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Battlefield 2 Z-11W Screenshot Battlefield 2 Z-11W Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Changhe Z-11W scout helicopter from Battlefield 2: Armored Fury expansion pack.

Triggers:

~> For desktop users, you can access the triggers by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the 23mm cannons), "thumbsup" (descend faster or free-fall), "victory/peace" gesture (fly up *do this while jumping once), and "fingerpoint" (fast auto hover forward)

Known bugs: Movement in general is a bit buggy especially going backwards, and movement is substantially faster in VR. Also doing Shift+F4 or the fingerpoint gesture can sometimes get you through walls. If you want to respawn, make sure that you are on the ground before doing so.

Credits:

~> Models and textures by DICE

~> Rigged by me and animation from L4D2 by Valve

Assets (385 files inside Unity Package)


/Assets/Z11W BF2.prefab
/Assets/Z11W Assets/Z11W BF2.unity
/Assets/Z11W Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Z11W Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Z11W Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Z11W Assets/DistanceTool/DistanceTool.cs
/Assets/Z11W Assets/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Z11W Assets/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Z11W Assets/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Z11W Assets/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Z11W Assets/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Z11W Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Z11W Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Z11W Assets/wz11/z11w fire loop.wav
/Assets/Z11W Assets/wz11/wz11 engine loop.wav
/Assets/Z11W Assets/wz11/wz11.FBX
/Assets/Z11W Assets/wz11/Materials/AlphaEnvMap.mat
/Assets/Z11W Assets/wz11/Materials/che_wz11_rearrotor_c.bmp
/Assets/Z11W Assets/wz11/Materials/mainrotorblur.mat
/Assets/Z11W Assets/wz11/Materials/che_wz11_mainrotor_c.bmp
/Assets/Z11W Assets/wz11/Materials/che_wz11_b.bmp
/Assets/Z11W Assets/wz11/Materials/z11w.mat
/Assets/Z11W Assets/wz11/Materials/Alpha.mat
/Assets/Z11W Assets/wz11/Materials/Default.mat
/Assets/Z11W Assets/wz11/Materials/tailrotorblur.mat
/Assets/Z11W Assets/wz11/Materials/ColormapGloss.mat
/Assets/Z11W Assets/wz11/Materials/che_wz11_c.bmp
/Assets/Z11W Assets/DynamicBone/Demo/GameController.cs
/Assets/Z11W Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/Z11W Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Z11W Assets/adrian shpehard oppfor/MP5.FBX
/Assets/Z11W Assets/adrian shpehard oppfor/Hgrunt.FBX
/Assets/Z11W Assets/adrian shpehard oppfor/Laser.cs
/Assets/Z11W Assets/adrian shpehard oppfor/m249.FBX
/Assets/Z11W Assets/adrian shpehard oppfor/Wrench.FBX
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/boots.BMP
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/saw_world3.bmp
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/fatigues.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/Material #47.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/Material #73.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/saw_world1.bmp
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/grunt_reg_torso.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/Material #71.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/saw_world2.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/grunt_MP5.BMP
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/boots.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/mask_face.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/helmet.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/saw_world2.bmp
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/Wrench.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/mask_face_emission.bmp
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/v_pipe_wrench_ring.bmp
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/Wrench Ring.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/Material #46.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/fatigues.BMP
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/saw_world1.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/grunt_MP5.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/saw_world3.mat
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/mask_face.BMP
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/Assets/Z11W Assets/adrian shpehard oppfor/Materials/grunt_reg_torso.BMP
/Assets/Z11W Assets/adrian shpehard oppfor/Materials/Material #72.mat
/Assets/Z11W Assets/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Z11W Assets/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Z11W Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
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/Assets/Z11W Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Z11W Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
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/Assets/Z11W Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
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Comments

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TheDman131 1543091014 ago

I have the avatar loaded and in VR chat but there is an issue the propellers don't spin! what did I do wrong

0
Bloodshed203 1533534210 ago

Have you thought about uploading a huey?

0

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