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Blackhole Chan (Lip Sync, Eye Trackig & Performance Optimized) Screenshot
Download

984 Total Downloads

24.3K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Features:
- Lip Sync
- Eye Tracking
- Optimized to approve VRChat public avatar worlds performance standards.
Skinned Mesh Renderers Max 3, ideally 1
Materials Max 15, ideally 1-3
Dynamic Bone Affected Transforms Max 50, ideally between 0-30
Dynamic Bone Collider Components Max 2, ideally 0

You may find this and other models in our avatar world Novacorp Studios:
https://www.vrchat.net/home/launch?worldId=wrld_60a4cf63-5212-44c9-a3a3-b49f143eddc2&instanceId=2606~public

Visit our website for free & premium model downloads:
( www.NovacorpStudios.com )

Join Our Discord Channel:
https://discord.gg/8YPj2Ch

Assets (178 files inside Unity Package)


/Assets/Logo.prefab
/Assets/Black Hole Chan.unity
/Assets/Cubed's Unity Shaders/Demo Lightmapping.unity
/Assets/Cubed's Unity Shaders/Demo Scene.unity
/Assets/Cubed's Unity Shaders/UnityChan/Prefabs/Directional light for UnityChan.prefab
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/LicenseNotice.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Character Use Guidelines.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Summary Unity-Chan License.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Unity-Chan License Terms and Condition.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/License Notice.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Character Use Guidelines.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Unity-Chan License Terms and Conditions.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Summary Unity-Chan License.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_logo-guideline.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_logo-guideline_en.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_LOGO_rules02.psd
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_LOGO_rules02.ai
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Scenes/SD_unitychan_Generic.unity
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Scenes/SD_unitychan_Humanoid.unity
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_humanoid.prefab
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_generic.prefab
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/_faceOnly.mask
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/strain@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/confuse@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_o@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/eye_close@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_u@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/surprise@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_i@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_L@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/relux@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/default@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/angry@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/scold@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/smile2@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/smile@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/damaged@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_R@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_a@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_e@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/sad@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/smile@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/eye_close@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/confuse@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_R@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_e@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_i@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/surprise@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/angry@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/sad@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_L@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/scold@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/relux@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_a@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_u@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/strain@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_o@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/smile2@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/default@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/damaged@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_Generic.controller
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_humanoid.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_humanoid.controller
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_Generic.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_humanoid.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_generic.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_CLOTH1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_SKIN1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_RIM1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_all2.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_nomal.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_spec.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/alphatest.png
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/ENV2.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/hair_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/mouth_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/def_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/skin_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/nol_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile6.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile4.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile5.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile3.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/AlphaMask.shader
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/Textures/AlphaMask.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/Textures/Unity_Icon.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile4.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile5.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile6.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile3.mat
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaSkin.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaOutline.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaMain.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hair.shader
/Assets/Cubed's Unity Shaders/Materials/New Material.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Unlit Shadowed).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Rainbow).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Lite) Double Sided.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Lite) Double Sided Cutout.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Lite) Back Cull.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Distance Fade).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Outline).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Lite) Back Cull Transparent.mat
/Assets/Cubed's Unity Shaders/Materials/Skybox (Simple Gradient Sky).mat
/Assets/Cubed's Unity Shaders/Materials/Lightmapping Material.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Lite) Front Cull.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Improved).mat
/Assets/Cubed's Unity Shaders/Materials/Ground Plane (Unit Shadowed).mat
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon Lite/Flat Lit Toon Lite Transparent.shader
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon Lite/Flat Lit Toon Lite.shader
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon Lite/Flat Lit Toon Lite Fade.shader
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon Lite/Flat Lit Toon Lite Cutout.shader
/Assets/Cubed's Unity Shaders/Shaders/Flat Lite Toon/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Shaders/Misc Shaders/Flat Lit Toon Rainbow.shader
/Assets/Cubed's Unity Shaders/Shaders/Misc Shaders/Flat Lit Toon Distance Fade.shader
/Assets/Cubed's Unity Shaders/Shaders/Misc Shaders/Unit Shadowed.shader
/Assets/Cubed's Unity Shaders/Shaders/Misc Shaders/Simple Gradient Sky.shader
/Assets/Cubed's Unity Shaders/Shaders/CGIncludes/FlatLitToonShadows.cginc
/Assets/Cubed's Unity Shaders/Shaders/CGIncludes/FlatLitToonCore.cginc
/Assets/Cubed's Unity Shaders/Shaders/CGIncludes/FlatLitToonCoreLite.cginc
/Assets/Cubed's Unity Shaders/Editor/FlatLitToon/FlatLitToonInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Materials/tex1_128x128_m_daaa8952ba6e0c2b_14.mat
/Assets/Logo/ABR.mat
/Assets/Logo/ABR.png
/Assets/Black Hole Chan/Black Hole Chan.fbx
/Assets/Black Hole Chan/Black_Hole (1).shader
/Assets/Black Hole Chan/combined_image_0_7490715456.png
/Assets/Black Hole Chan/combined_image_0_7068562823.png
/Assets/Black Hole Chan/Textures/lukabody02_MikuAp.png
/Assets/Black Hole Chan/Textures/galaxy.jpg
/Assets/Black Hole Chan/Textures/Ahri_Skin14_Tails_Scroll_01.png
/Assets/Black Hole Chan/Textures/body00_BHC.png
/Assets/Black Hole Chan/Textures/Dress.bmp
/Assets/Black Hole Chan/Textures/face_MikuAp.png
/Assets/Black Hole Chan/Textures/Black.png
/Assets/Black Hole Chan/Textures/moon_tex.jpg
/Assets/Black Hole Chan/Textures/sun.jpg
/Assets/Black Hole Chan/Textures/face_MikuAp (2).png
/Assets/Black Hole Chan/Textures/SS.bmp
/Assets/Black Hole Chan/Textures/earth2.jpg
/Assets/Black Hole Chan/Textures/k_face_Miku_01.2.png
/Assets/Black Hole Chan/Textures/O.png
/Assets/Black Hole Chan/Textures/hair.png
/Assets/Black Hole Chan/Textures/S.bmp
/Assets/Black Hole Chan/Textures/face_BHC.png
/Assets/Black Hole Chan/Materials/bts.mat
/Assets/Black Hole Chan/Materials/Earth.mat
/Assets/Black Hole Chan/Materials/face_BHC.mat
/Assets/Black Hole Chan/Materials/Boots.002.mat
/Assets/Black Hole Chan/Materials/hair.mat
/Assets/Black Hole Chan/Materials/Black hole.mat
/Assets/Black Hole Chan/Materials/O.mat
/Assets/Black Hole Chan/Materials/Moon.mat
/Assets/Black Hole Chan/Materials/combined_image_0_7490715456.mat
/Assets/Black Hole Chan/Materials/body00_BHC.mat
/Assets/Black Hole Chan/Materials/combined_image_0_7068562823.mat
/Assets/Black Hole Chan/Materials/S.mat
/Assets/Black Hole Chan/Materials/face_MikuAp (2).mat
/Assets/Black Hole Chan/Materials/k_face_Miku_01.2.mat
/Assets/Black Hole Chan/Materials/Black.mat
/Assets/Black Hole Chan/Materials/Dress.mat
/Assets/Black Hole Chan/Materials/Ahri_Skin14_Tails_Scroll_01.mat
/Assets/Black Hole Chan/Materials/lukabody02_MikuAp.mat
/Assets/Black Hole Chan/Materials/Sun.mat
/Assets/Black Hole Chan/Materials/face_MikuAp.mat
/Assets/Black Hole Chan/Materials/SS.mat
Comments

