Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Headphonegirl.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Headphonegirl-VRCMods.prefab' and ready-to-open scene 'Assets/Headphonegirl-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Tda Ribbon Girl Miku/Headphonegirl.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.341 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 9x root scale.
Comments
//For anyone having issues with the eyes, that's because their included in the dynamic bone thing for the hair.to fix it you can create an object inside the head bone named hair and put all the hair bones in there then in the dynamic bone script put in the hair object you just made instead of head... that worked for me atleast
0It's very nice but the eyes jiggle when i move... I love this so i hope you can fix it :)
0I looove this Pastel Miku! But the eyes jiggle/bob around insanely when you move D: Could you fix it, or is there an easy way to fix it in unity?Please Dx
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