Cubed Fade but the range is better[shader edit]
Import cubed shaders first(if you haven't already) before importing this otherwise you will get errors!
You can edit the value of how far it dithers until the model is shown entirely too, simply open the .shader file up in your notepad or notepad++ then press ctrl+f and put in this " clip((1.0 - (distance(i.posWorld.rgb,_WorldSpaceCameraPos)*lerp(1.0,node_8453,_DitherAmount))) - -1); " (without quotation marks) then edit the -1 value, if you go up to 1 you will have to get closer to the model for it to stop dithering, if you want it to stop dithering and show the model from further away then use anything below -1 (decimals are accepted)
no the model in the thumbnail does not come with this.
You must be logged in to comment login
Avatar & Model Installing
All avatars, models, and unity content are available as unity package files. Follow our tutorials below to install, create and do more with these files!