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Description
Triggers:
~> For desktop users, you can access the triggers via the emote menu.
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the gun), "thumbsup" (deploys a stun baton on the left hand), "victory/peace" gesture (switches to your side-arm) and "handgun" (fires the energy ball launcher) *if you want to fire with your pistol out, simply do the "victory/peace" gesture on your left hand and the "rocknroll" gesture on your right hand at the same time.
Credits:
~> Combine Soldier model & texture from Half-Life 2 by Valve
~> AR-2 pulse rifle model & texture from Half-Life 2 by valve, custom world model by: https://gamebanana.com/skins/124293
Assets (331 files inside Unity Package)
/Assets/Combine Soldier AR2.prefab
/Assets/Combine Soldier Asset files/HL2 Combine Soldier AR2.unity
/Assets/Combine Soldier Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Combine Soldier Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Combine Soldier Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Combine Soldier Asset files/DistanceTool/DistanceTool.cs
/Assets/Combine Soldier Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Combine Soldier Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Combine Soldier Asset files/AR2/AR2HD_w.FBX
/Assets/Combine Soldier Asset files/AR2/AR2HD.FBX
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle_normal.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/Material #36.mat
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle_core.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle_core_emission.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/v_irifle_emission.bmp
/Assets/Combine Soldier Asset files/AR2/Materials/Material #35.mat
/Assets/Combine Soldier Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Combine Soldier Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Combine Soldier Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Combine Soldier Asset files/Combine Soldier/CombineOverride.overrideController
/Assets/Combine Soldier Asset files/Combine Soldier/npc_ar2_reload.wav
/Assets/Combine Soldier Asset files/Combine Soldier/combine soldier.fbx
/Assets/Combine Soldier Asset files/Combine Soldier/energyball.mat
/Assets/Combine Soldier Asset files/Combine Soldier/movein.wav
/Assets/Combine Soldier Asset files/Combine Soldier/AR2 Shoot VR.anim
/Assets/Combine Soldier Asset files/Combine Soldier/displace.wav
/Assets/Combine Soldier Asset files/Combine Soldier/stun stick.FBX
/Assets/Combine Soldier Asset files/Combine Soldier/sit energy ball fire.anim
/Assets/Combine Soldier Asset files/Combine Soldier/irifle_fire2.wav
/Assets/Combine Soldier Asset files/Combine Soldier/comball.bmp
/Assets/Combine Soldier Asset files/Combine Soldier/die2.wav
/Assets/Combine Soldier Asset files/Combine Soldier/CombineAvatarController.controller
/Assets/Combine Soldier Asset files/Combine Soldier/energy ball fire.anim
/Assets/Combine Soldier Asset files/Combine Soldier/CombineSittingOverride.overrideController
/Assets/Combine Soldier Asset files/Combine Soldier/ar2_7round_burst.wav
/Assets/Combine Soldier Asset files/Combine Soldier/energy ball shoot VR.anim
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/combinesoldier_noalpha.bmp
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/combinesoldier_emission.bmp
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/combinesoldiersheet.mat
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/stunbaton.bmp
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/Material #35.mat
/Assets/Combine Soldier Asset files/Combine Soldier/Materials/combinesoldier_normal.bmp
/Assets/Combine Soldier Asset files/DynamicBone/Demo/GameController.cs
/Assets/Combine Soldier Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/Combine Soldier Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Combine Soldier Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Combine Soldier Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/Combine Soldier Asset files/Glock/glock17.FBX
/Assets/Combine Soldier Asset files/Glock/Materials/v_glock_normal.bmp
/Assets/Combine Soldier Asset files/Glock/Materials/v_glock.bmp
/Assets/Combine Soldier Asset files/Glock/Materials/Material #35.mat
/Assets/Combine Soldier Asset files/Machine Pistol/Models/MachinePistol.FBX
/Assets/Combine Soldier Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Combine Soldier Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Combine Soldier Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Combine Soldier Asset files/bms hecu/hecu_prone_fwd.FBX
/Assets/Combine Soldier Asset files/bms hecu/HGRUNT_run_R.anim
/Assets/Combine Soldier Asset files/bms hecu/glock_6round burst.wav
/Assets/Combine Soldier Asset files/bms hecu/hecu_sit_reload.anim
/Assets/Combine Soldier Asset files/bms hecu/HG_COVER10.wav
/Assets/Combine Soldier Asset files/bms hecu/hecu_crouch.FBX
/Assets/Combine Soldier Asset files/bms hecu/hecu_sit_forward.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_mp5melee.anim
/Assets/Combine Soldier Asset files/bms hecu/HG_MEDIC10.wav
/Assets/Combine Soldier Asset files/bms hecu/HG_MONST10.wav
/Assets/Combine Soldier Asset files/bms hecu/hecu_sit_cower.FBX
/Assets/Combine Soldier Asset files/bms hecu/hecu_sit_shootmp5.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_mp5shoot.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_sit.FBX
/Assets/Combine Soldier Asset files/bms hecu/HGRUNT_crouch_fwd.anim
/Assets/Combine Soldier Asset files/bms hecu/HGRUNT_runback.anim
/Assets/Combine Soldier Asset files/bms hecu/9mm shell.FBX
