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Description
*Note: this will contain 1 base avatar package that is unarmed because of the file size limit (it's about 50+mb), but you can get the complete version here: https://www.dropbox.com/s/7bo42ntreruihb5/Adrian%20Shephard%20Miko%20Avatar.zip?dl=0
*Requires Unity 2017 (Unity 2017.4.15f1)
*To upload the complete version, after u've clicked on the "build & publish" button, while on playmode, uncheck the "gameobject" thing and then hit the pause button again: https://i.imgur.com/44oNCU3.jpg
Triggers:
~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).
~> General Control Layout: https://i.imgur.com/9phAw9I.png
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (firing gesture for all weapons), "thumbsup" (deploy snark), "victory/peace" gesture (switch to secondary weapon), "fingerpoint" gesture (reload weapon) and "handgun" (fire grenade launcher) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.
*Gordon Freeman & Barney Calhoun Mikos in the works atm, stay tuned for those...
Credits:
~> Black Mesa models & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)
~> Colt 727 Model and Textures from Garry's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=362530602
~> Adrian Shephard playermodel from Garry's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=105684099, created by: https://steamcommunity.com/profiles/76561198008297400
Assets (257 files inside Unity Package)
/Assets/Adrian Shephard Miko Base Avatar.prefab
/Assets/Adrian Shephard Miko Assets/Adrian Shephard Miko Base Avatar.unity
/Assets/Adrian Shephard Miko Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Adrian Shephard Miko Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Adrian Shephard Miko Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Adrian Shephard Miko Assets/NoeNoe Overlay Shader/NoeNoe Overlay Shader (Opaque).shader
/Assets/Adrian Shephard Miko Assets/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/Adrian Shephard Miko Assets/DynamicBone/Demo/GameController.cs
/Assets/Adrian Shephard Miko Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/Adrian Shephard Miko Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/Adrian Shephard Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/Adrian Shephard Miko Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Adrian Shephard Miko Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Adrian Shephard Miko Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Adrian Shephard Miko Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Adrian Shephard Miko Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Adrian Shephard Miko Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Adrian Shephard Miko Assets/csgosas/csgo sexydance.wav
/Assets/Adrian Shephard Miko Assets/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Adrian Shephard Miko Assets/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Adrian Shephard Miko Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Adrian Shephard Miko Assets/Miko HECU/HECM adrian shephard gear v2.fbx
/Assets/Adrian Shephard Miko Assets/Miko HECU/BMS Nade.FBX
/Assets/Adrian Shephard Miko Assets/Miko HECU/You Reposted in the Wrong Area of Operations.wav
/Assets/Adrian Shephard Miko Assets/Miko HECU/M40 Gasmask.FBX
/Assets/Adrian Shephard Miko Assets/Miko HECU/barracks08.wav
/Assets/Adrian Shephard Miko Assets/Miko HECU/Helmet.FBX
/Assets/Adrian Shephard Miko Assets/Miko HECU/miko sleeves.fbx
/Assets/Adrian Shephard Miko Assets/Miko HECU/HECM adrian shephard gear.fbx
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex004.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex001.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/eyeball_r.bmp.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex001 v2.png
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/rpg_screen2.png
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex003.png
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex004.tga
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/eye emission.png
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/humangrunt_sheet.bmp.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/Material #49.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/mask_glass.bmp.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex002.png
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/v_grenade.bmp
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex002.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex003.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/Material #51.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex005.png
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/Gasmask_sheet.bmp.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/Material #46.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex006.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/v_grenade_normal.bmp
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/tex005.mat
/Assets/Adrian Shephard Miko Assets/Miko HECU/Materials/eyeball_l.bmp.mat
/Assets/Adrian Shephard Miko Assets/bms hecu/melee.wav
/Assets/Adrian Shephard Miko Assets/bms hecu/Materials/gloves 2.mat
/Assets/Adrian Shephard Miko Assets/css st6/ammopickup.wav
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/Adrian Shephard Miko Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Adrian Shephard Miko Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Adrian Shephard Miko Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Adrian Shephard Miko Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/Material #13.000.mat
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/humangrunt_sheet.bmp
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/gasmask_sheet v2.bmp
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/miko m40 gasmask.mat
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/humangrunt_sheet 1.mat
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/gasmask_normal.bmp
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/humangrunt_normal.bmp
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/miko m40 gasmask 1.mat
/Assets/Adrian Shephard Miko Assets/Adrian Shephard/Materials/mask_glass.bmp
/Assets/Adrian Shephard Miko Assets/Models/Nanachi/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/Adrian Shephard Miko Assets/Models/Nanachi/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
if i use the included unity project its says i can't upload it because its too big. even tho its smaller then the tutorial avatar
0@PonySaurus Rex: unfortunately that's not what i'm talking about. Standing up in full body, the knees are bent and the elbows up way too high. Contact me on discord if you want an example of what i'm talking about. StarryButterhashtag2525
0@starrybutter you can fix that by just removing the idle pose in the animation override
0I love these! too bad the legs and arms are all bent oddly in full-body. :|
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