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TDA Beach Gumi {Lip Sync, Eye Track, 5 Emotes & Modded SDK} Screenshot
Download

1K Total Downloads

25K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Sauce: https://x-momojuice-x.deviantart.com/art/MMD-Missing-Summer-Gift-TDA-Beach-Models-575426296
I changed the face and body texture because the original were pretty pale which I didn't like so much.

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!!! THIS AVATAR HAS 41K POLLY'S !!!

Please follow these steps for the avatar to work

1. Import modded SDK
https://drive.google.com/file/d/1wlRK7LaPVtLpdCq03Qu2zOcFPkuNTPVW/view?usp=sharing

2. Import Cubed's Unity Shaders
https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases

3. Import avatar package

If you have any problems with uploading the model, you can find in the VRChatMods Discord server as 'Metal Nips' in greek letters and messege me.

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TDA Gumi HS:
https://vrcmods.com/item/1500-TDA-Gumi-HS-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

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Other Beach vocaloid models

Luka:
https://vrcmods.com/item/1603-TDA-Beach-Luka-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Miku:
https://vrcmods.com/item/1602-TDA-Beach-Miku-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Assets (123 files inside Unity Package)


/Assets/5 emotes.overrideController
/Assets/Scenes/Beach Gumi.unity
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Beach Gumi.fbx
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/tex/0.png
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/tex/1.png
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/tex/spectrum.png
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/TDA_Megpoid_GUMI_Face_Ver2.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/spectrum.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/1.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/hair.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/0.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/glasses1.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/rope.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/metal.001.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/gumi6.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/pizap.com14432030919781.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/glasses2.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/metal.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/TDA_Megpoid_GUMI_Face.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/Materials/TDA_Yuzuki_Yukari_Body.mat
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/tga/gumi6.bmp
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/tga/TDA_Megpoid_GUMI_Face_Ver2.tga
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/tga/TDA_Megpoid_GUMI_Face.tga
/Assets/Avatars/TDA GUMI Swimwear (x-MomoJuice-x)/tga/hair.tga
/Assets/Avatars/TDA Miku HS/Animations/Angry.anim
/Assets/Avatars/TDA Miku HS/Animations/Happy.anim
/Assets/Avatars/TDA Miku HS/Animations/Sad.anim
/Assets/Avatars/TDA Miku HS/Animations/Curious.anim
/Assets/Avatars/TDA Miku HS/Animations/Suprised.anim
/Assets/Avatars/TDA Gumi HS/tga/Face_Gumi.tga
/Assets/Avatars/TDA Gumi HS/tga/body00_Gumi.png
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Layout.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Foldout.cs
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