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Royal Ludroth (Monster Hunter Tri) Screenshot
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335 Total Downloads

8.7K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Generic Royal Ludroth avatar from Monster Hunter Tri

Includes roar (with sound) and more animations(they all replace idle animation)

Original Model : by rroobboo 999 https://www.youtube.com/user/rroobboo99

Glow shader required : http://www.mediafire.com/file/ne2e5dn8ncg3501/glow.rar

Cubed Shaders Required https://vrcmods.com/reqs/cubedunityshaders.unitypackage

1.Download Cubed Shaders
2.Open Cubed Shaders
3.Download ''Glow'' shader
5.Unzip it and place it to your assets
4.Download ludroth.unity
5.You will see table with fixing textures,click ''ignore it''
5.Open ''ludrot scene''
6.Upload it

If you have any glithes or bugs with this avatar , leave your problem in description , i will help you ( if i can)

Assets (112 files inside Unity Package)


/Assets/ludroth/Royal Ludroth Roar (mp3cut.net) (1).mp3
/Assets/ludroth/ludrot.unity
/Assets/ludroth/roar.anim
/Assets/ludroth/idle (1) 2.controller
/Assets/ludroth/MH3_RoyalLudrothIntro2.png
/Assets/ludroth/idle (1) 1.controller
/Assets/ludroth/idle (1).controller
/Assets/ludroth/ludroth.overrideController
/Assets/ludroth/walk back.fbm/em016_AM_02.jpg
/Assets/ludroth/walk back.fbm/em016_AM_02_a.jpg
/Assets/ludroth/walk back.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/walk back.fbm/em016_BM_02.jpg
/Assets/ludroth/walk back.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/walk back.fbm/em016_BM_02_a.jpg
/Assets/ludroth/walk back.fbm/em016_BM_01.jpg
/Assets/ludroth/walk back.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/idle 2.fbm/em016_AM_02.jpg
/Assets/ludroth/idle 2.fbm/roar.fbx
/Assets/ludroth/idle 2.fbm/walk back.fbx
/Assets/ludroth/idle 2.fbm/em016_AM_02_a.jpg
/Assets/ludroth/idle 2.fbm/idle 2.fbx
/Assets/ludroth/idle 2.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/idle 2.fbm/attack down.fbx
/Assets/ludroth/idle 2.fbm/sleeping.fbx
/Assets/ludroth/idle 2.fbm/runninng.fbx
/Assets/ludroth/idle 2.fbm/em016_BM_02.jpg
/Assets/ludroth/idle 2.fbm/in sleep.fbx
/Assets/ludroth/idle 2.fbm/looking.fbx
/Assets/ludroth/idle 2.fbm/walk.fbx
/Assets/ludroth/idle 2.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/idle 2.fbm/em016_BM_02_a.jpg
/Assets/ludroth/idle 2.fbm/em016_BM_01.jpg
/Assets/ludroth/idle 2.fbm/out sleep.fbx
/Assets/ludroth/idle 2.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/idle 2.fbm/idle.fbx
/Assets/ludroth/walk.fbm/em016_AM_02.jpg
/Assets/ludroth/walk.fbm/em016_AM_02_a.jpg
/Assets/ludroth/walk.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/walk.fbm/em016_BM_02.jpg
/Assets/ludroth/walk.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/walk.fbm/em016_BM_02_a.jpg
/Assets/ludroth/walk.fbm/em016_BM_01.jpg
/Assets/ludroth/walk.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/looking.fbm/em016_AM_02.jpg
/Assets/ludroth/looking.fbm/em016_AM_02_a.jpg
/Assets/ludroth/looking.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/looking.fbm/em016_BM_02.jpg
/Assets/ludroth/looking.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/looking.fbm/em016_BM_02_a.jpg
/Assets/ludroth/looking.fbm/em016_BM_01.jpg
/Assets/ludroth/looking.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/runninng.fbm/em016_AM_02.jpg
/Assets/ludroth/runninng.fbm/em016_AM_02_a.jpg
/Assets/ludroth/runninng.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/runninng.fbm/em016_BM_02.jpg
/Assets/ludroth/runninng.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/runninng.fbm/em016_BM_02_a.jpg
