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HL2 Combine Soldier with AR-2 Screenshot HL2 Combine Soldier with AR-2 Screenshot
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2.4K Total Downloads

56.6K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Combine Soldier from Half-Life 2 with its standard issue combine AR-2 pulse rifle, complete with firing effects and energy ball launcher.

Triggers:

~> For desktop users, you can access the triggers via the emote menu.

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the gun), "thumbsup" (deploys a stun baton on the left hand), "victory/peace" gesture (switches to your side-arm) and "handgun" (fires the energy ball launcher) *if you want to fire with your pistol out, simply do the "victory/peace" gesture on your left hand and the "rocknroll" gesture on your right hand at the same time.

Credits:

~> Combine Soldier model & texture from Half-Life 2 by Valve

~> AR-2 pulse rifle model & texture from Half-Life 2 by valve, custom world model by: https://gamebanana.com/skins/124293


Assets (331 files inside Unity Package)


/Assets/Combine Soldier AR2.prefab
/Assets/Combine Soldier Asset files/HL2 Combine Soldier AR2.unity
/Assets/Combine Soldier Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Combine Soldier Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Combine Soldier Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Combine Soldier Asset files/DistanceTool/DistanceTool.cs
/Assets/Combine Soldier Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Combine Soldier Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Combine Soldier Asset files/AR2/AR2HD_w.FBX
/Assets/Combine Soldier Asset files/AR2/AR2HD.FBX
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle_normal.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/Material #36.mat
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle_core.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle_core_emission.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle_emission.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/Material #35.mat
/Assets/Combine Soldier Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Combine Soldier Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Combine Soldier Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Combine Soldier Asset files/Combine Soldier/CombineOverride.overrideController
/Assets/Combine Soldier Asset files/Combine Soldier/npc_ar2_reload.wav
/Assets/Combine Soldier Asset files/Combine Soldier/combine soldier.fbx
/Assets/Combine Soldier Asset files/Combine Soldier/energyball.mat
/Assets/Combine Soldier Asset files/Combine Soldier/movein.wav
/Assets/Combine Soldier Asset files/Combine Soldier/AR2 Shoot VR.anim
/Assets/Combine Soldier Asset files/Combine Soldier/displace.wav
/Assets/Combine Soldier Asset files/Combine Soldier/stun stick.FBX
/Assets/Combine Soldier Asset files/Combine Soldier/sit energy ball fire.anim
/Assets/Combine Soldier Asset files/Combine Soldier/irifle_fire2.wav
/Assets/Combine Soldier Asset files/Combine Soldier/comball.bmp
/Assets/Combine Soldier Asset files/Combine Soldier/die2.wav
/Assets/Combine Soldier Asset files/Combine Soldier/CombineAvatarController.controller
/Assets/Combine Soldier Asset files/Combine Soldier/energy ball fire.anim
/Assets/Combine Soldier Asset files/Combine Soldier/CombineSittingOverride.overrideController
/Assets/Combine Soldier Asset files/Combine Soldier/ar2_7round_burst.wav
/Assets/Combine Soldier Asset files/Combine Soldier/energy ball shoot VR.anim
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/combinesoldier_noalpha.bmp
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/combinesoldier_emission.bmp
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/combinesoldiersheet.mat
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/stunbaton.bmp
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/Material #35.mat
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/combinesoldier_normal.bmp
/Assets/Combine Soldier Asset files/DynamicBone/Demo/GameController.cs
/Assets/Combine Soldier Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/Combine Soldier Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Combine Soldier Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/Combine Soldier Asset files/Glock/glock17.FBX
/Assets/Combine Soldier Asset files/Glock/Materials/v_glock_normal.bmp
/Assets/Combine Soldier Asset files/Glock/Materials/v_glock.bmp
/Assets/Combine Soldier Asset files/Glock/Materials/Material #35.mat
/Assets/Combine Soldier Asset files/Machine Pistol/Models/MachinePistol.FBX
/Assets/Combine Soldier Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Combine Soldier Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Combine Soldier Asset files/bms hecu/hecu_prone_fwd.FBX
/Assets/Combine Soldier Asset files/bms hecu/HGRUNT_run_R.anim
/Assets/Combine Soldier Asset files/bms hecu/glock_6round burst.wav
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/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
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/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
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/Assets/Combine Soldier Asset files/solidsnake/Materials/ar2 muzzleflash.mat
Comments

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Fox-The-Combine 1661535924 ago

Are these quest compatible

0
gamerbro186 1569644040 ago

if anyone is having the "mesh collider" problem just locate the shell ejection effect thats in pistol fire effects that's located in primary effects

0
plasmplaysrc 1552419436 ago

I can't upload until i remove "MeshCollider", where is it?

0
hajlakan 1525550331 ago

Hey Rex, would it be possible for you to port the Combine Elite model into Vrchat?(Ps, love your combine and HECU models)

0
MGFabi 1522488810 ago

Could you add emotes for different voicelines? Like "Pick up that can" and stuff? That'd be amazing

0
PonySaurus Rex Author 1522412377 ago

i don't get why some ppl are still getting that audio source problem, maybe try and have your vrcsdk updated? cuz the updated vrcsdk simply ignores that error

0
Naldo 1522410351 ago

Not familiar with that, you're gonna have to ask someone about it. .-.

0
ZeroOne 1522397354 ago

Where is the ONSP Audio Source component? It says there is one and I cannot remove it because I cant find it?It wont let me upload until I do.

0
Naldo 1522373250 ago

You forgot to say please, Exvoskii, and your not entitled to anything. :/

0
PonySaurus Rex Author 1522317521 ago

thanks :)

0
Naldo 1522316973 ago

Lookin' fly!

0

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