/Assets/Combine Soldier Asset files/bms hecu/HGRUNT_walk.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_death.anim
/Assets/Combine Soldier Asset files/bms hecu/HGRUNT_sprint.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_sit_melee.anim
/Assets/Combine Soldier Asset files/bms hecu/Sidearm.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_forward.anim
/Assets/Combine Soldier Asset files/bms hecu/mp5 muzzleflash.FBX
/Assets/Combine Soldier Asset files/bms hecu/hecu_sit_spas12regroup.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_jump.FBX
/Assets/Combine Soldier Asset files/bms hecu/hecu_idle.FBX
/Assets/Combine Soldier Asset files/bms hecu/hecu_mp5reload.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu salute.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu wrench.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_mp5shootup.anim
/Assets/Combine Soldier Asset files/bms hecu/hecu_sit_shootup.anim
/Assets/Combine Soldier Asset files/bms hecu/HGRUNT_crouch_rt.anim
/Assets/Combine Soldier Asset files/bms hecu/HG_ALERT00.wav
/Assets/Combine Soldier Asset files/bms hecu/hecu_prone.FBX
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #114.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/No Name.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #125.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #55.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/shell_9mm.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/gloves.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #126.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/smoke128_3w.dds
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #81.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #58.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #57.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/body.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/gasmask_normals.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/body_normal.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/eye-iris-brown.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/gasmask.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/smoke.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/base_m_n.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/muzz_m4_o.dds
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #92.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #70.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #46.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/gasmask_lens.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #59.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #103.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #128.mat
/Assets/Combine Soldier Asset files/bms hecu/Materials/base_m_d.bmp
/Assets/Combine Soldier Asset files/bms hecu/Materials/Material #127.mat
/Assets/Combine Soldier Asset files/css st6/gift_pickup.wav
/Assets/Combine Soldier Asset files/css st6/step2.wav
/Assets/Combine Soldier Asset files/css st6/step1.wav
/Assets/Combine Soldier Asset files/css st6/step4.wav
/Assets/Combine Soldier Asset files/css st6/step3.wav
/Assets/Combine Soldier Asset files/css st6/ammopickup.wav
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Combine Soldier Asset files/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Combine Soldier Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Combine Soldier Asset files/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/CameraRefocus.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/DragRigidbody.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/ObjectResetter.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/FOVKick.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/FollowTarget.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/FPSCounter.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/SmoothFollow.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Combine Soldier Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/Combine Soldier Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Combine Soldier Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Combine Soldier Asset files/snark/Flashlight.cs
/Assets/Combine Soldier Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/Combine Soldier Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/Combine Soldier Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Combine Soldier Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
/Assets/Combine Soldier Asset files/solidsnake/melee 1.wav
/Assets/Combine Soldier Asset files/solidsnake/mp5 muzzleflash 1.FBX
/Assets/Combine Soldier Asset files/solidsnake/Materials/No Name.mat
/Assets/Combine Soldier Asset files/solidsnake/Materials/m4 muzz.mat
/Assets/Combine Soldier Asset files/solidsnake/Materials/smoke 1.mat
/Assets/Combine Soldier Asset files/solidsnake/Materials/ar2 muzzleflash.mat
if anyone is having the "mesh collider" problem just locate the shell ejection effect thats in pistol fire effects that's located in primary effects
0Hey Rex, would it be possible for you to port the Combine Elite model into Vrchat?(Ps, love your combine and HECU models)
0Could you add emotes for different voicelines? Like "Pick up that can" and stuff? That'd be amazing
0i don't get why some ppl are still getting that audio source problem, maybe try and have your vrcsdk updated? cuz the updated vrcsdk simply ignores that error
0Where is the ONSP Audio Source component? It says there is one and I cannot remove it because I cant find it?It wont let me upload until I do.
0Become a Part of the Leading VR Modeling & VRChat Network
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