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Chiya

Uploaded ago Follow
Chiya Screenshot Chiya Screenshot Chiya Screenshot Chiya Screenshot Chiya Screenshot Chiya Screenshot
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5.5K Total Downloads

133.2K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


This is my first avatar.

She have:
+ blinking animations
+ eye tracking
+ lip sync
+ dynamic bones
+ dynamic bone colliders.
+ 8 custom standing emotes.
+ 8 custom sitting emotes.

She doesn't have:
- hand gestures.

How to install:
1- Be sure you have Cubed's Unity Shaders and the latest SDK.
2- Open Unity.
3- Open (Chiya) file and Import.
4- In Unity go to Avatar/Chiya and open the file (Open me).
5- Login on your VRChat account and Upload it.

Enjoy ^^

Model made from: https://icemega5.deviantart.com/art/Chiya-joins-MMD-DL-667916552

Assets (149 files inside Unity Package)


/Assets/Avatar/Dances/Cake/Textures/k_face_MikuAp.tga
/Assets/Avatar/Chiya/Open me.unity
/Assets/Avatar/Chiya/Sitting.overrideController
/Assets/Avatar/Chiya/Standing.overrideController
/Assets/Avatar/Chiya/Chiya.fbx
/Assets/Avatar/Chiya/Textures/eyes.png
/Assets/Avatar/Chiya/Textures/toon_black.bmp
/Assets/Avatar/Chiya/Textures/hair spa.png
/Assets/Avatar/Chiya/Textures/ears.png
/Assets/Avatar/Chiya/Textures/clothing2.png
/Assets/Avatar/Chiya/Textures/mole.png
/Assets/Avatar/Chiya/Textures/toon_hair.bmp
/Assets/Avatar/Chiya/Textures/toon_skin.bmp
/Assets/Avatar/Chiya/Textures/clothing.png
/Assets/Avatar/Chiya/Textures/expressions.png
/Assets/Avatar/Chiya/Textures/body.png
/Assets/Avatar/Chiya/Textures/underpants.png
/Assets/Avatar/Chiya/Textures/toon_mouth.bmp
/Assets/Avatar/Chiya/Textures/hair.png
/Assets/Avatar/Chiya/Textures/backhair.png
/Assets/Avatar/Chiya/Textures/expressions2.png
/Assets/Avatar/Chiya/Textures/blush.png
/Assets/Avatar/Chiya/Textures/toon_cloth.bmp
/Assets/Avatar/Chiya/Textures/underpants2.png
/Assets/Avatar/Chiya/Textures/hair spa2.png
/Assets/Avatar/Chiya/Textures/blush2.png
/Assets/Avatar/Chiya/Textures/toon_blank.bmp
/Assets/Avatar/Chiya/Textures/toon_white.bmp
/Assets/Avatar/Chiya/Materials/body.mat
/Assets/Avatar/Chiya/Materials/cat teeth.mat
/Assets/Avatar/Chiya/Materials/ears.mat
/Assets/Avatar/Chiya/Materials/hair.mat
/Assets/Avatar/Chiya/Materials/eyes.mat
/Assets/Avatar/Chiya/Materials/underpants.mat
/Assets/Avatar/Chiya/Materials/clothing2.mat
/Assets/Avatar/Chiya/Materials/expressions2.mat
/Assets/Avatar/Chiya/Materials/blush2.mat
/Assets/Avatar/Chiya/Materials/expressions.mat
/Assets/Avatar/Chiya/Materials/blush.mat
/Assets/Avatar/Chiya/Materials/clothing.mat
/Assets/Avatar/Chiya/Materials/teeth.mat
/Assets/Avatar/Chiya/Materials/mole.mat
/Assets/Avatar/Chiya/Materials/backhair.mat
/Assets/Avatar/Chiya/Materials/underpants2.mat
/Assets/Avatar/Chiya/Materials/tears.mat
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Animations/Emotes/Standing/Dab.anim
/Assets/Animations/Emotes/Standing/Joyful Jump.anim
/Assets/Animations/Emotes/Standing/Bashful.anim
/Assets/Animations/Emotes/Standing/Bow.anim
/Assets/Animations/Emotes/Standing/Spin.anim
/Assets/Animations/Emotes/Standing/Dance/Breakdance 1.anim
/Assets/Animations/Emotes/Standing/Dance/Gangnam Style.anim
/Assets/Animations/Emotes/Standing/Dance/Breakdance 2.anim
/Assets/Animations/Emotes/Sitting/Fist Pump.anim
/Assets/Animations/Emotes/Sitting/Playing Drums.anim
/Assets/Animations/Emotes/Sitting/Disapproval.anim
/Assets/Animations/Emotes/Sitting/Lying Down.anim
/Assets/Animations/Emotes/Sitting/Sitting.anim
/Assets/Animations/Emotes/Sitting/Disbelief.anim
/Assets/Animations/Emotes/Sitting/Cheering.anim
/Assets/Animations/Emotes/Sitting/Victory.anim
/Assets/Shaders/Hologram/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Hologram/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/Hologram/Assets/Editor/Layout.cs
/Assets/Shaders/Hologram/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/Hologram/Assets/Editor/Foldout.cs
Comments

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UrgeToKill 1553542436 ago

After 1y ..........You don't happen to have the blender file still?

0
Lulu Author 1527968433 ago

@agrenna Thank you for the tip, this was my first avatar, so she got a few mistakes and ways to improve it.

0
agrenna 1527937601 ago

the chest don't have a Collider if you add a colilder and call it on the back hair bone the hair wont clip through your body when you look up

0
Kameronii 1518208421 ago

@lulu Yeah, idk why its doing that :/

0
Lulu Author 1518208384 ago

@Kameronii I never saw that error, does that happen with other avatars?

0
Kameronii 1518206486 ago

I keep getting an error when i try to upload it "Error updating content. Unity package upload failed.Failed to optimize file for upload." any help?

0
kavex 1517607176 ago

To Everyone: Make sure you install https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases otherwise it's go not look all purple/pink-ish

0
alexstrati 1517374615 ago

got it dont worry! thank you :)

0
alexstrati 1517373850 ago

So where can I install that from?

0
Lulu Author 1517373236 ago

@alexstrati Do you have Cubed's Unity Shaders? if not install them.If you have them then go to Avatar/Chiya/Materials, in there press (ctrl a) to select them all, then on the top corner you can change the Shader, change it to CubeParadox/Flat Lit Toon, it should look like this: https://image.ibb.co/dEPqUR/Chiya.png

0
alexstrati 1517372081 ago

When I open it in unity (I followed your instructions so I'm not doing it incorrectly), the avatar is entirely pink, I can't drag and drop the textures either?

0
Lulu Author 1517371903 ago

@Alleycrack Oh that, I had placed the Deviantart link of the model, not from Sketchfab, that's why it was broken.

0
Alleycrack 1517370258 ago

No i mean the sketchfab you have on the top of this page is broken there is an error

0
Lulu Author 1517367593 ago

@Alleycrack I just created a new New Unity Project, and updated it to VRChat on other account, can you be more specific so I can help you.

0

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