SCP-096 (Version 2)
And if you are about to comment it, NO I did not just steal this avatar from Beanboy.
Requires the Cubed Unity Shaders. try to import the Shaders before the avatar.
The first release.
Improved the Agitated gesture.
Improved the Scream gesture.
Added: Flute Gesture, and the OK gesture. (OK symbol may be offensive, you might want to remove it.)
Improved the Scare gesture so that it now is in your hand. (Sorry desktop users :( Though, I am planning to add the previous version of the Scare gesture as an optional gesture.)
Added 2 Dance Emotes (I'm not sorry :D)
If you don't like the humorous gestures, Then either suck it up, or remove them from the GestureOverride animation controller.
(Hopefully) Fixed the "Missing Prefab" Error
Victory Gesture: Agitated/Angered Sound (Sound played when you look at it's face)
Finger Point Gesture: Screaming (Sound played when he is chasing you)
Fist Gesture: Jumpscare (Game Over Screen)
Thumbs Up Gesture: A comedic gesture...Find out for yourself :)
NORMAL MAPS... I mean, I didn't have to put normal maps, but I decided to do it anyway lol
Item #: SCP-096
Object Class: Euclid
Description: SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.
SCP-096's jaw can open to four (4) times the norm of an average human. Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation. It is not yet known whether SCP-096 is blind or not. It shows no signs of any higher brain functions, and is not considered to be sapient.
SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).
Documented speeds have varied from thirty-five (35) km/h to ??? km/h, and seems to depend on distance from SCP-096-1. At this point, no known material or method can impede SCP-096's progress. The actual position of SCP-096-1 does not seem to affect SCP-096's response; it seems to have an innate sense of SCP-096-1's location. Note: This reaction does not occur when viewing artistic depictions (see Document 096-1).
Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED]
Due to the possibility of a mass chain reaction, including breach of Foundation secrecy and large civilian loss of life, retrieval of subject should be considered Alpha priority.
Dr. ??? has also petitioned for immediate termination of SCP-096 (see Interview 096-1). Termination order has been approved, and is to be carried out by Dr. ??? on [DATA REDACTED]. See Incident-096-1-A.
You must be logged in to comment login
is it normal that when i upload it to unity that i have to manually insert all the sounds and animations? and because of that i cant use any of the features because im still learning this stuff0 Reply
Just found out that I did an oopsie, and the bug was caused when I right clicked on scp096.unity, and did export package instead of right clicking on EVERYTHING. Woops. I'm gonna update this in a few minutes.0 Reply
the only thing you uploaded was the scene and not the entire project. only getting missing prefab here0 Reply
i just get a round circle when i import it with a sound in the middle0 Reply
wheres all the files theres no texture, models or anything just missing prefabs0 Reply
Hey, Scott, I got a problem Just like Smug, when I load in the "scp-096" and put the Asset in, all that shows up is some sound for the actions, but no 096, it only displays "Missing Prefab," any help?0 Reply
Would it be worth downloading this model just to see him do the default dance?0 Reply
Right, so i downloaded it but when i import it everything is missing, there is nothing there at all0 Reply
To get the Cubed Unity Shaders, go to https://github.com/cubedparadox/Cubeds-Unity-Shaders. To bypass the Polygons, to go into "Documents", go into the folder that has the name of your "Project" you have the avatar in, go into Assets, VRCSDK, Dependencies, VRChat, Editor, then into VRC_SdkControlPanel.cs. Then scroll down until you find some text like this: (polycount < 20000) OnGUIWarning(avatar, "Polygons: " + polycount + " - This avatar will not perform well on many systems."); Enter a number that is above the number of Polygon's that the avatar currently has, (Example" if it had 22922 polys, you change 2000 to a number that is higher than 22922,) and Save it after the changes have been made.0 Reply
Alright, so i can't Find Cubed Unity Shaders, And the Uploading thing says that the model has to many Polygons. do the shaders fix that? Getting Frustrated With this whole thing.0 Reply
To get the cubed unity shaders into unity, simply drag the Cubed Unity Shaders unity package to the section where all the folders and stuff are. Or, simply right click, click Import Package (Somewhere along those lines) find the Shaders, and double click it. If you are still having trouble, then you will probably have to put in the Cubed Unity Shaders BEFORE you import the avatar.0 Reply
Are they VR users? If so, then they will see the sides of it.0 Reply
Hey, i have one issue with this avatar, with the death screen. For some reason people can't see the death screen and can only see the sides of it.0 Reply
Hey, im having trouble with this. When i load it into VRChat it is pink. I downloaded cubed unity shaders but i dont know how to put them into unity0 Reply