SCP-096 (Version 2)

Uploaded by Scott Rash 1550431813 ago


Fully rigged SCP-096 avatar ripped straight from a Garry's Mod mod. (Credit to Vinrax for the mod.)
And if you are about to comment it, NO I did not just steal this avatar from Beanboy.
Requires the Cubed Unity Shaders. try to import the Shaders before the avatar.
The first release.
Improved the Agitated gesture.
Improved the Scream gesture.
Added: Flute Gesture, and the OK gesture. (OK symbol may be offensive, you might want to remove it.)
Improved the Scare gesture so that it now is in your hand. (Sorry desktop users :( Though, I am planning to add the previous version of the Scare gesture as an optional gesture.)
Added 2 Dance Emotes (I'm not sorry :D)
If you don't like the humorous gestures, Then either suck it up, or remove them from the GestureOverride animation controller.

(Hopefully) Fixed the "Missing Prefab" Error

Victory Gesture: Agitated/Angered Sound (Sound played when you look at it's face)
Finger Point Gesture: Screaming (Sound played when he is chasing you)
Fist Gesture: Jumpscare (Game Over Screen)
Thumbs Up Gesture: A comedic gesture...Find out for yourself :)
NORMAL MAPS... I mean, I didn't have to put normal maps, but I decided to do it anyway lol

Item #: SCP-096

Object Class: Euclid

Description: SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.

SCP-096's jaw can open to four (4) times the norm of an average human. Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation. It is not yet known whether SCP-096 is blind or not. It shows no signs of any higher brain functions, and is not considered to be sapient.

SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).

Documented speeds have varied from thirty-five (35) km/h to ??? km/h, and seems to depend on distance from SCP-096-1. At this point, no known material or method can impede SCP-096's progress. The actual position of SCP-096-1 does not seem to affect SCP-096's response; it seems to have an innate sense of SCP-096-1's location. Note: This reaction does not occur when viewing artistic depictions (see Document 096-1).

Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED]

Due to the possibility of a mass chain reaction, including breach of Foundation secrecy and large civilian loss of life, retrieval of subject should be considered Alpha priority.

Dr. ??? has also petitioned for immediate termination of SCP-096 (see Interview 096-1). Termination order has been approved, and is to be carried out by Dr. ??? on [DATA REDACTED]. See Incident-096-1-A.


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SirPancakes 1579300100 ago

you think you could do siren head?

2 Reply
noelosaurustrex 1612908623 ago

how do i rig models from a mod on gmod?

0 Reply
XxGRUBERxX 1587398723 ago

this one have the nametag hidder ?

0 Reply
TheObserver9990 1576418467 ago

I think this guy breached containment WAAAAY too hard XDXDXD

0 Reply
Shuixi 1555704754 ago

it didnt work body :/

0 Reply
GamesByS 1555588025 ago

is it normal that when i upload it to unity that i have to manually insert all the sounds and animations? and because of that i cant use any of the features because im still learning this stuff

0 Reply
Scott Rash Author 1554420134 ago

Alright. It (Should) be good now.

0 Reply
Scott Rash Author 1554419839 ago

Just found out that I did an oopsie, and the bug was caused when I right clicked on scp096.unity, and did export package instead of right clicking on EVERYTHING. Woops. I'm gonna update this in a few minutes.

0 Reply
Scott Rash Author 1554419509 ago

Oh sh*t. It's true. I'm gonna try to fix it.

0 Reply
Scott Rash Author 1554419349 ago

Sorry it took so long. Investigating on it now...

0 Reply
philipp1999 1554362502 ago

the only thing you uploaded was the scene and not the entire project. only getting missing prefab here

0 Reply
Skadoodle219 1554127710 ago

how do i install the unity shader when i downloaded it?

0 Reply
Skadoodle219 1554127151 ago

i just get a round circle when i import it with a sound in the middle

0 Reply
prothean 1554118828 ago

wheres all the files theres no texture, models or anything just missing prefabs

0 Reply
Medicfanspyhatr 1554052273 ago

Hey, Scott, I got a problem Just like Smug, when I load in the "scp-096" and put the Asset in, all that shows up is some sound for the actions, but no 096, it only displays "Missing Prefab," any help?

0 Reply
NicoGamezYT 1554034808 ago

Would it be worth downloading this model just to see him do the default dance?

0 Reply
SmugOwl 1553992829 ago

Right, so i downloaded it but when i import it everything is missing, there is nothing there at all

0 Reply
Scott Rash Author 1553903722 ago

Updated the mod!

0 Reply
Scott Rash Author 1552425692 ago

To get the Cubed Unity Shaders, go to To bypass the Polygons, to go into "Documents", go into the folder that has the name of your "Project" you have the avatar in, go into Assets, VRCSDK, Dependencies, VRChat, Editor, then into VRC_SdkControlPanel.cs. Then scroll down until you find some text like this: (polycount < 20000) OnGUIWarning(avatar, "Polygons: " + polycount + " - This avatar will not perform well on many systems."); Enter a number that is above the number of Polygon's that the avatar currently has, (Example" if it had 22922 polys, you change 2000 to a number that is higher than 22922,) and Save it after the changes have been made.

0 Reply
ADrunkenSerpent 1552221130 ago

Alright, so i can't Find Cubed Unity Shaders, And the Uploading thing says that the model has to many Polygons. do the shaders fix that? Getting Frustrated With this whole thing.

0 Reply
Scott Rash Author 1552166291 ago

To get the cubed unity shaders into unity, simply drag the Cubed Unity Shaders unity package to the section where all the folders and stuff are. Or, simply right click, click Import Package (Somewhere along those lines) find the Shaders, and double click it. If you are still having trouble, then you will probably have to put in the Cubed Unity Shaders BEFORE you import the avatar.

0 Reply
Scott Rash Author 1552162305 ago

Are they VR users? If so, then they will see the sides of it.

0 Reply
Loginnathan 1551185389 ago

Hey, i have one issue with this avatar, with the death screen. For some reason people can't see the death screen and can only see the sides of it.

0 Reply
Gizzy 1551033653 ago

Hey, im having trouble with this. When i load it into VRChat it is pink. I downloaded cubed unity shaders but i dont know how to put them into unity

0 Reply
Scott Rash Author 1550526932 ago


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Beanboy 1550457540 ago


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