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Miko Mobster Screenshot Miko Mobster Screenshot Miko Mobster Screenshot Miko Mobster Screenshot Miko Mobster Screenshot Miko Mobster Screenshot Miko Mobster Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


1930s Era Miko Mobster for those of you guys who like to DarkRP...

*Requires Unity 2017 (Unity 2017.4.15f1)

Triggers:

~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy cigar), "victory/peace" gesture (switch to secondary weapon), "fingerpoint" gesture (reload weapon) and "handgun" (christmas gesture) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.

Credits:

~> models & textures from Gmod
~> Thompson models & textures from Crossfire by Smilegateā„¢

Assets (395 files inside Unity Package)


/Assets/Miko Mobster.prefab
/Assets/Miko Mobster Assets/Miko Mobster.unity
/Assets/Miko Mobster Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Miko Mobster Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Miko Mobster Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_prone.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Death.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_crouch_fwd.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_walk_NW.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Crouch Kick.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_walkback.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/draw_pistol.wav
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_Thompson_Shoot_VR.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/grenade_pinpull.wav
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_run_SW.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko Crouch.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Advance!.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_run_NW.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko Sidearm.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Thompson Stand Shoot.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Regroup.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Cower.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Thompson Reload.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/dod_nade.FBX
/Assets/Miko Mobster Assets/DoD USGI Kits/draw_knife.wav
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_crouch_rt.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Sit Advance!.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_jump.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_walk_NE.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_prone_fwd.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_walk_SW.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/colt45 reload.wav
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_run_SE.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_walk_SE.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/US Smoke Nade.FBX
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_walk.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Melee.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/draw_rifle.wav
/Assets/Miko Mobster Assets/DoD USGI Kits/colt shoot2.wav
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_run_NE.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Thompson Crouch Shoot.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/usgi knife.FBX
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_sprint.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/DoDMiko_runback.anim
/Assets/Miko Mobster Assets/DoD USGI Kits/Materials/Material #362.mat
/Assets/Miko Mobster Assets/DoD USGI Kits/Materials/Material #373.mat
/Assets/Miko Mobster Assets/DoD USGI Kits/Materials/w_smoke_us.bmp
/Assets/Miko Mobster Assets/DoD USGI Kits/Materials/w_frag.bmp
/Assets/Miko Mobster Assets/DoD USGI Kits/Materials/US Smoke Nade.mat
/Assets/Miko Mobster Assets/DoD USGI Kits/Materials/Material #35.mat
/Assets/Miko Mobster Assets/DoD USGI Kits/Materials/w_amerk.bmp
/Assets/Miko Mobster Assets/NoeNoe Overlay Shader/NoeNoe Overlay Shader (Opaque).shader
/Assets/Miko Mobster Assets/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/Miko Mobster Assets/Bullet Decals/decal.shader
/Assets/Miko Mobster Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/Miko Mobster Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/Miko Mobster Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/Miko Mobster Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/Miko Mobster Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/Miko Mobster Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/Miko Mobster Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/Miko Mobster Assets/FireExplosionEffects/Materials/SmokeLightParticle.mat
/Assets/Miko Mobster Assets/muzzle v2/Textures/Effects/Muzzle/Flame1.png
/Assets/Miko Mobster Assets/muzzle v2/Textures/Effects/Muzzle/MuzzleFlash1.png
/Assets/Miko Mobster Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
/Assets/Miko Mobster Assets/muzzle v2/Materials/Effects/Muzzle/MuzzleFlash1.mat
/Assets/Miko Mobster Assets/muzzle v2/Materials/Effects/Muzzle/Flame1.mat
/Assets/Miko Mobster Assets/muzzle v2/Materials/Effects/Muzzle/Smoke.mat
/Assets/Miko Mobster Assets/muzzle v2/Shaders/FPSParticleBlendDirLight.shader
/Assets/Miko Mobster Assets/DynamicBone/Demo/GameController.cs
/Assets/Miko Mobster Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/Miko Mobster Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Miko Mobster Assets/Twilight EqG/Materials/curout.mat
/Assets/Miko Mobster Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/DemoResources/Buildings/midgrey.png
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/Miko Mobster Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/Miko Mobster Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/Miko Mobster Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/Miko Mobster Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Miko Mobster Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Miko Mobster Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Miko Mobster Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Miko Mobster Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Miko Mobster Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/Miko Mobster Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/Miko Mobster Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Miko Mobster Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Miko Mobster Assets/csgosas/csgo sexydance.wav
/Assets/Miko Mobster Assets/hoppou/Materials/coltnam_d.bmp
/Assets/Miko Mobster Assets/hoppou/Materials/M1911 Toon.mat
/Assets/Miko Mobster Assets/Dick Tracy/Miko Tommy Sit.anim
/Assets/Miko Mobster Assets/Dick Tracy/dick tracy.fbx
/Assets/Miko Mobster Assets/Dick Tracy/Cigar.FBX
/Assets/Miko Mobster Assets/Dick Tracy/Tommy Gun Mag Hand Anim.anim
/Assets/Miko Mobster Assets/Dick Tracy/Colt45 Mag Hand.overrideController
/Assets/Miko Mobster Assets/Dick Tracy/Miko Tommy Cigar Deploy.anim
