Uploaded by bulletpainpills 1537171694 ago


Life is suffering.

If if doesn't let you upload just detach the Blueprint ID from the avatar descriptor.
If for whatever reason it doesn't appear right case it create a new project and unzip this into the project folder:


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Mr Cundalini 1537533611 ago

Sweet as, uploaded fine! Works great in game, thanks again for the help!

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bulletpainpills Author 1537506047 ago

Oh you just click on the avatar descriptor, scroll to the bottom and detach the blueprint ID and you'll be all good

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Mr Cundalini 1537424825 ago

continuation: Please sign in with the correct account or detach the Blueprint ID (accessible on the VRC_PipelineManager) associated with the descriptor.

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Mr Cundalini 1537424650 ago

Hey i get this error when i go to build and publish: The signed in account does not have access to the blueprint associated with your VRC_Avatar(or scene) Descriptor

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Mr Cundalini 1537422139 ago

oh ok, thanks man!

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bulletpainpills Author 1537410871 ago

You can use a modified sdk that removes the polygon limit, the source project file I linked is all set up and ready to go for uploading

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Mr Cundalini 1537359557 ago

how do i reduce the polygons it has 55k while vrchats limit is only 20k

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Negan 1537185165 ago

sexy yes

0 Reply

Avatar & Model Installing

All avatars, models, and unity content are available as unity package files. Follow our tutorials below to install, create and do more with these files!

See VRChat tutorials