Support Us and Enjoy an Ad-Free Experience!
We understand that ads can sometimes be a bit intrusive.
If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:
Description
*if you are having issues uploading due to an audio source error, try updating your VRCSDK. If it's still giving you that error, try removing the ONSPAudiosource scripts from the audio sources, which are all parented in the main avatar, head, hands, and foot bones.
Triggers:
~> For desktop users, you can access the triggers via the emote menu.
~> For VR users, you can access the triggers by doing the "victory/peace" hand gesture (zombie moan loop), and "rocknroll" (Yabba, my icing... Arrrrrggghhhh!)
Credits:
~> Black Mesa Headcrab Zombie model & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)
Assets (293 files inside Unity Package)
/Assets/bms headcrab zombie.prefab
/Assets/BMS Zombie Asset files/black mesa headcrab zombie.unity
/Assets/BMS Zombie Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/BMS Zombie Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/BMS Zombie Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/BMS Zombie Asset files/DistanceTool/DistanceTool.cs
/Assets/BMS Zombie Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/BMS Zombie Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/BMS Zombie Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/BMS Zombie Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/BMS Zombie Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/BMS Zombie Asset files/DynamicBone/Demo/GameController.cs
/Assets/BMS Zombie Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/BMS Zombie Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/BMS Zombie Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/BMS Zombie Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/BMS Zombie Asset files/bms zombie/zm_attack4.anim
/Assets/BMS Zombie Asset files/bms zombie/zomsci_walk.anim
/Assets/BMS Zombie Asset files/bms zombie/zo_attack1.wav
/Assets/BMS Zombie Asset files/bms zombie/zm_sci_idle.FBX
/Assets/BMS Zombie Asset files/bms zombie/zm_bang.anim
/Assets/BMS Zombie Asset files/bms zombie/zombie_alert1.wav
/Assets/BMS Zombie Asset files/bms zombie/zombie_pound_door.wav
/Assets/BMS Zombie Asset files/bms zombie/zm_arise.anim
/Assets/BMS Zombie Asset files/bms zombie/claw_miss1.wav
/Assets/BMS Zombie Asset files/bms zombie/attack05.wav
/Assets/BMS Zombie Asset files/bms zombie/zomsci_walk_R.anim
/Assets/BMS Zombie Asset files/bms zombie/ZMfullbodyIKSittingOverride.overrideController
/Assets/BMS Zombie Asset files/bms zombie/hl2 zombie.wav
/Assets/BMS Zombie Asset files/bms zombie/zm_attack3.anim
/Assets/BMS Zombie Asset files/bms zombie/zm_awaken.anim
/Assets/BMS Zombie Asset files/bms zombie/zombie.fbx
/Assets/BMS Zombie Asset files/bms zombie/BMSZMAvatarController.controller
/Assets/BMS Zombie Asset files/bms zombie/zombie_alert3.wav
/Assets/BMS Zombie Asset files/bms zombie/yabba my icing.wav
/Assets/BMS Zombie Asset files/bms zombie/claw_miss2.wav
/Assets/BMS Zombie Asset files/bms zombie/idle6.wav
/Assets/BMS Zombie Asset files/bms zombie/zombsci_sprint.anim
/Assets/BMS Zombie Asset files/bms zombie/zm_die.anim
/Assets/BMS Zombie Asset files/bms zombie/ZMfullbodyIKOverride.overrideController
/Assets/BMS Zombie Asset files/bms zombie/zomsci_runback.anim
/Assets/BMS Zombie Asset files/bms zombie/zm_scream2.anim
/Assets/BMS Zombie Asset files/bms zombie/zombie_alert2.wav
/Assets/BMS Zombie Asset files/bms zombie/zombsci_eating.anim
/Assets/BMS Zombie Asset files/bms zombie/zm_scream1.anim
/Assets/BMS Zombie Asset files/bms zombie/hellz - zombie_claw_of_death.wav
/Assets/BMS Zombie Asset files/bms zombie/zm_attack2.anim
/Assets/BMS Zombie Asset files/bms zombie/Materials/zscient_hn.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/Material #36.mat
/Assets/BMS Zombie Asset files/bms zombie/Materials/zscient_b.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/headcrabsheet_normal.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/ZScient_h.mat
/Assets/BMS Zombie Asset files/bms zombie/Materials/zscient_bn.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/headcrabsheet.mat
/Assets/BMS Zombie Asset files/bms zombie/Materials/zscient_h.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/headcrabsheet.bmp
/Assets/BMS Zombie Asset files/bms zombie/Materials/Material #35.mat
/Assets/BMS Zombie Asset files/bms zombie/Materials/ZScient_b.mat
/Assets/BMS Zombie Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/BMS Zombie Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/BMS Zombie Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/BMS Zombie Asset files/bms hecu/hecu_prone_fwd.FBX
/Assets/BMS Zombie Asset files/bms hecu/hecu_crouch.FBX
/Assets/BMS Zombie Asset files/bms hecu/HGRUNT_crouch_fwd.anim
/Assets/BMS Zombie Asset files/bms hecu/hecu_jump.FBX
/Assets/BMS Zombie Asset files/bms hecu/HGRUNT_crouch_rt.anim
/Assets/BMS Zombie Asset files/bms hecu/hecu_prone.FBX
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #114.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #125.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/gloves.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #126.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #81.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #58.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #57.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/body.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/gasmask_normals.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/body_normal.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/eye-iris-brown.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/gasmask.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/base_m_n.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #92.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #70.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #46.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/gasmask_lens.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #59.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #103.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #128.mat
/Assets/BMS Zombie Asset files/bms hecu/Materials/base_m_d.bmp
/Assets/BMS Zombie Asset files/bms hecu/Materials/Material #127.mat
/Assets/BMS Zombie Asset files/css st6/step2.wav
/Assets/BMS Zombie Asset files/css st6/step1.wav
/Assets/BMS Zombie Asset files/css st6/step4.wav
/Assets/BMS Zombie Asset files/css st6/step3.wav
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/BMS Zombie Asset files/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/BMS Zombie Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/BMS Zombie Asset files/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/WaypointCircuit.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/CameraRefocus.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/EventSystemChecker.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/DragRigidbody.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/ObjectResetter.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/CurveControlledBob.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/LerpControlledBob.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/FOVKick.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/FollowTarget.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/FPSCounter.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/SmoothFollow.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/ActivateTrigger.cs
/Assets/BMS Zombie Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/BMS Zombie Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/BMS Zombie Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/BMS Zombie Asset files/snark/Flashlight.cs
/Assets/BMS Zombie Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/BMS Zombie Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/BMS Zombie Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/BMS Zombie Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
Become a Part of the Leading VR Modeling & VRChat Network
Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.
Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling
Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.