/Assets/Miko Mobster Assets/Dick Tracy/Colt45 Reload.overrideController
/Assets/Miko Mobster Assets/Dick Tracy/Colt45.FBX
/Assets/Miko Mobster Assets/Dick Tracy/Miko Tommy Override.overrideController
/Assets/Miko Mobster Assets/Dick Tracy/Miko Tommy Idle.anim
/Assets/Miko Mobster Assets/Dick Tracy/And a Happy New Year!.anim
/Assets/Miko Mobster Assets/Dick Tracy/Tommy Gun Mag Hand.overrideController
/Assets/Miko Mobster Assets/Dick Tracy/Miko Tommy Sitting Override.overrideController
/Assets/Miko Mobster Assets/Dick Tracy/Filthy Animal Anim.anim
/Assets/Miko Mobster Assets/Dick Tracy/Colt45 Mag Hand Anim.anim
/Assets/Miko Mobster Assets/Dick Tracy/Fedora.FBX
/Assets/Miko Mobster Assets/Dick Tracy/Colt 45 Shoot Anim.anim
/Assets/Miko Mobster Assets/Dick Tracy/Colt45 Shoot.overrideController
/Assets/Miko Mobster Assets/Dick Tracy/Tommy Gun Reload.overrideController
/Assets/Miko Mobster Assets/Dick Tracy/Colt 45 Reload Anim.anim
/Assets/Miko Mobster Assets/Dick Tracy/Miko Tommy Fist.anim
/Assets/Miko Mobster Assets/Dick Tracy/Christmas Hat.FBX
/Assets/Miko Mobster Assets/Dick Tracy/Filthy Animal.overrideController
/Assets/Miko Mobster Assets/Dick Tracy/Tommy Gun Reload Anim.anim
/Assets/Miko Mobster Assets/Dick Tracy/Miko Tommy Reload.anim
/Assets/Miko Mobster Assets/Dick Tracy/Materials/cigar_d.png
/Assets/Miko Mobster Assets/Dick Tracy/Materials/Suit.mat
/Assets/Miko Mobster Assets/Dick Tracy/Materials/suit.bmp
/Assets/Miko Mobster Assets/Dick Tracy/Materials/coat.bmp
/Assets/Miko Mobster Assets/Dick Tracy/Materials/coat_exp.bmp
/Assets/Miko Mobster Assets/Dick Tracy/Materials/cigar_emission.png
/Assets/Miko Mobster Assets/Dick Tracy/Materials/Santa Ball.mat
/Assets/Miko Mobster Assets/Dick Tracy/Materials/ball.bmp
/Assets/Miko Mobster Assets/Dick Tracy/Materials/coat_n.bmp
/Assets/Miko Mobster Assets/Dick Tracy/Materials/Cigar.mat
/Assets/Miko Mobster Assets/Dick Tracy/Materials/Santa Hat.mat
/Assets/Miko Mobster Assets/Dick Tracy/Materials/suit_b.bmp
/Assets/Miko Mobster Assets/Dick Tracy/Materials/fedora_n.bmp
/Assets/Miko Mobster Assets/Dick Tracy/Materials/santa.png
/Assets/Miko Mobster Assets/Dick Tracy/Materials/Coat.mat
/Assets/Miko Mobster Assets/Dick Tracy/Materials/fedora.bmp
/Assets/Miko Mobster Assets/Dick Tracy/Materials/Fedora.mat
/Assets/Miko Mobster Assets/Dick Tracy/Materials/suit_n.bmp
/Assets/Miko Mobster Assets/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Miko Mobster Assets/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Miko Mobster Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Miko Mobster Assets/Miko HECU/Spicy Dance.anim
/Assets/Miko Mobster Assets/Miko HECU/HECM adrian shephard gear v2.fbx
/Assets/Miko Mobster Assets/Miko HECU/aviators.FBX
/Assets/Miko Mobster Assets/Miko HECU/You Reposted in the Wrong Area of Operations.wav
/Assets/Miko Mobster Assets/Miko HECU/Smoke Throw.anim
/Assets/Miko Mobster Assets/Miko HECU/barracks08.wav
/Assets/Miko Mobster Assets/Miko HECU/Frag Throw.anim
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex004.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex001.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex001 v2.png
/Assets/Miko Mobster Assets/Miko HECU/Materials/dod usgi hair.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/Aviators Glass.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/dod usgi hair.png
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex003.png
/Assets/Miko Mobster Assets/Miko HECU/Materials/eye emission dodusgi.png
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex004.tga
/Assets/Miko Mobster Assets/Miko HECU/Materials/dod usgi eyes.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/w_rpg.bmp
/Assets/Miko Mobster Assets/Miko HECU/Materials/eye emission.png
/Assets/Miko Mobster Assets/Miko HECU/Materials/Material #58.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/Material #57.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex002.png
/Assets/Miko Mobster Assets/Miko HECU/Materials/aviators_g.bmp
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex002.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex003.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex005.png
/Assets/Miko Mobster Assets/Miko HECU/Materials/grey frame.mat
/Assets/Miko Mobster Assets/Miko HECU/Materials/tex005.mat
/Assets/Miko Mobster Assets/CF Thompson/thompson fire.wav
/Assets/Miko Mobster Assets/CF Thompson/thompson m1928 fire 7 round burst.wav
/Assets/Miko Mobster Assets/CF Thompson/thompson 1928 reload short.wav
/Assets/Miko Mobster Assets/CF Thompson/thompson 1928 reload.wav
/Assets/Miko Mobster Assets/CF Thompson/merry xmas gunshots.wav
/Assets/Miko Mobster Assets/CF Thompson/CF Thompson.FBX
/Assets/Miko Mobster Assets/CF Thompson/Merry Christmas you filthy animal.wav
/Assets/Miko Mobster Assets/CF Thompson/Materials/Thompson Mag.mat
/Assets/Miko Mobster Assets/CF Thompson/Materials/thompson_n.bmp
/Assets/Miko Mobster Assets/CF Thompson/Materials/thompsonmag_n.bmp
/Assets/Miko Mobster Assets/CF Thompson/Materials/Thompson M1928.mat
/Assets/Miko Mobster Assets/CF Thompson/Materials/thompson_v.bmp
/Assets/Miko Mobster Assets/CF Thompson/Materials/thompsonmag_v.bmp
/Assets/Miko Mobster Assets/bms hecu/9mm shell.FBX
/Assets/Miko Mobster Assets/bms hecu/melee.wav
/Assets/Miko Mobster Assets/bms hecu/Materials/laserbeam 1.bmp
/Assets/Miko Mobster Assets/bms hecu/Materials/Material #55.mat
/Assets/Miko Mobster Assets/bms hecu/Materials/shell_9mm.bmp
/Assets/Miko Mobster Assets/bms hecu/Materials/9mm Toon.mat
/Assets/Miko Mobster Assets/bms hecu/Materials/smoke128_3w.dds
/Assets/Miko Mobster Assets/bms hecu/Materials/gloves 2.mat
/Assets/Miko Mobster Assets/bms hecu/Materials/Smoke Grenade Smoke.mat
/Assets/Miko Mobster Assets/bms hecu/Materials/tracer.mat
/Assets/Miko Mobster Assets/KY_effects/Mesh/SM_ky_quad_centerRot.fbx
/Assets/Miko Mobster Assets/KY_effects/Mesh/Materials/unnamed.mat
/Assets/Miko Mobster Assets/css st6/ammopickup.wav
/Assets/Miko Mobster Assets/pedobear/candy.FBX
/Assets/Miko Mobster Assets/pedobear/Materials/No Name.mat
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/Miko Mobster Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Shaders/PriorityParticleAlpha.shader
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Miko Mobster Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Miko Mobster Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/Miko Mobster Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/Miko Mobster Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Miko Mobster Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Miko Mobster Assets/SAS/knife hit.wav
/Assets/Miko Mobster Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Miko Mobster Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Miko Mobster Assets/Models/Nanachi/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/Miko Mobster Assets/Models/Nanachi/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
Comments

