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HL: Opposing Force Adrian Shephard Avatar Pack V2 Screenshot HL: Opposing Force Adrian Shephard Avatar Pack V2 Screenshot HL: Opposing Force Adrian Shephard Avatar Pack V2 Screenshot HL: Opposing Force Adrian Shephard Avatar Pack V2 Screenshot HL: Opposing Force Adrian Shephard Avatar Pack V2 Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Half-Life: Opposing Force's main protagonist, Corporal Adrian Shephard with his trusty pipe wrench, battled his way through hell and back during the events that occurred in Black Mesa, and was eventually detained and put to intergalactic prison by the G-man. Comes with 3 variations of Adrian Shephard, one with a standard MP5, one with an M4, and one with an M249 SAW.

Triggers:

~> For desktop users, you can access the triggers via the emote menu or do Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the gun), "thumbsup" (deploys his iconic pipe wrench), "victory/peace" gesture (switches to your side-arm) and "handgun" (fires the underslung grenade launcher) *if you want to fire with your pistol out, simply do the "victory/peace" gesture on your left hand and the "rocknroll" gesture on your right hand at the same time.

Credits:

~> Adrian Shephard and weapons' models & textures by Gearbox and Valve

Assets (468 files inside Unity Package)


/Assets/Adrian Shephard M4.prefab
/Assets/Adrian Shephard MP5.prefab
/Assets/Adrian Shephard M249.prefab
/Assets/HL OpFor Adrian Shephard Asset files/HL OpFor Adrian Shephard MP5.unity
/Assets/HL OpFor Adrian Shephard Asset files/HL OpFor Adrian Shephard M249.unity
/Assets/HL OpFor Adrian Shephard Asset files/HL OpFor Adrian Shephard M4.unity
/Assets/HL OpFor Adrian Shephard Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/HL OpFor Adrian Shephard Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/HL OpFor Adrian Shephard Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/HL OpFor Adrian Shephard Asset files/DistanceTool/DistanceTool.cs
/Assets/HL OpFor Adrian Shephard Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/HL OpFor Adrian Shephard Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/HL OpFor Adrian Shephard Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/HL OpFor Adrian Shephard Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/HL OpFor Adrian Shephard Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/HL OpFor Adrian Shephard Asset files/DynamicBone/Demo/GameController.cs
/Assets/HL OpFor Adrian Shephard Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/HL OpFor Adrian Shephard Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_sit_m203fire.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/glauncher2.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/MP5.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_mp5shootup.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/shell.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_sit_shootmp5.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Hgrunt.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Spawner Setup.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_die.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_kick.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_reload.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Spawn Object.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Clean all Objects.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/M249 bipod.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/de_shot1.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/HgruntOverride.overrideController
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/shell saw.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_advance.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_crouch.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/cliprelease1.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_m203_fire.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/saw_reload2.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/m4 7round burst.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_takecover.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_sit_shootup.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/m249.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/ARnade_Shoot_VR.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/HgruntAvatarController.controller
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/M4.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt sit reload.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/HgruntSittingOverride.overrideController
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/HgruntM249Override.overrideController
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/mp5 7 round burst.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Hgrunt_Shoot_VR.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Deagle.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_mp5shoot.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/sandbag.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/saw_7round burst.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/HgruntM249SittingOverride.overrideController
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt m249 sit reload.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/saw_reload.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/clipinsert1.wav
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Wrench.FBX
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/hgrunt_M249reload.anim
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #1646.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/boots.BMP
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/saw_world3.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/v_desert_eagle2.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/weapon_m4_reference.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/fatigues.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #47.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #73.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/sandbag.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/saw_world1.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/grunt_reg_torso.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #71.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/saw_world2.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/grunt_MP5.BMP
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/boots.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Shell.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/mask_face.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/saw_round.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/weapon_m4_reference.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/helmet.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/m4.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/saw_world2.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/shell.BMP
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Shell SAW.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Wrench.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/mask_face_emission.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #266.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/v_pipe_wrench_ring.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Wrench Ring.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #46.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/fatigues.BMP
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/saw_world1.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/sandbags.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Deagle.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #255.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/grunt_MP5.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/saw_world3.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #35.mat
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/mask_face.BMP
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/helmet.BMP
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/v_pipe_wrench.bmp
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/grunt_reg_torso.BMP
/Assets/HL OpFor Adrian Shephard Asset files/adrian shpehard oppfor/Materials/Material #72.mat
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/HL OpFor Adrian Shephard Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
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/Assets/HL OpFor Adrian Shephard Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/HL OpFor Adrian Shephard Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/HL OpFor Adrian Shephard Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/HL OpFor Adrian Shephard Asset files/snark/Flashlight.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/HL OpFor Adrian Shephard Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/melee 1.wav
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/mp5 muzzleflash 1.FBX
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/p_muzz_m203_3p 1.obj
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/m203 nade 1.FBX
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/Materials/No Name.mat
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/Materials/m203 muzz 1.mat
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/Materials/m4 muzz.mat
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/Materials/smoke 1.mat
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/Materials/m203 shell 1.mat
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/Materials/Lod_0Mat.mat
/Assets/HL OpFor Adrian Shephard Asset files/solidsnake/Materials/ColormapGloss.mat
Comments

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Tycitron 1523851052 ago

Amazing as usual

6
Firebugger 1556851184 ago

Oof, mesh collider

1
FatLucca 1546663874 ago

Says the files need updating.

1
Ku0na 1536396769 ago

Pleeeease make a Freeman!!

1
Qekkit 1526077536 ago

Murakumo is gay

1

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