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Hatsune Miku Stylish Energy Screenshot Hatsune Miku Stylish Energy Screenshot Hatsune Miku Stylish Energy Screenshot Hatsune Miku Stylish Energy Screenshot Hatsune Miku Stylish Energy Screenshot Hatsune Miku Stylish Energy Screenshot
Download

8.3K Total Downloads

191.3K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


She have:
+ blinking animations
+ eye tracking
+ lip sync
+ dynamic bones
+ dynamic bone colliders.
+ 8 custom standing emotes
+ 8 custom sitting emotes.

She doesn't have:
- hand gestures.

How to install:
1- Be sure you have Cubed's Unity Shaders and the latest SDK.
2- Open Unity.
3- Open (Hatsune Miku Stylish Energy) file and Import.
4- In Unity go to Avatar/Hatsune Miku Stylish Energy and open the file (Open me).
5- Login on your VRChat account and Upload it.

Have fun ^^

Model made from: https://brandonluna12.deviantart.com/art/TDA-Hatsune-Miku-Stylish-Energy-DL-678636861

Assets (142 files inside Unity Package)


/Assets/Avatar/Hatsune Miku Stylish Energy/Open me.unity
/Assets/Avatar/Hatsune Miku Stylish Energy/Sitting.overrideController
/Assets/Avatar/Hatsune Miku Stylish Energy/Standing.overrideController
/Assets/Avatar/Hatsune Miku Stylish Energy/Hatsune Miku Stylish Energy.fbx
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/k_face_MikuAp.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/k_huku1.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/outer.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/mic.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/shoes.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/number.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/item.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/h2.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/body00_MikuAp_b.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Materials/k_hika.mat
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/toon_hair.bmp
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/toon_skin.bmp
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/thar.bmp
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/toon_defo.bmp
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/sph/body00_s.bmp
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/sph/hair_s.bmp
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/sph/body01_s.bmp
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/sph/skin_s.bmp
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/sph/f.spa
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/face2.tga
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/shoes.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/item.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/outer.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/h2.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/body00_MikuAp_b.tga
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/k_face_MikuAp.tga
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/body00_MikuAp_b.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/number.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/mic.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/body00_lenAp.tga
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/k_huku1.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/body02_MikuAp.tga
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/k_hika.png
/Assets/Avatar/Hatsune Miku Stylish Energy/Texture/tga/[Originals]/miku_sw.tga
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Animations/Emotes/Standing/Fight.anim
/Assets/Animations/Emotes/Standing/Dab.anim
/Assets/Animations/Emotes/Standing/Waving.anim
/Assets/Animations/Emotes/Standing/Taunt Gesture.anim
/Assets/Animations/Emotes/Standing/Rallying.anim
/Assets/Animations/Emotes/Standing/Spin.anim
/Assets/Animations/Emotes/Standing/Dance/Breakdance 1.anim
/Assets/Animations/Emotes/Standing/Dance/Breakdance 2.anim
/Assets/Animations/Emotes/Sitting/Fist Pump.anim
/Assets/Animations/Emotes/Sitting/Playing Drums.anim
/Assets/Animations/Emotes/Sitting/Disapproval.anim
/Assets/Animations/Emotes/Sitting/Lying Down.anim
/Assets/Animations/Emotes/Sitting/Sitting.anim
/Assets/Animations/Emotes/Sitting/Disbelief.anim
/Assets/Animations/Emotes/Sitting/Cheering.anim
/Assets/Animations/Emotes/Sitting/Victory.anim
/Assets/Shaders/Hologram/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Hologram/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/Hologram/Assets/Editor/Layout.cs
/Assets/Shaders/Hologram/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/Hologram/Assets/Editor/Foldout.cs
Comments

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Hayan 1545670787 ago

Thanks. Good to see a not lewded Miku.

0
Lulu Author 1529532939 ago

@weewa Try updating it like that and see if in game is still pink, if it is still not working try making a new project and doing all 5 steps.

0
weewa 1529519727 ago

Hey I dragged Cubed's Shaders into assets and then dragged the fbx onto the hierarchy window and went to body and all of the textures are CubedParadox / Flat Lit Toon but it's still all pink, any ideas on how to fix

0
SafaiaNeko 1528296310 ago

ok, no problem^^

0
Lulu Author 1528229437 ago

@SafaiaNeko No I can't sorry, I'm only sharing the avatars I made for my self.

0
SafaiaNeko 1528124701 ago

Really cool, can you possibly make Green Bristlegrass out of Flower Knight Girl?Please please ^w^

0
Lulu Author 1527816438 ago

@Killerbee Thank you.

0
Killerbee 1527812019 ago

Thank you for releasing a fantastic model. Nice to see someone who can decimate a model and keep it looking so well.

0

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