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Joshguy808 1646918490 ago

Do I just throw it into unity? or are there steps I would I have to do first before I put it into unity?

0
Gecko_actual 1593405088 ago

is it possible with your uploads to remove the mikos and replace with our own character? im a new creator and have a lot of ideas, and a good amount of your models seem to be good sources to help me make some stuff

0
willis8080 1548233355 ago

Best avatar ever, thank you.

0
Derpeon 1546565411 ago

sorry 20ignore 20the 2020 s 20they 20seem 20to 20be 20just 20popping 20up 20and 20I 20don t 20know 20why 20maybe 20its 20just 20something 20I 20see 20in 20the 20comments 5Cr 5Cn

0
Derpeon 1546565350 ago

hello 20Rex 20I 20like 20your 20avatar 20but 20cubed 20unity 20shaders 20don t 20seem 20to 20be 20working 20is 20there 20something 20I 20need 20to 20do

0
SpaceCore 1546528237 ago

Hi Rex, Your Avatar is so amazing. Thx for uploading this
If you don't mind, can I modify your Miko Mobster and DoD Miko for personal use

0
PonySaurus Rex Author 1545739780 ago

Glad ya like it fellas, Merry Christmas and a Happy New Year to y'all! ^_^

0
Hayan 1545738959 ago

oh my god, you put a lot of work into this one... thanks

0
TheUnknownM 1545714132 ago

This is the best avatar ever! I LOVE IT!Merry Christmas you filthy animal! And a happy new year!

0
willis8080 1545697802 ago

It looks like Roaring 20s style.

0
Shovel Knight 1545660995 ago

can ye make a normalith mobister

0
Kurisutina 1545652702 ago

Amazing! Thank you! ;)

0

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