/Assets/ludroth/runninng.fbm/em016_BM_01.jpg
/Assets/ludroth/runninng.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/in sleep.fbm/em016_AM_02.jpg
/Assets/ludroth/in sleep.fbm/em016_AM_02_a.jpg
/Assets/ludroth/in sleep.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/in sleep.fbm/em016_BM_02.jpg
/Assets/ludroth/in sleep.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/in sleep.fbm/em016_BM_02_a.jpg
/Assets/ludroth/in sleep.fbm/em016_BM_01.jpg
/Assets/ludroth/in sleep.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/sleeping.fbm/em016_AM_02.jpg
/Assets/ludroth/sleeping.fbm/em016_AM_02_a.jpg
/Assets/ludroth/sleeping.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/sleeping.fbm/em016_BM_02.jpg
/Assets/ludroth/sleeping.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/sleeping.fbm/em016_BM_02_a.jpg
/Assets/ludroth/sleeping.fbm/em016_BM_01.jpg
/Assets/ludroth/sleeping.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/attack down.fbm/em016_AM_02.jpg
/Assets/ludroth/attack down.fbm/em016_AM_02_a.jpg
/Assets/ludroth/attack down.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/attack down.fbm/em016_BM_02.jpg
/Assets/ludroth/attack down.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/attack down.fbm/em016_BM_02_a.jpg
/Assets/ludroth/attack down.fbm/em016_BM_01.jpg
/Assets/ludroth/attack down.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/Materials/em016_BM_02.mat
/Assets/ludroth/Materials/MH3_RoyalLudrothIntro2.mat
/Assets/ludroth/Materials/Material0.mat
/Assets/ludroth/Materials/em016_BM_01.mat
/Assets/ludroth/Materials/em016_AM_02.mat
/Assets/ludroth/out sleep.fbm/em016_AM_02.jpg
/Assets/ludroth/out sleep.fbm/em016_AM_02_a.jpg
/Assets/ludroth/out sleep.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/out sleep.fbm/em016_BM_02.jpg
/Assets/ludroth/out sleep.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/out sleep.fbm/em016_BM_02_a.jpg
/Assets/ludroth/out sleep.fbm/em016_BM_01.jpg
/Assets/ludroth/out sleep.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/idle.fbm/em016_AM_02.jpg
/Assets/ludroth/idle.fbm/em016_AM_02_a.jpg
/Assets/ludroth/idle.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/idle.fbm/em016_BM_02.jpg
/Assets/ludroth/idle.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/idle.fbm/em016_BM_02_a.jpg
/Assets/ludroth/idle.fbm/em016_BM_01.jpg
/Assets/ludroth/idle.fbm/em016_BM_02_normal.jpg
/Assets/ludroth/roar.fbm/em016_AM_02.jpg
/Assets/ludroth/roar.fbm/em016_AM_02_a.jpg
/Assets/ludroth/roar.fbm/em016_AM_02_normal.jpg
/Assets/ludroth/roar.fbm/em016_BM_02.jpg
/Assets/ludroth/roar.fbm/em016_BM_01_normal.jpg
/Assets/ludroth/roar.fbm/em016_BM_02_a.jpg
/Assets/ludroth/roar.fbm/em016_BM_01.jpg
/Assets/ludroth/roar.fbm/em016_BM_02_normal.jpg
Comments

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brandonwort 1540096473 ago

what can i use to unpack the glow shader

0
Black Swordsman Author 1528475659 ago

you need to unpack glow shader and put it at your unity assets folder

0
Cokey 1528471349 ago

How do I place the unzipped file into assets? Only thing I don't understand.

0
Halcian 1527737741 ago

Love your Monster Hunter avatars :) please please do Mizutsune the bubble fox!

0
DarkTwilightGamer75 1527718121 ago

When will the Monster Hunter avatar world be pubicAlso, can you make Kushala Daora

0
Ruby2018 1527701405 ago

all your monster are cool but the thing is you change something that make the monster not moving when we not walking it was all good with the deviljho diablos but after the alatreon v2 they are not moving anymore

0

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