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Hayuka (Full Body, 3 Gestures) Screenshot Hayuka (Full Body, 3 Gestures) Screenshot Hayuka (Full Body, 3 Gestures) Screenshot Hayuka (Full Body, 3 Gestures) Screenshot Hayuka (Full Body, 3 Gestures) Screenshot Hayuka (Full Body, 3 Gestures) Screenshot
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1.1K Total Downloads

27.7K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Credit: https://3d.nicovideo.jp/works/td33776
Cubed shaders and dynamic bones required
Expressions:
Fingerpoint: Blush
Handgun: Demon eye
Rocknroll: Tongue out

Viscemes and eye tracking too
Have fun


My discord: https://discord.gg/FgVNCh6

Assets (36 files inside Unity Package)


/Assets/Hakuya/Hakuya.unity
/Assets/Hakuya/Hakuya.fbx
/Assets/Hakuya/Textures/head.png
/Assets/Hakuya/Textures/Jacket.png
/Assets/Hakuya/Textures/LowerBody.png
/Assets/Hakuya/Textures/Hair1.png
/Assets/Hakuya/Textures/body.png
/Assets/Hakuya/Textures/eyeH.png
/Assets/Hakuya/Textures/Hair2.png
/Assets/Hakuya/Textures/eye.png
/Assets/Hakuya/Textures/eyeH2.png
/Assets/Hakuya/Textures/Shadow.png
/Assets/Hakuya/Materials/body.mat
/Assets/Hakuya/Materials/Hair2.mat
/Assets/Hakuya/Materials/DemonKingEye.mat
/Assets/Hakuya/Materials/Jacket.mat
/Assets/Hakuya/Materials/eye.mat
/Assets/Hakuya/Materials/eyeH2.mat
/Assets/Hakuya/Materials/LowerBody.mat
/Assets/Hakuya/Materials/eyeH.mat
/Assets/Hakuya/Materials/Hair1.mat
/Assets/Hakuya/Materials/head.mat
/Assets/Hakuya/Materials/Shadow.mat
/Assets/Hakuya/Expressions/Blush.anim
/Assets/Hakuya/Expressions/Demon eye.anim
/Assets/Hakuya/Expressions/Tongue out.anim
/Assets/Hakuya/Expressions/Hakuya.overrideController
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lite Toon/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToon/FlatLitToonInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
Comments

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Kinetiklive 1554255541 ago

if you want to change the poly limit, go to the VRCSDK folder in unity -> Dependencies -> open editor in explorer -> open VRCSDK control panel in notepad -> ctrl+f -> search 20000 -> change it to any number to suit the poly limit -> then save the notepad

0
andy00 1553753766 ago

impossible upload please fix

0
JeKKtster 1553379987 ago

Lol 75680 Polys. You should decimate it before you uploade it

0

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