Crysis 2 nanosuit
Description
Crysis 2 nanosuit with built-in cloaking.
I havent found a working nanosuit model for vrc (This was a broken model that i fixed) and thought about uploading it here so anybody looking for a crysis model would have easy access to one.
FAQ about cloak:
cloak doesn't make you fully invisible, You just reflect light weirdly, Like in the game.
You have a cloaking sound.
Cloak is set on rock n roll
For refrence on what the cloak looks like, check the pictures.
Textures:
This unity pack contains 3 versions of all the textures, My modified one, Non shiny "normal" and better a bit more metallic shiny
I would highly recommend using the Cisco's shader (included in the package) instead of cubed's shaders due to cubeds making it look weird and a bit too bright.
Invisibility has a custom shader which you can compile yourself, And modify to your pleasing (Code comes with unity package)
I plan on making maximum strength a thing, but just haven't figured out a smart way to implement it.
Poly count: 19k
Known bugs:
Hands disappear when in ceirtant angles in cloak mode, This does not include the arms, only the hands.
Weight painting is a tiny bit off on the hand-torso area, i'll fix this when i learn to weight paint properly. -Will be fixed within a day
If you want to contact me, heres my discord:
Chalkbot#2385
I havent found a working nanosuit model for vrc (This was a broken model that i fixed) and thought about uploading it here so anybody looking for a crysis model would have easy access to one.
FAQ about cloak:
cloak doesn't make you fully invisible, You just reflect light weirdly, Like in the game.
You have a cloaking sound.
Cloak is set on rock n roll
For refrence on what the cloak looks like, check the pictures.
Textures:
This unity pack contains 3 versions of all the textures, My modified one, Non shiny "normal" and better a bit more metallic shiny
I would highly recommend using the Cisco's shader (included in the package) instead of cubed's shaders due to cubeds making it look weird and a bit too bright.
Invisibility has a custom shader which you can compile yourself, And modify to your pleasing (Code comes with unity package)
I plan on making maximum strength a thing, but just haven't figured out a smart way to implement it.
Poly count: 19k
Known bugs:
Hands disappear when in ceirtant angles in cloak mode, This does not include the arms, only the hands.
Weight painting is a tiny bit off on the hand-torso area, i'll fix this when i learn to weight paint properly. -Will be fixed within a day
If you want to contact me, heres my discord:
Chalkbot#2385
Images
Avatar & Model Installing
All avatars, models, and unity content are available as unity package files. Follow our tutorials below to install, create and do more with these files!