Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Tda Gangbitch/GANGBITCH.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/GANGBITCH-VRCMods.prefab' and ready-to-open scene 'Assets/GANGBITCH-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Tda Gangbitch/models/CatLegginsBodyfixed.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.455 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
le sdk ?
0ws
0There is no unity file but if you drag a prefab into the scene and put everything that needs to be put on on it. It works
0where is the unity file
0begone thotg
0https://www.youtube.com/watch?v=BjNc-DMHjX0 @Remori
0How do you get the poly count under 20,000? Its showing 55,645 for me
0don't say the "d" word. not nice buddy.
0Is this even damned allowed on VRChat
0It says there's too much polygons
0This model is uploaded as the model by itself. If you add your own VRCSDK, Dynamic Bones, Cubed Paradox Shaders, etc.. everything should work perfectly.
0Good morning,The.unity file is missing, to put it in vrchat
0NO THOTS
0