Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.478 m in world (eye level) (the rig's head bone). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Comments
it says im missing an assembly reference
0Im getting an sdk error trying to upload this saying "Clear cache" any suggestions
0@Empyrrean The sword and robot skeletons have now been removed and the animation end set to 0.01.
0Appreciate the port, but you royally screwed this up. You separated the sword and robot from ******** mesh as separate .fbx's but you left the entire bone structure in each one, increasing file size and tanking performance. You also forgot to change to sword script time from 1.00 second to 0.01.
0yung maestro
0It's beautiful~
0YEAH :D
0