobb Hat.anim
/Assets/Animations/Harley/Anims/Bat Off.anim
/Assets/Animations/Harley/Anims/Bitch OFF.anim
/Assets/Animations/Harley/Anims/Bat Toggle.anim
/Assets/Animations/Harley/Anims/Bitch Hat.anim
/Assets/Animations/Harley/Anim Controllers/HarlLocomotion.controller
/Assets/Animations/Harley/Anim Controllers/HarlGestureNoVR.controller
/Assets/Animations/Harley/Anim Controllers/HarlFXNoVR.controller
/Assets/Animations/Harley/Anim Controllers/Harl Action.controller
/Assets/Animations/Harley/Gesture Menu/Harl Menu.asset
/Assets/Animations/Harley/Gesture Menu/Prop Toggles.asset
/Assets/Animations/Harley/Gesture Menu/Harl Para.asset
/Assets/Animations/Harley/Gesture Menu/Action menu.asset
/Assets/Materials/Harley/HarleyFace.mat
/Assets/Materials/Harley/Harley.mat
/Assets/Materials/Harley/Accessories.mat
/Assets/Materials/Harley/black.mat
/Assets/Materials/Harley/HarleyHair.mat
/Assets/Materials/Harley/OptimizedShaders/Harley/Poiyomi Outline.shader
/Assets/Materials/Harley/OptimizedShaders/Accessories/Poiyomi Outline.shader
/Assets/Materials/Harley/OptimizedShaders/HarleyFace/Poiyomi.shader
/Assets/Materials/Harley/OptimizedShaders/HarleyHair/Poiyomi Outline.shader
/Assets/Materials/Harley/OptimizedShaders/HarleyFace.001/Poiyomi.shader
/Assets/Materials/Harley/OptimizedShaders/black/Poiyomi.shader
/Assets/Models/Hammer.fbx
/Assets/Models/Bat.fbx
/Assets/Models/Sunglasses.fbx
/Assets/Models/harley.fbx
Comments

You must be logged in to comment. Login Now
nerdynanny 1711565190 ago

Lack of face anims means having to rebuild the FX layer from scratch. Do you perchance have a version that has the prop toggles set up? Love the avatar and I certainly don't mind making my own face animations.

0
hazelmocha Author 1666551636 ago

Please see **IMPORTANT NOTE** at the top of the description if the model isn't uploading for you!

0
KWoodZ 1664934998 ago

It's saying it's unable to open assets/models/hammer.fbx. Any idea how to fix?

0
Splinks 1663459247 ago

What's the world name for the 2nd photo?

0
HuunyBun 1663447451 ago

It won't let me upload it, saying that the prefab does not exist

0

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling

Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.

Uncover Our Quality VRChat and 3D Modeling Tutorials