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CheinSojang 1556740381 ago

seeing the arguing in the comments about me and i just think its aight and dont have a real issue lmao

0
Light And Darkness Author 1556584968 ago

Ah yeah I noticed the arm thing bug. I thought it was a VRChat but tho as it only happened to me once.

0
Eagle 1556584541 ago

Alright thanks man, no I used the bakugo from TheForgottenSaint47 (he has since made his ports private) and I made visemes and eye tracking for it. also to let you know, the grenade gauntlet on the left arm (iirc) is kind of broken, as it spins around the arm sometimes, I had not fixed that myself yet since I've been busy on other models and a project.

0
Light And Darkness Author 1556583385 ago

Hello, if you mean the Bakugo model that's available on Deviant art https://www.deviantart.com/bakugos/art/MMD-Katsuki-Bakugo-Hero-Costume-782119392 yeah I used that model. It seems all you did to it was adding an angry emote, but sure np I will add your name on credits when I do the next world update.
That will probably be today or tommorow.

0
Eagle 1556582546 ago

:shrug: just some credit for the conversion to vrchat-ready model would be nice, that's all :)

0
MrWhiskers 1556579461 ago

Drama queens....

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Eagle 1556578645 ago

@Light And Darkness also, I noticed you took the bakugo model i put on vrcmods in your world

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Light And Darkness Author 1556569512 ago

MrWhiskers exactly

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MrWhiskers 1556569456 ago

Don't pay attention to the trolls posting negative comments. The model is actually different, the nekko parts were removed so it actually looks like Blackhole Chan instead of some random nekko girl. Also the wierd black dots the original model had on near her lips were fixed and the textures were atlased for much better performance. Overall this is a model upgrade.
The trolls commenting negative stuff are just good for nothing faggots who probably don't even recognise the differences. This is a good post overall.

0
TheLeadZombie 1556569087 ago

We're complaining about you reposting lame ass

0
MuffledReality 1556569057 ago

repost

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Light And Darkness Author 1556567412 ago

Eagle read description. Zombie get a life man lol if you complain about free stuff you must have problems.

0
TheLeadZombie 1556567310 ago

You think i care bud?

0
Eagle 1556567238 ago

Oh so you're trying to optimize the sites models? from what i'm seeing you've reuploaded models

0
Light And Darkness Author 1556566513 ago

Zombie on a future VRChat update all garbage unoptimized avatars will be blocked by default for all users. You may not care about performance now but don't say I did not warn you.

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TheLeadZombie 1556566392 ago

lol, imagine caring about optimization. also nice repost

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Light And Darkness Author 1556566337 ago

The model Eagle linked on comments is a total lag generator. Over 10 materials, multiple skinned mesh renderers and an absurd amount of dynamic bones.
If you wanna be a performance killer in public worlds go for the other model, if you actually know what you are doing use this one instead.

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