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Black Mesa AH-64 Apache Gunship Screenshot Black Mesa AH-64 Apache Gunship Screenshot Black Mesa AH-64 Apache Gunship Screenshot Black Mesa AH-64 Apache Gunship Screenshot Black Mesa AH-64 Apache Gunship Screenshot Black Mesa AH-64 Apache Gunship Screenshot Black Mesa AH-64 Apache Gunship Screenshot Black Mesa AH-64 Apache Gunship Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


AH-64 Apache attack helicopter from the game "Black Mesa" with an all moving chin turret that follows your head.

Triggers:

~> For desktop users, you can access the triggers by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (descend faster or free-fall), "victory/peace" gesture (fly up *do this while jumping once), "handgun" (deploy the guided AGM-114 Hellfire missiles), and "fingerpoint" (Switch to turret HUD mode) *You generally want to only do the rocknroll with your right hand and switch or cycle through the other gestures with ur left hand, that seems to be the best way of controlling this, at least for me.

~> If a scaling error that says "this avatar is too large" pops up, you can either move back the "target object" w/c is parented to the head, backwards, or u can just edit the scale bounds on "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the lines that says: "if (bounds.size.x > 5f || bounds.size.y > 6f || bounds.size.z > 5f)" and just add some more zeroes.

Known bugs: Movement in general is a bit buggy especially going backwards, and movement is substantially faster in VR. If you want to respawn, make sure that you are on the ground before doing so. HUD mode is slightly "cross-eyed" in VR.

Turret related bug: Unfortunately due to the limitations on how I made the turret move using dynamic bones instead of rigid bodies, you can only see the chin turret move at a certain distance, beyond that, the turret axes defaults back to its original position, because of VRChat's distance limit on dynamic bones. *I have used rigid bodies & fixed joints on the turret before, but it seems to not properly aim for other people's perspectives, it only seems to work locally for some reason.

Credits:

~> HUD shader by my good friend Error.mdl (error.mdl#8045 on discord)

~> Special shout out to Nekon (Nekon#0118 on discord) for helping me out with the all moving turret with the use of dynamic bone pointers

~> Black Mesa AH-64 Apache model & textures from the Black Mesa devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)

~> Rigging and animation from L4D2 by Valve

Assets (440 files inside Unity Package)


/Assets/BMS AH64 Apache.prefab
/Assets/Apache Assets/Black Mesa Apache.unity
/Assets/Apache Assets/AH6/AH-6 Rocketpods fire.wav
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Comments

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Bloodshed203 1556397197 ago

The flying doesn't work with the new client

0
Pizzaman4343 1550075857 ago

Where do I find the Mesh Collider?

0
THe kid 1547148709 ago

sorry to ask so late but how far back do you bring the target object

0
infantry 1545811483 ago

cannot flying anymore..

0
TheDman131 1543088237 ago

"and just add some more zeroes."what do you mean by this

0
Legosi 1542046466 ago

If you're ever gonna make a new aicraft avatar, please please PUHLEASE make an A-10 Warthog.

0
Paranoias Big Venom 1540810631 ago

Works nice.

0
willis8080 1540543628 ago

Does Skinned Mesh Renderer works for this avatar

0
willis8080 1540543239 ago

Turns out it says avatar measure too large.

0
willis8080 1540542888 ago

I see, PonySaurus Rex.

0
PonySaurus Rex Author 1540472039 ago

try moving the "target object" that is parented to the head, a bit further back, cuz i'm using a scale modified vrc sdk

0
willis8080 1540466574 ago

simpop, i have a same problem here.

0
willis8080 1540466296 ago

Plus when, i'm using your avatars, i will credit to you.

0
willis8080 1540465575 ago

Nice avatar.

0
simpop 1540434370 ago

Couldn't use this, avatar too big on one axis.

0
Paranoias Big Venom 1540392120 ago

Why do we have to wear this ridiculous ties

0

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