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Shimakaze Screenshot
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5.9K Total Downloads

141.1K Total Views

Asset Type Models and Props

File Type Unity Package

Description


Imperial Japanese Navy super-destroyer 'Shimakaze'. Weighing in at over 3000 tons and armed with 15 x 610mm (24") torpedo tubes, she was the only ship of her class built. She was sunk in the Battle of Ormoc Bay in 1944.

Feel free to contact me on discord if you have any questions.
Kanadorika#5922

Assets (63 files inside Unity Package)


/Assets/Shimakaze/Shimakazeeyes.fbx
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/KCHa.spa
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Body.spa
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Face.spa
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/toonK05bl.bmp
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/toonH02.bmp
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Body.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Fuku1.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY).pmx
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Metal.spa
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/HairB.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Eye2.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/KBl.spa
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Body2.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/KSh.spa
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Eye.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Fuku2.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Effse.tga
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Hair.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/é╡é▄é⌐é║(NAVY).pmx
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/toonS05br.bmp
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/SHa.spa
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/toonS01.bmp
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/_ô╟é±é┼é╦.txt
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Face.png
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/SSh.spa
/Assets/Shimakaze/é╡é▄é⌐é║(âGâôâ^ü[âvâëâCâY&NAVY)Ver1.00/Materials/Eye2.mat
/Assets/Shimakaze/Materials/eye_LB.mat
/Assets/Shimakaze/Materials/simakaze_ribbon.mat
/Assets/Shimakaze/Materials/simakaze_sox.mat
/Assets/Shimakaze/Materials/Effse.mat
/Assets/Shimakaze/Materials/eye_RC.mat
/Assets/Shimakaze/Materials/simakaze_boots.mat
/Assets/Shimakaze/Materials/mmd_tools_rigid_0.mat
/Assets/Shimakaze/Materials/eyeparts.mat
/Assets/Shimakaze/Materials/eye_RB.mat
/Assets/Shimakaze/Materials/Fuku1.mat
/Assets/Shimakaze/Materials/eye_LA.mat
/Assets/Shimakaze/Materials/simakaze_top_skt.mat
/Assets/Shimakaze/Materials/mmd_tools_rigid_7.mat
/Assets/Shimakaze/Materials/mmd_tools_rigid_4.mat
/Assets/Shimakaze/Materials/simakaze_eri.mat
/Assets/Shimakaze/Materials/eye_RA.mat
/Assets/Shimakaze/Materials/Eye.mat
/Assets/Shimakaze/Materials/mmd_tools_rigid_3.mat
/Assets/Shimakaze/Materials/Face.mat
/Assets/Shimakaze/Materials/hair_S.mat
/Assets/Shimakaze/Materials/simakaze_glove.mat
/Assets/Shimakaze/Materials/mayu01.mat
/Assets/Shimakaze/Materials/sima_face_all.mat
/Assets/Shimakaze/Materials/eye_LC.mat
/Assets/Shimakaze/Materials/hair_B.mat
/Assets/Shimakaze/Materials/hair_F.mat
/Assets/Shimakaze/Materials/new_body.mat
/Assets/Shimakaze/Materials/0siki_5ren.mat
/Assets/Shimakaze/Materials/Hair.mat
/Assets/Shimakaze/Materials/0siki_5ren_cover.mat
/Assets/Shimakaze/Materials/mmd_tools_rigid_14.mat
/Assets/Shimakaze/Materials/mmd_tools_rigid_1.mat
/Assets/Shimakaze/Materials/mmd_tools_rigid_6.mat
/Assets/Shimakaze/Materials/mmd_tools_rigid_2.mat
/Assets/Shimakaze/Materials/simakaze_parts.mat
/Assets/Shimakaze/Materials/Body.mat
Comments

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ExperiencedTribesman 1518137270 ago

If you're experiencing problems with the model make sure you import all assets and then click File, and Open Scene and open the .unity file for the mod.DO NOT just drag the files into the Unity window, you will lose vital info if it's a pre-configured scene.

0
DukeofAngels Author 1517002945 ago

You can apply dynamic bones to the hair and bunny ears. I am at work now, but if you still have questions I can help you when I get off.

0
Ant123c 1516999751 ago

Ah ok, I have that, ill just have to look up a tutorial or something on it. Thank you!

0
DukeofAngels Author 1516997799 ago

Yes, however it requires an add-on called Dynamic Bones. It will cost you $20.https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743

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Ant123c 1516994965 ago

Great model! Is there any way to make her hair and bunny ears move?

0

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