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Rolling Stone Miku (Visemes, dynamic bones, eye tracking) Screenshot Rolling Stone Miku (Visemes, dynamic bones, eye tracking) Screenshot Rolling Stone Miku (Visemes, dynamic bones, eye tracking) Screenshot Rolling Stone Miku (Visemes, dynamic bones, eye tracking) Screenshot Rolling Stone Miku (Visemes, dynamic bones, eye tracking) Screenshot
Download

1.1K Total Downloads

26.8K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Original model: https://www.deviantart.com/luiz7429/art/MMD-PDX-Cool-Medley-Pack-Part-1-DL-661382414

NOTE: In the screenshots you can see i used some custom emotes, i didn't include those in the download (but you can find them right here on VRCMods)

19997 polygons, no need for a hacked SDK

Visemes wasn't tested within VRChat (i don't have a mic) but the shape keys were tested in Blender and they seem to work

Requires Cubed's Shaders (you know where to get those)

Assets (79 files inside Unity Package)


/Assets/RSMiku.unity
/Assets/Materials/f_vita_mik144_main.mat
/Assets/Materials/f_vita_mik344_eyebrow.mat
/Assets/Materials/f_vita_mik144_alpha.mat
/Assets/Materials/f_vita_mik744_hairtail.mat
/Assets/Materials/f_vita_mik000_face.mat
/Assets/Materials/f_vita_mik344_eye.mat
/Assets/Materials/f_vita_mik000_eyeshadow.mat
/Assets/Materials/f_vita_mik544_hand_r.mat
/Assets/Materials/f_vita_mik144_body.mat
/Assets/Materials/f_vita_mik744_hairfront.mat
/Assets/Materials/f_vita_mik544_hand.mat
/Assets/Materials/f_vita_mik744_hairbase.mat
/Assets/RSMiku/rollingstonemiku.fbx
/Assets/RSMiku/fx/fx.fx
/Assets/RSMiku/fx/hairfront/Heightmap.png
/Assets/RSMiku/fx/hairfront/fx.fx
/Assets/RSMiku/fx/hairfront/normalmap.png
/Assets/RSMiku/fx/hairfront/spmap.png
/Assets/RSMiku/fx/hairbase/Heightmap.png
/Assets/RSMiku/fx/hairbase/fx.fx
/Assets/RSMiku/fx/hairbase/normalmap.png
/Assets/RSMiku/fx/hairbase/spmap.png
/Assets/RSMiku/fx/hairtail/Heightmap.png
/Assets/RSMiku/fx/hairtail/fx.fx
/Assets/RSMiku/fx/hairtail/normalmap.png
/Assets/RSMiku/fx/hairtail/spmap.png
/Assets/RSMiku/fx/alpha/Heightmap.png
/Assets/RSMiku/fx/alpha/fx.fx
/Assets/RSMiku/fx/alpha/normalmap.png
/Assets/RSMiku/fx/alpha/spmap.png
/Assets/RSMiku/fx/main/Heightmap.png
/Assets/RSMiku/fx/main/fx.fx
/Assets/RSMiku/fx/main/normalmap.png
/Assets/RSMiku/fx/main/spmap.png
/Assets/RSMiku/fx/glove/Heightmap.png
/Assets/RSMiku/fx/glove/fx.fx
/Assets/RSMiku/fx/glove/normalmap.png
/Assets/RSMiku/fx/glove/spmap.png
/Assets/RSMiku/spa/pifu.spa
/Assets/RSMiku/spa/pifu.png
/Assets/RSMiku/tex/f_vita_mik744_hairfront.png
/Assets/RSMiku/tex/f_vita_mik000_tear01.png
/Assets/RSMiku/tex/f_vita_mik544_hand.png
/Assets/RSMiku/tex/f_vita_mik000_shirome.png
/Assets/RSMiku/tex/f_vita_mik544_hand_r.png
/Assets/RSMiku/tex/f_vita_mik000_kirakira_a.png
/Assets/RSMiku/tex/f_vita_mik000_cheek02.png
/Assets/RSMiku/tex/f_vita_mik000_blue.png
/Assets/RSMiku/tex/f_vita_mik344_eye.png
/Assets/RSMiku/tex/f_vita_mik000_ikari.png
/Assets/RSMiku/tex/f_vita_mik144_main.png
/Assets/RSMiku/tex/f_vita_mik000_cheek03.png
/Assets/RSMiku/tex/f_vita_mik000_namida.png
/Assets/RSMiku/tex/f_vita_mik000_facenose.png
/Assets/RSMiku/tex/f_vita_mik744_hairtail.png
/Assets/RSMiku/tex/f_vita_mik144_body.png
/Assets/RSMiku/tex/f_vita_mik000_ase.png
/Assets/RSMiku/tex/f_vita_mik000_tear02.png
/Assets/RSMiku/tex/f_vita_mik144_alpha.png
/Assets/RSMiku/tex/f_vita_mik000_cheek04.png
/Assets/RSMiku/tex/f_vita_mik000_face.png
/Assets/RSMiku/tex/f_vita_mik344_eyebrow.png
/Assets/RSMiku/tex/f_vita_mik000_guruguru.png
/Assets/RSMiku/tex/f_vita_mik744_hairbase.png
/Assets/RSMiku/tex/f_vita_mik000_eyeshadow.png
/Assets/RSMiku/tex/f_vita_mik000_cheek01.png
/Assets/RSMiku/tex/f_vita_mik000_suzi_a.png
/Assets/RSMiku/toon/eyebrow01.png
/Assets/RSMiku/toon/plastic_bluegray.png
/Assets/RSMiku/toon/f_vita_unused_s.png
/Assets/RSMiku/toon/hair02.png
/Assets/RSMiku/toon/hair01.png
/Assets/RSMiku/toon/clothes_bluegray.png
/Assets/RSMiku/toon/metal_bluegray.png
/Assets/RSMiku/toon/hair03.png
/Assets/RSMiku/toon/leather_bluegray.png
/Assets/RSMiku/toon/body.png
/Assets/RSMiku/toon/eye01.png
Comments

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MarioKart7z Author 1534057194 ago

@Xerkies First off, you don't need to touch the bone configurations at allSecond off, that's just a side effect of the CATS plugin, the plugin itself says it's perfectly fine to ignore it

0
Xerkies 1533997125 ago

Hello, I'm getting an error when configuring bones and it says "Spine Transform 'Spine' has bone length of zero.". Am I able to ignore it and move on or how can I fix it?

0

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